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Apex 英雄设计师笔记 - 第 30 赛季:标记
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Apex 英雄设计师笔记 - 第 30 赛季:标记

《Apex 英雄》第 30 赛季“MARKED”设计师笔记现已发布。本次更新重点包括:寻血猎犬迎来全面重做,其终极技能现可提供隐身效果;罗芭与兰伯特获得加强,瓦尔基里、艾克赛尔及希尔则遭到削弱。 系统层面,游戏引入了全新的“腐化配件”,在提供强力增益的同时伴有负面代价。武器 UI 得到全面升级,旨在提升配件效果的透明度。此外,战利品系统经过重构,整体质量有所下调,以优化玩家的力量成长曲线。最引人注目的是能量武器的改动:能量弹药将从战利品池中移除,改为随时间自动回复。完整补丁说明将于 2026 年 8 月 3 日正式公布。

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ApexLiveComms (@apexlivecomms)#1Root2026/07/30 16:29 UTC

《Apex 英雄》设计师笔记 - 第 30 赛季:MARKED 简而言之 在下文中,我们将深入探讨即将在新赛季“MARKED”中进行的元数据(meta)调整。我们将讨论针对以下内容的调整目标与逻辑: 寻血猎犬重做 罗芭加强 兰伯特加强 瓦尔基里削弱 艾克赛尔削弱 希尔削弱 武器 UI 数据全面升级 全新“腐化配件” 力量成长之旅重构 前言 欢迎阅读新赛季“MARKED”的设计师笔记。感谢大家在最近一个赛季中投入的时间,以及你们提供的宝贵反馈。基于你们的反馈和我们的内部对局数据,我们一直在努力进行调整与优化,为下一次更新做好准备。 本赛季,我们很高兴为寻血猎犬带来一次备受期待的更新。我们知道社区中关于对其进行重做的讨论非常多,现在我们终于准备好展示我们的心血,让寻血猎犬在传奇阵容中更具竞技价值。当然,寻血猎犬并非唯一获得更新的传奇。我们还为兰伯特和罗芭带来了加强,以提升她们的选择率,并对瓦尔基里、希尔和艾克赛尔进行了调整,以缓解玩家的部分挫败感。 本赛季我们将对武器和战利品进行重大调整。我们刷新了武器和配件的 UI,以便大家更好地理解军火库中每件装备的效果。说到配件,我们新增了一类名为“腐化配件”的装备。这些配件拥有强大的增益,但也有明显的负面效果。我们希望围绕配件元数据创造有趣的风险与回报选择,并期待看到你们如何在游戏策略中利用它们。 另一项重大变动是:我们将从战利品池中移除能量弹药。没错,能量武器现在将自动回复弹药。此举旨在为能量武器创造一种独特的游玩方式,并让大家在管理背包时拥有更多选择。通过这一改变,我们希望提供更多样化的选择与玩家表达空间,并期待看到你们如何将这一新系统融入小队的策略中。 感谢大家在《Apex 英雄》中投入的时间。我们非常重视你们提供的所有反馈,并期待听到你们对最新更新的看法。空投舱见! 传奇加强 寻血猎犬重做 在第 28 赛季,我们为寻血猎犬带来了一系列加强,旨在提升其选择率,同时我们也在进行更深度的改动,以使其在各水平段位中都更具竞争力。尽管进行了那些调整,寻血猎犬在中高分段依然近乎隐形;在黄金及以上段位,其选择率处于垫底水平。虽然迟了一些,但我们对其技能组中的每一项能力都进行了实质性改动,以帮助你真正实现“猎人”的幻想。 被动技能 寻血猎犬的被动技能现在会在敌人身后留下可追踪的痕迹,你可以跟随这些痕迹来追踪并消灭对手。你现在只需短时间注视白鸦,即可更轻松地激活它们。 战术技能 寻血猎犬的战术技能在初始扫描结束后,会额外显示“快照”扫描,从而增加你追踪敌人位置的时间(但不会成为完全的透视)。 终极技能 寻血猎犬拥有了全新的终极技能:众神之父的斗篷。激活终极技能将部署一个装置,为所有靠近它的人(包括队友和敌人)提供隐身效果。隐身效果在离开终极技能范围后仍会持续 12 秒,但在使用武器或受到伤害时会解除。虽然你并非完全隐形,但会变得极难被发现和追踪,这让你能够为敌方小队设置埋伏或在棘手的情况下脱身。 新升级 隐藏视野:使用终极技能时刷新战术技能,并在隐身期间对敌人隐藏你的扫描脉冲,让你能在不暴露位置的情况下侦察现场。 鹰眼:允许你的白鸦分裂并同时标记两名不同的敌人,识别出你最近的两个威胁。 真猎杀者:允许你在开火后重新进入隐身状态,增强你在使用终极技能后的“打带跑”能力。 罗芭 罗芭以战利品为核心的技能组随着时间推移人气有所下滑,特别是在各种补给和军火库提供了其他获取装备途径的情况下。虽然我们预计罗芭的实用性会随着第 30 赛季的战利品调整(下文详述)而提升,但我们认为她仍需要额外的加强来保持竞争力。 战术技能 我们对罗芭进行的主要改动是缩短其战术技能的部署时间。我们将激活时间从 0.6 秒缩短至 0.4 秒,投掷物速度提升约 30% 以使其更快落地,并增加了 15% 的射程。 终极技能 为了让罗芭的终极技能更具吸引力,我们缩短了其冷却时间,从 150 秒降至 120 秒,以帮助你的小队在游戏进程中保持资源领先。 兰伯特 尽管在第 27 赛季进行了重大调整,兰伯特在各水平段位的选择率依然处于垫底。虽然她在游戏后期占据有利地形时非常强大,但她的部署过程依然显得缓慢,且在大部分对局中游玩难度过高。因此,我们进行了一些改动,希望能提升她的选择率。 被动技能 兰伯特为其“战斗改装者”被动技能增加了新特性:她能以 50% 的速度更快地升级“锁定”配件,从而在对局前期解锁更强大的武器。 战术技能 我们提高了兰伯特掩体的生命值,特别是在较低的进化等级时。 终极技能 兰伯特还获得了终极技能的移动速度加成:她在旋转或射击“塞拉”时,移动速度将显著提升。 传奇削弱 瓦尔基里 这位大家最喜爱的战斗机飞行员已经在强势位置停留了很久。随着我们致力于控制游戏内的强度膨胀,我们认为瓦尔基里需要一些轻微的削弱以回归平衡。 我们的首要目标是降低她的“炮火”潜力——她可以在远距离造成可观的消耗伤害,同时拥有他人不具备的额外功能性和机动性。 战术技能 我们降低了她的导弹伤害,并调整了导弹的轨迹,使其不再能轻易越过高掩体。 终极技能 此外,我们希望降低其终极技能在保持小队高空优势的同时,还能精准定位所有人的能力。为此,我们将飞行高度降低了 15%,并削弱了两个升级。 升级 空中之眼:穿墙扫描的基础距离缩短至 100 米。 超音速:略微削弱了起飞时的速度提升,从 2.5 秒调整为 3.0 秒。 艾克赛尔 艾克赛尔在发布后经历了一系列削弱,其选择率正趋于健康。她的“启动”无人机在许多场景下依然过于强势,我们正在持续评估如何增加反制机会。现在,由于她会受到自身终极技能的影响,艾克赛尔玩家在近距离交火中部署它时需要三思。她不再能叠加两个终极技能充能,我们也限制了玩家使用“硝基之门”进行超级滑铲的整体距离。定量数据并非一切;我们仍在密切关注玩家对“硝基之门”和“启动”使用的反馈,并将在必要时继续调整。 战术技能 为了限制玩家的滑铲距离,我们将最大滑铲加速时间从 5 秒缩短至 3 秒。 终极技能 为了迫使玩家在选择使用艾克赛尔的终极技能时更加谨慎,它现在将影响自身及队友(类似于疯玛吉、班加罗尔和直布罗陀的终极技能)。 艾克赛尔(自身)会受到伤害、眩晕和位移(与敌人相同)。 队友会受到眩晕和位移,但不会受到伤害。 升级 将“自动机”替换为“长途跋涉”,将战术技能的最大滑铲时间恢复至 5 秒。 调整顺序: 2 级:滑铲射手 vs 长途跋涉 3 级:跳跃之门 vs 超级滑铲 希尔 在最近一轮加强后,希尔再次成为焦点,且难以被忽视!希尔是一个很难平衡的传奇,经常在选择率排行榜的底部和顶部之间反复横跳。他处于一个微妙的边缘,加强要么收效甚微,要么让他变得完全 OP(过强)。 上次希尔在选择率方面跻身前三时,大约一周后便自然回落。看来这位“驻场艺术家”这次的持久力更强,且并非所有人都喜欢这一点。 我们已经在季中更新后的快速热修复中,通过重构其升级树对希尔的战术技能持续时间进行了削弱。他新的 3 级升级选择在选择率方面比之前更加均衡。 然而,战术技能的持续时间似乎并非问题的根源,我们需要回调战术技能的部分新强度。具体来说,季中更新中为其技能增加了“转向减速”(降低传奇旋转速率),这是导致玩家挫败感的关键。因此,在第 30 赛季,我们将使转向减速变得更加隐蔽。 我们对希尔及其他“反机动”传奇的初衷是为玩家提供能够反制阵容中高机动性传奇的工具。然而,在实际操作中,似乎所有传奇都会被卷入希尔的网中。未来我们将重新审视此类减速效果的实现方式,力求更精准地针对阵容中速度最快的传奇。 武器与战利品 UI 数据全面升级 “枪托有什么用?”这是武器团队过去 7 年来一直在回答的问题。当然,每件枪托上都有文字说明它在装备后对武器的具体作用,但老实说,当小队刚落地且敌人就在身边时,没人会去读这些。现在是时候提高透明度了,让大家清楚每件配件在装备后对武器的具体影响,以及该武器在游戏内与其他武器的对比情况。我们将通过几种方式实现这一点。 大厅已更新,在每个武器类别下新增了“训练场”标签。玩家可以一目了然地查看武器数据,以及所有可用配件组合带来的变化。 在游戏中,玩家将看到全新的武器和配件战利品卡片,以及新的库存悬停状态,显示武器数据及每个配件对其的影响。 在实施这些改动时,我们的主要目标是帮助玩家上手《Apex 英雄》的武器和配件系统,提供关于武器运作方式(优缺点)以及配件如何影响战斗表现的更多清晰度。一旦玩家掌握了武器和配件系统,他们始终可以选择开启“紧凑 UI 模式”,减少游戏中显示的信息量。 现在,请带着对枪托作用的充分了解,自信地进入游戏吧。 腐化配件 还有什么比用一些新配件来展示我们新的配件 UI 更好的方式呢?“腐化配件”已进入 Apex 竞赛。 腐化配件是可装备在武器上的强大物品,能提供显著的属性增益,但代价是降低另一项属性。可以说是一种“甜蜜的诅咒”。每把武器一次只能装备一个腐化配件。 为什么要引入腐化配件?我们希望在选择和定义武器配置时提供一个新的选择与策略维度。由于配件此前是线性的属性提升,配置选择往往始于武器本身,也终于武器本身。现在,当你找到腐化配件时,你将面临一个战略选择:是为了强大的增益而付出代价?还是将其留给下一位路过的人? 力量成长之旅重构 “酷,腐化配件,我在战利品池里哪里能找到它们?”简短的回答:高阶战利品区域。详细的回答……让我们谈谈什么是真正的高阶战利品区域。 如前所述,《Apex 英雄》已进入第 7 个年头,我们在此期间对战利品进行了多次改动。战利品一直是我们许多系统的核心驱动力,因此“战利品膨胀”已成为一个真正的问题。你的拾取体验、你的力量成长之旅变得相当平庸,往往在游戏初期出现高阶战利品的爆发,随后便进入相当平淡的阶段。 我们希望你的力量成长之旅在对局过程中感觉更加连贯,并让那些落地捡到紫色弹匣的时刻再次感到强大。为此,我们将大力重平衡战利品池和战利品投放系统。下赛季,你将看到生成的战利品质量整体下降,但数量保持不变。这意味着,曾经在普通兴趣点(POI)中随处可见的紫色和金色物品,现在已被白色和蓝色物品取代,偶尔才有机会获得顶级的紫色物品。同样,许多易于获取的战利品投放系统(如战利品滚轮和军火库)也将进行类似调整。 “那么你提到的那些腐化配件在哪里?”与紫色物品类似,你在标准战利品池中很难找到它们,但在我们更稀有或一次性的战利品投放系统中,它们生成的几率会显著提高。例如,在“世界尽头”挑战“试炼”将有更高几率获得那些紫色战利品或腐化配件。我们的理念是,虽然地图上的战利品质量有所降低,但像金库、伊卡洛斯之桥以及空投补给等特殊战利品点,将成为你获取高阶战利品的主要途径。 此次改动涵盖了大量更新,所有细节都将在补丁说明中详细说明,以下是几个需要重点关注的主要改动: 全地图战利品表:重构 军火库:重构 扩展补给箱与武器补给箱:移除 补给箱重置:重构 能量弹药重构 最后但同样重要的是,能量武器的运作方式即将迎来改动! 能量武器现在自带可再生的弹药储备。一旦玩家使用这些弹药,在武器闲置时,弹药将随时间推移自动回复,让你无需手动拾取弹药即可继续战斗。 此改动的目标是提供另一种思考武器配置选择的方式,以及你为何选择某把武器而非另一把。你是为了落地激战没时间拾取弹药而选择 Volt?还是为了腾出背包空间携带更多医疗物资给队友? 此重构不仅限于大逃杀模式;所有大逃杀、混合模式和外卡模式中的能量武器都将受到此改动影响。 结语 我们希望这篇博客能帮助大家更深入地理解开发团队在实施新系统和进行平衡性调整背后的决策过程。欲了解“MARKED”中所有内容的详细更新日志,请务必查看将于 2026 年 8 月 3 日发布的完整补丁说明!

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Apex Legends Designer's Notes -Season 30: MARKED TL;DR Below, we’ll provide insight into meta changes coming in our next season, Marked. We’ll discuss our goals and rationale for the changes for each of the following: Bloodhound’s Rework Loba’s Buff Rampart’s Buff Valkyrie’s Nerf Axle’s Nerf Seer’s Nerf Weapon UI Stats Overhaul NEW Corrupted Attachments Revamped Power Journey INTRODUCTION Welcome to Designer’s Notes for our next season - MARKED. We appreciate all the time you spent playing in the most recent season, and the feedback that you’ve provided. Using your feedback and our internal match data, we have been hard at work, tuning and adjusting to get ready for our next update. This season we are excited to bring a much anticipated update to Bloodhound. We know there has been a lot of chatter about giving them a refresh and we are finally ready to reveal all the hard work that has gone into making Bloodhound a more competitively viable pick amongst the Legend roster. However, Bloodhound isn’t the only Legend getting updates. We have incoming buffs for Rampart and Loba to help make them more attractive picks, and changes to Valkyrie, Seer, and Axle to assuage some player frustrations. We have significant changes coming to weapons and loot this season. We’ve refreshed our weapon and attachment UI to better help you understand the effects of each potential piece in your arsenal. Speaking of attachments, we are adding a new wave of attachments called “Corrupted Attachments.” These attachments have powerful buffs, but also noteworthy drawbacks. We are looking to create interesting risk-reward choices around the attachment meta and we’re excited to see how you leverage them in your in-game strategy. In another big change: we are removing energy ammo from the loot pool. That’s right, energy weapons will now regenerate their ammo. This was done in an effort to create a unique way of playing with energy weapons and to give you more options for how you decide to manage your backpack. With this change, we are looking to provide more variety of choice and player expression, and want to see how you integrate this new system into your squad’s strategy. Thank you for all the time you spend playing Apex. We appreciate all the feedback you give and look forward to hearing from you on what you think of our latest update. See you in the dropship! LEGEND BUFFS BLOODHOUND REWORK Back in Season 28, we brought in a package of buffs to help Bloodhound’s pick rate while we worked on some bigger changes intended to make Bloodhound a more viable pick at all skill levels. Despite those changes, Bloodhound remains nearly invisible at middle-to-high tiers; they have the lowest pick rate once you get to Gold tier and above. It’s been a long time coming, but we’ve made substantial changes to each ability in their kit to help you truly live out the true hunter fantasy. Passive Bloodhound’s passive creates lingering trails behind enemies that you can follow to track and eliminate your opponents. You can also activate your White Ravens more easily by glancing at them for a short time. Tactical Bloodhound’s Tactical now shows additional “snapshot” scans after the initial scan finishes, increasing the amount of time you can track enemy locations (without being a full wallhack). Ultimate Bloodhound is boasting a brand new Ultimate: Allfather’s Cloak. Activating their Ult will deploy a device that cloaks everyone — squadmates and enemies — who approaches it. The cloak persists for 12 seconds after leaving the Ult’s space and breaks after using your weapons or taking damage. While you aren’t fully invisible, you are much harder to see and track, allowing you to set ambushes for enemy squads or escape tricky situations. New Upgrades Hidden Sight: refreshes your Tactical when you use your Ultimate, and hides your scanning pulse from enemies while cloaked allowing you to survey the scene without notifying enemies to your whereabouts Bird’s Eye: allows your White Ravens to split off and mark two different enemies at the same time, identifying your two nearest threats True Predator: allows you to recloak after firing your weapon, enhancing your ability to hit-and-run after using your Ultimate. LOBA Loba’s loot-oriented kit has seen her popularity decline over time, particularly as amps and arsenals provide other ways to build healthy loadouts. While we expect Loba’s usefulness to rise with the loot changes coming in season 30 (more on that below), it still felt like she could use additional buffs to help keep her relevant. Tactical The main change we’re making to Loba is reducing how long it takes to deploy her Tactical. - We’re reducing the activation time from 0.6s to 0.4s, increasing the projectile speed by ~30% so it lands more quickly, and adding a 15% range increase. Ultimate To make Loba’s Ult a bit more alluring, we’re shaving some time off of its cooldown, bringing it down from 150s to 120s, to help your squad stay ahead of other squads in terms of resources as the game progresses. RAMPART Despite significant changes in Season 27, Rampart remains near the bottom of pick rate graphs at every skill level. While she can be particularly powerful in late-game when set up in a great spot, her setup still feels slow and she’s too challenging to play throughout most of a match. As such, we have a handful of changes we’re making to hopefully pull up her pick rate a bit. Passive Rampart is gaining a new element to her Battle Modder passive: she progresses Locked Hop-Ups 50% faster to unlock more powerful weapons earlier in the match. Tactical We have increased the health of Rampart’s walls, particularly at earlier EVO levels. Ultimate Rampart is also getting a movement buff for her Ultimate: she now moves significantly faster while spinning up or shooting Sheila. LEGEND NERFS VALKYRIE Everyone’s favorite fighter pilot has remained in a strong position for a while now. As we work to manage power creep in our game, we felt Valk could use some slight nerfs to bring her in line. Our first goal is to reduce her “artillery” potential - she can do significant poke damage from long range while having extra utility and mobility that others don’t. Tactical We’re reducing her missile damage, as well as adjusting the trajectory of her missiles so they can’t get over top of high cover as easily. Ultimate Additionally, we want to reduce her Ultimate’s ability to keep her and her squad far above the fight while also knowing exactly where everyone is. To accomplish this we’re lowering the height by 15% and nerfing two Upgrades. Upgrades Eye in the Sky: Reduced through-wall scans base distance to 100m Supersonic: Slightly nerfed the speed improvement when blasting off from 2.5 seconds to 3.0 seconds AXLE Axle’s pick rate has been trending in a healthier direction with each subsequent nerf following her race to the top on release. Her Kickstart drone is still too oppressive in too many contexts, and we’re continuing to evaluate how to increase counterplay opportunities. Now that she’ll be affected by her own ult, Axle players should think twice before deploying it in close-quarters skirmishes. She can no longer stack two Ult charges, and we’ve reined in the overall range that players can super slide with her Nitro Gates. Quantitative data isn’t everything; we’re still keeping a close eye on player sentiment when it comes to Nitro Gate and Kickstart usage and will continue to adjust if needed. Tactical To restrict the range that players can slide, we’re reducing the max slide boost time from 5 seconds to 3 seconds. Ultimate To force players to be more selective when choosing to use Axle’s Ult, it will now affect self & allies (similar to Mad Maggie, Bangalore, and Gibraltar ultimates) Axle (self) gets damaged, stunned, and displaced (same as enemies) Allies get stunned and displaced, but won’t take damage Upgrades Replace Automata with Long Haul, which brings the Tac max slide time back up to 5 seconds. Shuffled order Lvl 2: Sliding Shooter vs Long Haul Lvl 3: Jump Gate vs Super Slider SEER Seer’s back in the spotlight after our most recent round of buffs, and he’s been hard to ignore! Seer is a tricky Legend to balance, frequently yo-yo-ing between the absolute bottom and top of pick rate charts. He’s on a knife’s edge where a buff will either do very little, or make him entirely OP. The last time Seer hit the heights of the top 3 Legends in terms of pick rate, he dropped off on his own naturally after about a week. It seems our Artist-in-Residence has more staying power this time around, and not everyone is a fan. We already took a swipe at Seer’s Tactical uptime by reworking his Upgrade tree as part of a quick hotfix after the mid-season split. His new Level 3 Upgrade choices are much more evenly split than they were before in terms of pick-rate. However, it seems like Tactical uptime alone wasn’t the root of the problem, and we needed to roll back some of the new strength of the Tactical. Specifically, turn slow (slowing the rate at which you can rotate your Legend) was added to his ability at the mid-Season split, which was the straw that broke the camel’s back in terms of frustration. As a result, we will be making the turn slow much more subtle in Season 30. Our intent with Seer, and other ‘counter-movement’ Legends was to give tools to players that can counter the more mobile Legends of the roster. However, it seems like in practice all Legends were getting caught in Seer’s net. We will revisit how we implement these kinds of slows in the future to try and be more targeted towards just the speediest Legends of our cast. WEAPONS & LOOT UI STAT OVERHAUL “What does a stock do?” This is the question the weapons team has been answering for the past 7 years. Sure, there is technically a block of text on each and every stock that reads out what it is actually doing to your weapon when you equip it, and let’s be honest, no one is reading that when a team has hot dropped next to you. It’s time to provide way more transparency around what each and every attachment actually does to your weapon when you go to equip it, and how the weapon itself measures up against every other weapon in the game, and we’re doing it in a few different ways. The lobby has received an update in the form of a new Playground tab under each weapon category. Players can quickly see at a glance a weapon’s stats, as well as how they change with a combination of all available attachment types. In-game, players will see brand new weapon and attachment loot cards, as well as a new inventory hover state which shows a weapon’s stats and how each attachment affects them. In implementing these changes, our main goals were to help with the onboarding of Apex’s weapon and attachment systems, to provide more clarity on how weapons work — their strengths and weaknesses — and how attachments affect their ability to perform in combat. Once a player has mastered the weapon and attachment system, they will always have the option to enable Compact UI mode and reduce the amount of information that is being displayed in-game. Now, feel empowered to enter into a game knowing full well what a stock does. CORRUPTED ATTACHMENTS What better way to show off our new attachment UI than with some new attachments! Corrupted Attachments have entered the Apex Games. Corrupted Attachments are powerful items that can be equipped onto your weapons, providing them with some serious stat buffs, at the cost of reducing another. Kiss-Curse, if you will. Only one Corrupted Attachment can be equipped to a weapon at a time. Why Corrupted Attachments? We wanted to provide a new vector for choice and strategy when it came to picking and defining your weapon loadout. Since attachments were previously a linear upwards stat progression, the choice around your loadout often began and ended with the weapon itself. Now, you are poised with a strategic choice when you locate a Corrupted Attachment: Do I take this for a powerful upside at a cost? Or do I leave it for the next person to come along? REVAMPED POWER JOURNEY “Cool, Corrupted Attachments, where can I find them in the loot pool?” Short answer: high-tier loot locations. Long answer… Well, let’s talk about what a high-tier loot location really is. Like we talked about before, Apex Legends is in its 7th year, and we have made many changes to our loot over that time. Loot has been our main carrot at the end of the stick for many of our systems, and thus loot creep has become a real issue. Your looting experience, your power journey, has become quite flat, often with large early game spikes of high tier loot into a pretty substantial flatline. We want your power journey to feel more consistent over the course of a match, and for those moments when you find a purple mag off drop to feel powerful once again. To accomplish this, we are taking a huge swing at re-balancing our loot pools and loot delivery systems. Next season you will see an overall reduction in the quality of loot that is spawned. The quantity of loot is unchanged. What this means is that where once you could find a plethora of purple and gold tiered items in a normal POI, those have been replaced with white and blues, with the occasional chance at those top-tier purple items. Similarly, a lot of our readily accessible loot delivery systems like loot rollers and Arsenals are seeing a similar change. “So where are those Corrupted Attachments you were talking about?” Similar to purple items, you will rarely find them in the standard loot pool, with a significantly higher chance of them spawning in our rarer or single use loot delivery systems. For example, hitting up Trials on World’s Edge will yield a much higher chance at getting those purple loot items or Corrupted Attachments. The idea is that while the quality of loot has been reduced across the map, those special loot locations like vaults, Icarus’s Bridge, and certainly care packages, will be your new vector for your best chances at those high tier loot rolls. There are a ton of updates coming that are under the umbrella of this change, all of which will be covered in detail in the patch notes, but here are a few of the major ones to be on the lookout for: ALL MAP LOOT TABLES: Reworked ARSENALS: Reworked EXTENDED SUPPLY BINS & WEAPON SUPPLY BINS: Removed LOOT BIN RESET: Reworked ENERGY AMMO REWORK Last but not least, we have upcoming changes to how Energy Weapons work! Energy Weapons now come with a regenerating stockpile of ammo. Once players use this ammo, over time, and while the weapon is idle, the ammo will begin to regenerate its supply in the weapon, allowing you to continue the fight without needing to manually loot to replenish. The goal of this change was to provide another way to think about your weapon loadout choice, and why you are picking one weapon over another. Are you grabbing a Volt because you dropped hot and don’t have time to worry about looting ammo? Or is it because you need those inventory slots to carry extra meds for your teammates? This rework is not exclusive to the BR; all Energy Weapons across the BR, Mixtape and Wildcard will see this change in effect. CONCLUSION We hope this blog has been helpful in deepening your understanding of the dev team’s decision making processes behind implementing new systems and making balancing changes. For a thorough change log of everything coming in Marked, be sure to check out the full Patch Notes, dropping on August 3rd, 2026!

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