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《Apex 英雄》更新说明 - 第 31 赛季:CIPHER [[待确认]]
X ThreadX@apexlivecomms2026/11/02

《Apex 英雄》更新说明 - 第 31 赛季:CIPHER [[待确认]]

《Apex 英雄》第 31 赛季“CIPHER [[待确认]]”推出双持辅助手枪与空投建筑机制 Stronghold [[待确认]]。排位赛在钻石及以上段位新增传奇禁用系统,并引入针对大分差对局的动态入场费调整。密客、命脉及亡灵迎来技能与升级调整,双持莫桑比克进入空投补给仓,捍式连发突击步枪回归。此外,更新还针对地图光照渲染、漏洞及客户端体积进行了深度优化。

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ApexLiveComms (@apexlivecomms)#1Root2026/11/02 18:16 UTC

《Apex 英雄》补丁说明 - 第 31 赛季:CIPHER [[待确认]] 如需查看第 31 赛季补丁说明的完整本地化版本,请点击此处。 CIPHER [[待确认]] 概览 《Apex 英雄:Cipher [[待确认]]》现已推出!本次更新带来了全新功能、全新武器搭配组合,以及排位赛的重大调整,并照例包含大量错误修复和平衡性调整。继续阅读以了解双持辅助手枪、Stronghold [[待确认]]、全新排位赛功能等精彩内容!第 31 赛季将于 11 月 3 日正式开启,快召集小队,准备空降《Apex 英雄:Cipher [[待确认]]》! 排位赛传奇禁用与积分调整 我们最近公布了接下来两个赛季排位赛即将迎来的新功能、便利性改善(QoL)及平衡调整规划。 自 CIPHER [[待确认]] 赛季起,我们将在钻石及以上段位的比赛中推出传奇禁用(Legend Banning)系统,允许玩家在每场对局前投票禁用特定传奇。此外,针对大分差对局(Wide-Skill Matches)的积分调整也将在赛季初同步上线,如果你的段位过高或过低于大厅中位数段位,入场费(入场消耗)将动态调整。 继续阅读以了解全部细节,或回顾此前的排位赛路线图博文,了解更多未来计划。 双持辅助手枪(Akimbo Wingman) 辅助手枪的火力翻倍。双持辅助手枪作为中近距离的强力对手加入武器库,沿途将留下一片传奇的残骸。你可以在地面战利品或重型武器箱中找到它们,准备成为 Apex 大赛中最敏捷的神枪手吧。 弹药类型由狙击弹药更改为重型弹药 现在使用重型弹匣,而非狙击弹匣 现在在重型弹药武器箱生成,而非狙击弹药武器箱 基础伤害由 50 降低至 45 拾取第二把辅助手枪将自动进入双持模式 双持模式: 爆头倍率降低至 1.25 倍 爆头伤害:56 略微提高射速 增加装填时间 增加后坐力 弹匣容量翻倍 开火双持辅助手枪时,两把枪将快速交替连发开火 按住扳机(开火键)可持续释放后续连发 STRONGHOLDS [[待确认]] 全新机制现已空降 Apex 大赛:Stronghold [[待确认]]。除了现存的空投补给仓和复制器外,这些全新的建筑结构将在比赛中期空投至地图各处。 Stronghold [[待确认]] 是一种上锁的地堡式建筑,能够部署动态掩体并包含珍贵的战利品。玩家必须占领并控制 Stronghold [[待确认]] 周围的区域来进行占领。占领完成后,Stronghold [[待确认]] 将解锁,并为占领队伍的所有存活成员提供一级升级。Stronghold [[待确认]] 内的战利品包含稀有物资,其中包括空投补给仓武器。 Stronghold [[待确认]] 详细机制: 更新了空投时间轴以兼容 Stronghold [[待确认]] 第 1 回合缩圈期间降落 2 个空投补给仓 第 2 回合缩圈期间降落 1 个空投补给仓 第 2 回合缩圈期间降落 1 个 Stronghold [[待确认]] Stronghold [[待确认]] 在着陆时会砸扁(并击杀)其下方的玩家和物体 Stronghold [[待确认]] 着陆时会部署动态掩体 如果有足够空间,Stronghold [[待确认]] 将最多部署 4 个不可破坏的屏障和 2 个硬光框架 Stronghold [[待确认]] 限制: 未占领前无法访问或进入 未占领前无法被罗芭偷取物品 未占领前无法被变幻穿透 通过控制建筑周围的区域来占领 Stronghold [[待确认]] 当占领区域内仅有 1 支存活队伍时推进占领进度 当区域内存在多支队伍时,占领进入争夺状态(Contested) 占领进度为全场共享且不会衰减 当有多名队友同时在场时,占领速度更快 当占领进度达到 100% 时,身处区域内的队伍即为占领成功的队伍 占领成功时: Stronghold [[待确认]] 的门和机顶舱门将会开启 Stronghold [[待确认]] 为占领队伍的每位存活成员奖励一次升级 Stronghold [[待确认]] 战利品内容: 1 件空投补给仓武器 3 把金色武器 3 个增幅器(Amps)[[待确认]] 2 个腐化配件(Corrupted Attachments)[[待确认]] 欲了解有关双持辅助手枪与 Stronghold [[待确认]] 实装的更多信息,请阅读我们最新的开发者备忘录。 补丁说明 传奇增强 密客 开发者说明:密客是一名上手难度极高的传奇,但很多时候他都在无人机里“挂机”,而不是与队友协同作战。通过这些改进,我们希望保留密客独特且强力之处,同时鼓励以更加激进的方式使用无人机,并让他能时刻跟上小队的步伐。 被动技能 “Ally.MoveTo( )”(向队友移动时获得速度提升)升级现已整合至基础技能组 略微降低了速度提升幅度 战术技能 密客的无人机现在采用电池系统,不再拥有无限持续时间 在电池限制下,无人机在被召回前最多执行 25 秒的操作 召回后,无人机无需等待冷却时间即可重新部署 召回耗时为 6 秒 提升了操控无人机时的机动性与飞行速度 无人机视线内的敌人可被扫描并标记;标记技能拥有 4 秒冷却时间 敌人被标记后会显示图标,即使无人机被召回或摧毁,你也能继续追踪该敌人 无法重复标记已被标记的敌人 敌人被标记持续 8 秒 基础扫描范围已更新为 360 度全方位,不再仅限于摄像头朝向视野;此外不再扫描补给箱和门 在无人机模式下,按下开火键可手动发射标记 加快了进入无人机视角的过渡时间 绝招 操控模式下: 密客可以像以往版本一样触发 EMP(无人机电子脉冲) PC 玩家可按绝招键,主机玩家可按 Y 键 开火键现用于标记敌人 退出操控模式时: EMP 将在已部署的无人机位置触发 自动部署无人机: 只要密客拥有一架未被摧毁且未部署在外的可用无人机,即可通过直接触发绝招来自动部署无人机并激活 EMP 为绝招自动部署的无人机会在短暂延迟后引爆 EMP 若 EMP 与敌人之间存在视线直连,将造成全额护盾伤害并施加更强的减速效果;若不存在视线直连,则造成 50 点伤害及较弱的减速效果 密客自身的 EMP 不再对自己造成伤害 升级 2 级 - “Ally.MoveTo( )”(向队友移动速度提升)替换为“Got Eyes On You [[待确认]]”(敌人标记持续时间延长 4 秒) 3 级 - “马拉松黑客”(加快无人机充能速度)替换为“Charged Up [[待确认]]”(无人机电池续航时间延长 10 秒) 命脉 开发者说明:命脉是一名出色的治疗者,能够完成一些极限救援,但我们注意到随着段位提升,她的出场率明显下滑。我们希望通过升级系统带回一些经典机制,以营造出更强的后期构筑体验。 被动技能 D.O.C. 现在会在命脉滑翔时为其提供治疗 战术技能 战术技能冷却时间由 25 秒缩短至 15 秒 升级 2 级 - “电池包”(+1 护盾电池堆叠上限)替换为“强化无线电”(由 3 级移至 2 级)(增加指派距离) 2 级 - “Improved Flight [[待确认]]”提供更好的滑翔操控感并延长滑翔时间 3 级 - “强化无线电”(移至 2 级)替换为“绝招冷却”(绝招冷却时间减少 60 秒) 3 级 - “战术冷却”(战术技能冷却缩短 10 秒)替换为“复活护盾”(D.O.C. 在复活时展开护盾) 亡灵 开发者说明:我们希望通过升级系统为亡灵提供更多有趣的战术抉择。因此在本次更新中,我们新增了 3 个全新升级,并将被替换的升级直接整合进其基础技能组中。这将使他在开局阶段就拥有更佳的手感和更强的战斗力。 战术技能 战术技能冷却时间由 20 秒缩短至 15 秒 加快战术技能蓄力时间 绝招 绝招冷却时间由 180 秒缩短至 150 秒 升级 2 级 - “绝招冷却”(绝招冷却时间缩短 30 秒)替换为“Ever Lasting [[待确认]]”(击倒敌人时绝招延长时间增加 10 秒) 3 级 - “战术冷却”(战术技能冷却时间缩短 5 秒)替换为“沉默”(从战术飞跃着陆时释放范围脉冲沉默敌人) 3 级 - “敏捷刺客”(战术攻击与蓄力速度加快)替换为“无处可逃”(当敌人被被动技能标记时刷新战术技能) 罗芭 开发者说明:自加强以及战利品调整后,罗芭的表现一直非常出色。我们认为她的技能覆盖率略微偏高,因此将微调其冷却时间。 战术技能 冷却时间由 25 秒增加至 30 秒 绝招 冷却时间由 120 秒增加至 150 秒 艾克赛尔(源自 2026/10/1 热修复) 被动技能 滑铲横向控制力降低 50%(使急转弯时维持滑铲动量变得更难) 战术技能 使用氮气之门的玩家滑铲横向控制力降低 25% 处于氮气之门效果影响下的玩家将禁用瞄准辅助增强 氮气之门初始推进速度由 700 降低至 650 绝招 若 Kickstart [[待确认]] 无人机在部署后立即锁定目标,造成的击飞幅度将显著降低 最大击飞力度由 700 降低至 650 无人机最大追踪时间由 10 秒缩短至 8 秒(意味着它会提前 2 秒放弃正在进行的追踪) 武器与配件 武器 空投补给仓轮换 L-STAR 重回地面物资(详情见下文) 双持莫桑比克进入空投补给仓(详情见下文) 开发者说明:当猎兽等武器获得全自动连发特性时,它们失去了预输入下一发连发的能力,玩家只能按住扳机。这导致单点连发时手感显得迟滞。我们在全自动连发武器上重新引入了开火指令排队机制,以改善偏好点击扳机而非长按扳机的玩家的射击手感。 所有连发武器 猎兽冲锋枪、捍式连发突击步枪、复仇女神连发突击步枪以及双持辅助手枪现已支持全自动连发下的单点指令排队 双持莫桑比克 [空投武器] 每颗弹丸伤害由 17 提升至 18 降低装填速度 收紧散射弹道分布 新增“处决者”专属配件(Executioner Hop-Up)[[待确认]] 空投双持莫桑比克每秒回复 15 点护盾 备弹上限:80 发(每把枪 40 发) 外卡模式备弹上限:110 发(每把枪 55 发) EVA-8 自动霰弹枪 移除“双发扳机”专属配件 新增“干扰弹”专属配件 开发者说明:时候到了,捍式破门突击步枪发射了它的最后一枚破门炸药(暂时告别),捍式连发突击步枪正式重返 Apex 大赛。 捍式连发突击步枪 所有游戏模式中移除精英变体(Elite variant) 移除全自动与破门炸药开火模式 移除内置消音器 恢复连发与单发开火模式 身体伤害:21 爆头伤害:29 按住扳机现在可以持续释放后续连发 L-STAR 连发机枪 [地面战利品] 基础伤害由 21 降低至 19 过热前射击发数由 28 降低至 22 基础备弹量由 168 降低至 88 过热弹匣散热冷却时间由 22 秒缩短至 18 秒 移除“红线”专属配件(Redline Hop-Up)[[待确认]] 复仇女神连发突击步枪 增加垂直后坐力 和平捍卫者 提高射速 霰弹枪枪栓现在同时提升和平捍卫者的推膛速度与射速 开发者说明:我们正在针对猎兽冲锋枪的有效射程进行削弱。目前在各种战斗环境下,猎兽的统治力几乎超越了所有冲锋枪和突击步枪。削弱其后坐力意味着它在近距离依然致命,但在远距离更难操控,从而避免其在中距离表现优于突击步枪。 猎兽冲锋枪 增加后坐力 移除“选射机匣”专属配件 配件 快速狙击枪托 [腐化](Rapid Sniper Stock [Corrupted])[[待确认]] 射速加成倍率由 1.2 倍降低至 1.1 倍,涉及武器: G7 侦灵 长弓精确射手步枪 三重式狙击枪 锁定专属配件 双发扳机 移除自:EVA-8 自动霰弹枪 干扰弹 适配于:EVA-8 自动霰弹枪 [需 375 点数解锁] 选射机匣 移除自:猎兽冲锋枪 地图 开发者说明:在本次补丁中,我们针对地图轮换推出了 99 项定向便利性修复,重点在于提升风暴点、奥林匹斯和世界尽头的竞技流畅度。我们的关卡设计师和环境美术师致力于平滑卡顿的碰撞体以保持移动流畅,修补棘手的地形漏洞,并永久封堵非预期的“老鼠位”,以确保比赛公平。 我们还要向社区表达由衷的感谢。大家详尽的漏洞报告和游戏片段对于追踪这些隐藏的地形问题起到了不可思议的帮助。请继续分享这些片段,它们对于帮助我们定位修复并保持地图设计的整洁与竞技性至关重要。 匹配模式地图轮换 风暴点 电力区域(夜间) 破碎月亮 排位赛地图轮换 风暴点 电力区域(夜间) 破碎月亮 混合模式 2026/11/3 - 2027/1/5 团队死斗:雷霆堡、碎片大厦、骷髅镇 控制:生产区、晴雨表、雷霆堡 武器大师:骷髅镇、沃特森塔、纪念碑 电力区域(夜间)调整 平衡剪影对比度:降低了直射光与环境光强度之间的极端反差,提亮深层阴影,显著改善弱光区域的敌方玩家辨识度 真实光源配置:添加了大量局部环境实用灯具,确保地图整体呈现出由环境自发光照射的自然感 着陆感与阴影:大幅提升了投射阴影光源的技术预算,使角色与环境结构的接地阴影表现更为真实 微对比度与氛围感:重构了色彩校正流程以锐化微对比度,在不让暗部沦为盲区的同时,保持城市浓郁的赛博朋克氛围 减少视觉噪点:简化了建筑外观与广告面板的色彩呈现,清理高频视觉噪点,让玩家剪影在城市背景中更加凸显 全局渲染与辨识度更新 以下引擎级更新适用于在最新渲染升级后的所有地图: 环境照明:对世界几何体及路牌标牌进行了全面的光照与材质迭代,在所有地图中建立统一的视觉标准 亮度标准化:统一世界光照数值,确保在不同环境之间拥有可预测的角色对比度与一致的材质表现 大气迷雾重构:重新架构了有效战斗空间内的迷雾系统,在锐化整体景深感知的同时,保护关键视线清晰度 自动曝光适应:微调了全局色彩分级,并放缓了自动曝光自适应速度,限制剧烈的亮度骤变,减轻高强度交火期间的视觉疲劳 性能优化:重新平衡了局部光照网格,以优化 GPU 性能并改善高频视觉区域的目标辨识度 外卡模式 开发者说明:在“飞升狩猎”活动期间,我们对外卡的发放机制进行了改动实验,发现玩家对外卡模式的整体参与度和满意度大幅提升,因此我们决定将该改动永久保留!与往常一样,快进入游戏体验并告诉我们你的想法吧! 外卡现在将在第 1、2、3 回合开始时,通过玩家 HUD 顶部的选择界面向玩家发放 复制器已从外卡模式中移除 地图轮换 2026/11/3 - 2026/11/9 电力区域(外卡) 破碎月亮(外卡) 2026/12/1 - 2027/1/5 奥林匹斯(外卡) 电力区域(外卡) 破碎月亮(外卡) 排位赛 传奇禁用 本赛季引入了一项全新系统,允许玩家在每场钻石及以上段位对局开始前,投票选择希望禁用的传奇。 传奇禁用系统旨在打破每场对局中固化的强势传奇环境。 在全新的对局开始流程中,每位玩家可以提交 1 位想要禁用的传奇。当请求倒计时结束时,系统将汇总并统计所有投票。传奇被禁用的几率等于其在所有请求中所占的百分比份额。例如,如果恶灵获得了全场 80% 的请求,恶灵在第一次随机抽取中就有 80% 的概率被禁用。目前,系统将总共选出 2 名传奇进行禁用。 如果请求的独特传奇少于 4 名,系统将从前一周登场率最高的传奇中进行挑选,并为它们各追加 1 票,使有几率被禁用的独特传奇总数达到最低门槛 4 名。 所有被禁用的传奇确定后,所有玩家将进入传奇选择环节,已被禁用的传奇将无法被选择。 大分差对局积分调整 开发者说明:我们正在持续尝试改进匹配体验的方法,与此同时,我们希望在积分系统中弥补那些令人沮丧且不公平的对局体验。我们最终确定了这套方案:降低劣势队伍的入场费,同时增加优势队伍的入场费,这既能最合理地体现所获排位分(RP)的差距,又能防止排位分系统出现通胀。 我们新增了全新的排位赛对局类型,用于应对小队遭遇不公平匹配的情况。这些情况应当比较罕见,通常出现在非高峰时段游戏时,但一旦出现,你的入场费将得到合理调整。 挑战者对局(Challenger Match)- 当你的小队段位(Squad Tier)低于大厅段位(Lobby Tier)2 个或更多段位时,入场费享受 30% 减免折扣。 歌利亚对局(Goliath Match)- 当你的小队段位高于大厅段位 2 个或更多段位时,入场费增加 50%。 若你身处歌利亚对局或挑战者对局中,系统将在“等待玩家”界面以及离开跳伞飞船时予以提示。 你的小队段位是根据队伍中每位队友的平均排位分计算得出的,但预组队队友的排位分将全部按该预组队队伍中最高成员的排位分数值等同处理。 例如,如果你处于两人预组队中且你的排位分最高(5,000 RP),你预组队的队友也将被视作 5,000 RP。未与你预组队的随机路人玩家排位分则不受此调整影响。 若有队友从未连接进入比赛,你的小队段位将降低整整一个大段位。 对局的大厅段位为该局中所有小队段位的中位数。 排位赛界面改进 重制了排位赛“等待玩家”界面。 新增小队段位 新增大厅段位 显示当前入场费 显示小标记以指示你的小队在整场对局段位分布中的确切位置 现在甚至在成员连接之前便会列出完整团队名单 新增比赛类型信息 在背包菜单中新增“排位”选项卡 显示关于你的小队和当前对局的排位赛信息 高亮显示相关的排位分目标——涵盖你的入场费以及晋级下一赛级所需分数 包含替代你的最低天梯分数并在适用时显示脱离降段保护状态 显示排位分计分规则 背包快捷键仍可呼出“背包”选项卡 其他排位赛改进: 开发者说明:本赛季,我们进行了一轮全面迭代,以提高排位赛各项机制的清晰度。我们希望增加玩家对其比赛体验所掌握的信息量,并让其在整个对局过程中全程可见,而不是仅在开局时展示(即所谓的“看手机等待阶段”),或强求玩家必须等到整局打完结算。 在大厅中添加了你的“匹配段位”(Matchmaking Tier)标签,即系统正在尝试为你匹配的目标段位 在击杀播报中新增排位分(RP)信息 显示每次击杀所获得的排位分数值 当一支小队被全灭时添加了新提示信息,包括你获得的排名分(Placement RP)数值 更新了游戏内的实时净得排位分界面:若当前排位分为负数显示为红色,转为正数时显示为白色 当你达到正数排位分时,添加了微量动画效果与轻度音效提示 排位天梯(Ranked Ladders)(将在本赛段后期上线) 天梯 1 2026/11/10 - 2026/11/15 天梯 2 2026/11/17 - 2026/11/22 天梯 3 2026/11/24 - 2026/11/29 天梯 4 2026/12/1 - 2026/12/6 天梯 5 2026/12/8 - 2026/12/13 错误修复 修复了玩家在死亡之箱重生交互期间可以进行连跳(bunny hop)的问题,该问题导致在执行重生流程时出现了非预期的移动行为 传奇错误修复 修复了幻象在跳伞期间部署诱饵时诱饵会悬浮在原处不动的漏洞 密客无法再在奥林匹斯拳击擂台内使用武器 腐蚀的 Nox 毒气陷阱现在可以正常放置在萨默斯大学区域内 修复了弹道的“暴风雨”状态结束后,挂带武器即使在激活暴风雨前专属配件处于未激活状态,仍会持续享受锁定专属配件加成的漏洞 修复了疯玛吉无法获得“腐化敏捷枪托”带来的移速提升效果的漏洞 针对变幻进行了多项轻微错误修复 地图错误修复 奥林匹斯:修复了不动产中心区域玩家无法攀爬二楼建筑边缘以到达顶层的问题 世界尽头:修复了货运机器人的飞行路径会穿入分拣工厂建筑内部的问题 解决了全地图超过 35 处“老鼠位”/隐匿点 解决了全地图超过 15 处变幻技能导致玩家穿模卡出地图边界的问题 引擎 立方体贴图(Cubemap)纹理现已支持流式加载,这将降低显存占用 磁盘占用优化 第 30.0 与 31.0 赛季补丁体积大于以往,原因是现有纹理进行了重新压缩 与第 29.0 赛季相比,绝大多数平台上的磁盘占用空间减少了约 30 GB,Switch 2 上减少了约 17 GB 在安装该补丁后,总体磁盘占用将变得更小,且未来赛季的补丁大小将回归正常区间 便利性改善 世界尽头:在战壕外侧沿线增加了额外的掩体 世界尽头:在建筑工地底层的栏杆处增添了缺口,以防止倒地玩家被困在一楼 调整了重生跳伞飞船的声音衰减距离,以更好地提示你与正在重生的敌方小队的距离 武器试验场现支持预览武器装配特定瞄准镜时的外观 “街头霸王”死亡之箱现可装备于特定传家宝上 该功能此前在“波动拳”和地平线的传家宝上无法正常生效 通过死亡之箱重生后,武器界面 HUD 现已能正确显示当前的弹药数量 修复了游戏模式会自行从外卡模式跳回排位赛模式的问题 修复了 Xbox One 上的文字转语音(TTS)功能 随机偏好传奇皮肤选择现已恢复预期的随机轮换效果 拥有明亮视觉特效的传家宝在隐身类技能期间不再被看见 修复了在对局中蓝牙音频设备断开或切换时游戏崩溃闪退至桌面的问题 修复了使用支援型或侦察型传奇获胜后,Steam 成就无法解锁的问题 修复了在 21:9 超宽分辨率下挑战页面布局无法正常显示的问题 修复了在多条滑索均处于可互动范围内时,滑索交互判定优先级错误的问题

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Apex Legends Patch Notes - Season 31: CIPHER For a fully localized version of the Season 31 Patch Notes, please visit here. CIPHER OVERVIEW Apex Legends: Cipher is here! It’s bringing new features, new weapon combos, and big changes to Ranked alongside the usual slew of bug fixes and balancing passes. Read on for info about the Akimbo Wingman, Strongholds, new Ranked features and more! Season 31 begins on November 3rd, so get the squad together and get ready to jump into Apex Legends: Cipher! RANKED LEGEND BANNING AND SCORING ADJUSTMENTS We recently unveiled upcoming plans for new features, quality of life improvements, and adjustments coming to Ranked over the next two seasons. Starting in Cipher, we’re launching Legend Banning in Diamond+ matches, allowing you to vote for Legends to be banned from selection for each match. Scoring adjustments for wide-skill matches will also be live at season start and will adjust entry costs if your Rank is too far above or below the median lobby rank. Read on for all of the details, or circle back to the Ranked Roadmap blog to see what’s still on the horizon. AKIMBO WINGMAN The Wingman’s firepower is being doubled. Akimbo Wingman joins the weapon roster as a formidable foe at close and mid-range, leaving Legends’ bodies in its wake. Find them in ground loot, or at Heavy Arsenals, and gear up to become the fastest gun-slinger in the Apex Games. Ammo type changed from Sniper Ammo to Heavy Ammo Now takes Heavy Magazines instead of Sniper Magazines Now spawns on Heavy Ammo Arsenals instead of Sniper Ammo Arsenals Base damage decreased from 50 to 45 Loot a second Wingman to automatically enter Akimbo Akimbo Mode: Decreases headshot multiplier to 1.25x Headshot damage: 56 Slightly increases rate of fire Increases reload time Increases recoil Magazine size is doubled Firing the Akimbo Wingman will cause each gun to fire one after the other, in a quick burst Holding down the trigger releases subsequent bursts STRONGHOLDS Now Dropping into the Apex Games: the Stronghold. In addition to our existing Care Packages and Replicators, these new Structures will airdrop onto the map near the mid game. Strongholds are locked, bunker-style structures that deploy dynamic cover and contain valuable loot. Players must occupy and control the zone surrounding the Stronghold to capture them. When captured, Strongholds will unlock, rewarding one level up to the capturing team. The loot contents of Strongholds will be a mix of rare loot, including Care Package weapons. Stronghold Details: Updated Airdrop timing to accommodate Strongholds 2x Care Packages drop during Round 1 closing 1x Care Package drop during Round 2 closing 1x Stronghold drop during Round 2 closing Strongholds crush (and KILL) players and objects underneath them on landing Strongholds drop Dynamic cover upon landing If there is enough space, Strongholds will deploy up to 4 indestructible barriers, and 2 Hardlight frames Strongholds cannot: Be accessed or entered until captured Be stolen from by Loba until captured Be breached by Alter until captured Strongholds are Captured by controlling the Zone surrounding the structure Capture Progress is made whenever there is only 1 team alive in the Capture Zone Capture is Contested when more than one team is present in the Zone Capture Progress is globally shared and cannot decay Capture Progress is faster when multiple teammates are present The capturing team is whichever team is in the Zone when Capture Progress reaches 100% When Captured, The Stronghold’s doors and roof hatch will open The Stronghold awards a Level Up to each living member of the capturing team Stronghold Loot Contents 1x Care Package Weapon 3x Gold Guns 3x Amps 2x Corrupted Attachments For more information about the implementation of Akimbo Wingman and Strongholds, please read our most recent Designer’s Notes. PATCH NOTES LEGEND BUFFS Crypto Dev note: Crypto is a very difficult Legend to play but a lot of the time he’s camping in his drone instead of fighting with his team. With these improvements we’re looking to keep what makes Crypto unique and strong but encourage using the drone in a more aggressive style while equipping him to stay with his team. Passive Ally.MoveTo( ) (Speed Boost towards Teammates) Upgrade has now been integrated into the base kit The speed boost has been slightly reduced Tactical Crypto's drone now has a battery system instead of lasting for ever With the battery, the drone has a limited time of 25s to perform its actions before being recalled After recalling, the drone can be redeployed without waiting for a cooldown Recall time is 6s Increased handling and speed while in the drone Enemies within line of sight of the drone can be scanned and marked; the marking ability has a 4s cooldown Enemies get marked with an icon that will allow you to track enemies even if the drone is recalled or destroyed You cannot re-apply the mark to an enemy that is already marked Enemies are marked for 8s The base scan zone has been updated to 360 instead of just camera view, it also no longer scans lootbins and doors While in drone mode you can press the shoot button to manually fire the mark Sped up transition time when entering the drone Ultimate While Piloting Crypto can trigger the EMP similar to the previous version The player can press the Ultimate button on PC and the Y button on Console The Shoot button is now used for marking enemies Out of pilot mode The EMP triggers on the drone that has been deployed Self Deploying Drone As long as Crypto has an available drone that isn't destroyed and isn't out in the world he can deploy the drone and activate the EMP by triggering his Ultimate The drone that is deployed for the Ultimate will trigger the EMP after a short delay If the EMP has line of sight to an enemy, it will deal full shield damage and a heavier slow; If the EMP does not have line of sight, it will deal 50 damage and a lighter slow Crypto will not damage himself with his own EMP Upgrades LVL 2 - Ally.MoveTo( ) (Speed Boost towards teammates) replaced by Got Eyes On You (Enemies remain marked for 4s longer) LVL 3 - Hackathon (Speed up drone recharge rate) replaced by Charged Up (10s longer drone battery lifetime ) Lifeline Dev note: Lifeline is a great healer and can offer some clutch revives but we are seeing her playrate drop off as you climb ranks. We wanted to bring back some nostalgia by utilizing Upgrades to contribute to a feeling of stronger end game build. Passive D.O.C. now heals Lifeline while she is gliding Tactical Reduced Tactical cooldown from 25s to 15s Upgrades LVL 2 - BattPack (+1 battery slots) replaced by Enhanced Radio (moved from LVL3) (Increased assign distance) LVL 2 - Improved Flight provides better glide handling and increased duration LVL 3 - Enhanced Radio (moved to LVL2) (Increased assign distance) is replaced by Ultimate Cooldown (60 second ultimate cooldown reduction) LVL 3 - Tactical Cooldown (Reduce Tactical cooldown by 10 seconds) replaced by Revive Shield (D.O.C. deploys shield while reviving) Revenant Dev note: We wanted to give Revenant some more interesting choices with his Upgrades. So for this update we’ve added 3 new Upgrades and integrated the removed ones into his base kit. This will make him more enjoyable and powerful to play out of the gate. Tactical Reduced Tactical cooldown from 20s to 15s Sped up Tactical charge time Ultimate Reduced Ultimate cooldown from 180s to 150s Upgrades LVL 2 - Ultimate Cooldown (Ultimate cooldown reduced by 30s) replaced by Ever Lasting (10s Ult extension time on knock) LVL 3 - Tactical Cooldown (Tactical cooldown reduced by 5s) replaced by Silence (Landing from a Tactical leap releases an AOE pulse that silences enemies) LVL 3 - Agile Assassin (Tactical attack and charge time faster) replaced by No Escape (Tactical refreshes when an enemy is marked by Passive ) Loba Dev note: Loba has been performing really well since her buffs and the changes to loot. We feel like the uptime on her abilities is a little high so we’re going to adjust her cooldowns. Tactical Increased cooldown from 25s to 30s Ultimate Increased cooldown from 120s to 150s Axle (from 10/1/26 hotfix) Passive Sliding lateral control reduced by 50% (making it harder to maintain slide momentum while tightly cornering) Tactical Sliding lateral control reduced by 25% for Nitro Gate users Increased aim assist is disabled for players under the effect of the Nitro Gate Reduced Nitro Gate initial push speed from 700 to 650 Ultimate If the Kickstart drone locks on immediately after being deployed, the resulting knock-up is significantly decreased Reduced max knock-up magnitude from 700 to 650 Reduced max drone chase time from 10 to 8s (meaning it'll give-up on an active chase 2s sooner) WEAPONS & ATTACHMENTS WEAPONS CARE PACKAGE ROTATION L-Star returns to the floor (details below) Akimbo Mozambique enters the Care Package (details below) Dev Note: When weapons like the Prowler gained auto firing bursts, they lost their ability to queue their next shot in favor of just holding down the trigger. This made sequential bursts feel sluggish when tap firing the weapon. We have added the firing queue to auto firing burst weapons to improve the feel for players that prefer to tap fire the weapon instead of holding the trigger. All Burst Fire Weapons The Prowler PDW, Hemlok Burst AR, Nemesis Burst AR and Akimbo Wingman now support tap fire queuing in auto fire bursts Akimbo Mozambique [Care Package] Damage per pellet increased from 17 to 18 Decreased reload speed Tightened blast pattern Added Executioner Hop-Up Heals 15 shields per second on Care Package Akimbo Mozambique Stockpile size: 80 (40 per gun) Wildcard stockpile size: 110 (55 per gun) EVA-8 Auto Removed Double Tap Trigger Added Disruptor Rounds Dev Note: The time has come, the Hemlok Breach AR has launched its final Breach Charge (for now) and the Hemlok Burst AR returns to the Apex games. Hemlok Burst AR Elite variant removed from all gamemodes Removed Automatic & Breach Charge firing modes Removed integrated silencer Added back Burst & Single firing modes Body Damage: 21 Headshot Damage: 29 Holding down the trigger now releases subsequent bursts L-STAR EMG [Floor Loot] Base damage decreased from 21 to 19 Shots until overheat decreased from 28 to 22 Base stockpile size reduced from 168 to 88 Stockpile clip recharge time decreased from 22s to 18s Removed Redline Hop-Up Nemesis Burst AR Increased vertical recoil Peacekeeper Increased rate of fire Shotgun bolts now improve both the Peacekeepers rechamber rate and rate of fire Dev Note: We are nerfing the Prowler in a targeted way to affect its range. Currently the Prowler is out-competing nearly all other SMGs and ARs in a variety of contexts. Nerfing its recoil will mean the gun remains deadly at close range, but less reliable at distance, so it isn’t out-performing ARs at medium range. Prowler Burst PDW Increased recoil Removed Selectfire Hop-Up ATTACHMENTS Rapid Sniper Stock [Corrupted] Reduced rate of fire multiplier from 1.2x to 1.1x on: G7 Scout Longbow DMR Triple Take LOCKED HOP-UPS Double Tap Trigger Removed from: EVA-8 Auto Disruptor Rounds Added to: EVA-8 Auto [375 points to unlock] Selectfire Receiver Removed from: Prowler Burst PDW MAPS Dev note: In this patch, we’ve rolled out 99 targeted Quality of Life fixes across our map rotation with a heavy focus on elevating the competitive flow of Storm Point, Olympus and World’s Edge. Our level designers and environment artists have been hard at work smoothing out sticky collisions to keep movement fluid, patching up troublesome geo holes and permanently sealing off unintended rat spots to keep matches fair. We also wanted to extend a huge thank you to the community. Your detailed bug reports and gameplay clips are incredibly helpful for tracking down these hidden terrain issues. Please keep those clips coming, they are vital in helping us target these fixes and keep our map designs as clean and competitive as possible. Pubs Map Rotation Storm Point E-District Night Broken Moon Ranked Map Rotation Storm Point E-District Night Broken Moon Mixtape 11/3/26 - 1/5/27 TDM: Thunderdome, Fragment, Skull Town Control: Production Yard, Barometer, Thunderdome Gun Run: Skull Town, Wattson Pylon, Monument E-District Night Adjustments Balanced Silhouette Contrast: Reduced the extreme difference between direct and ambient light levels, lifting deep shadows to dramatically improve enemy player visibility in low-light zones Motivated Light Sources: Added a significant number of localized, practical light fixtures to ensure the map feels naturally illuminated by the environment itself Grounding & Shadows: Substantially increased the technical budget for shadow-casting lights, grounding characters and environment structures far more realistically Micro-Contrast & Mood: Reworked the color-correction pass to sharpen micro-contrast, maintaining the city's rich cyberpunk atmosphere without turning dark areas into blind spots Visual Noise Reduction: Streamlined building and advertisement panel colouration to clear up high-frequency visual noise, letting player silhouettes pop against the city backdrop Global Rendering & Readability Updates These engine-wide updates apply to all maps following our latest rendering upgrades: Environmental Illumination: Applied a comprehensive lighting and material pass to world geometry and signage, establishing unified visual standards across all maps Luminance Standardization: Standardized world lighting values to guarantee predictable character contrast and consistent material behavior across different environments Atmospheric Fog Overhaul: Re-architected our fog systems within active gameplay spaces to preserve critical sightlines while sharpening overall depth perception Auto-Exposure Adaptation: Fine-tuned global color grading and slowed down auto-exposure adaptation speeds, limiting drastic brightness shifts and reducing eye strain during high-intensity fights Performance Optimization: Rebalanced localized lighting grids to optimize GPU performance and improve target readability in high-frequency visual areas WILDCARD Dev Note: During the Ascended Hunt Event, we experimented with this change to Wild Card delivery and saw a massive increase in engagement and satisfaction with Wild Cards overall, so we decided to make the change permanently! As always, hop in-game, test it out and let us know your feelings on it! Wild Cards are now granted to players at the beginning of Rounds 1, 2, and 3 via a selection UI at the top of the player’s HUD Replicators have been removed from Wildcard Map Rotation 11/3/26 - 11/9/26 District Wildcard Broken Moon Wildcard 12/1/26 - 1/5/27 Olympus Wildcard District Wildcard Broken Moon Wildcard RANKED Legend Bans This season introduces a new system that allows players to select Legends they would like to see banned at the start of each Diamond+ match. The Legend banning system is designed to help disrupt dominant Legend meta match-over-match. In the new match starting flow, each player may request one Legend to ban. When the request timer ends, all requests are collected and tallied. A Legend's chance of being banned equals its share of all requests. For example, if Wraith receives 80% of the lobby's requests, Wraith has an 80% chance of being banned on the first randomized selection. Currently, the system selects 2 Legends to ban. If fewer than 4 unique Legends are requested, the system picks from the previous week's most played Legends and adds 1 request to each, bringing the total unique Legends that have a possibility to be banned to the minimum of 4. Once all banned Legends have been chosen, all players will proceed to Legend selection, with the currently banned Legends unavailable for selection. Scoring Adjustments for Wide Matches Dev Note: We are continuing to experiment with ways to improve the matchmaking experience, and in the meantime we want to account for frustrating and unfair matches in the scoring system. We landed on this system of decreasing entry cost for disadvantaged teams AND increasing it for advantaged teams as it best reflects the differences in RP earned while also avoiding making the RP system inflationary. We are adding new Ranked Match Types to account for times when your squad is unfairly matched. These should be uncommon, usually occurring when playing outside of peak hours, but when they occur your entry cost will be fairly adjusted. Challenger Match - discounts entry cost by 30% when your Squad Tier is 2+ tiers below the Lobby Tier. Goliath Match - increases entry cost by 50% when your Squad Tier is 2+ tiers above the Lobby Tier. If you are in a Goliath or Challenger Match, you will be told on the Waiting for Players screen and when you exit the dropship. Your Squad Tier is calculated from the average RP of each squadmate, though all premade squadmates’ RPs are treated as equal to the value of the highest squadmate’s RP within their premade group. For example, if you are in a two person premade and you have the highest RP at 5,000 RP, your premade teammate's RP will also be treated as 5,000 RP. A player who is not a part of your premade will have no RP adjustment. If a teammate never connects, your Squad Tier is decreased by one full tier. The match’s Lobby Tier is the median of all Squad Tiers. Improved Ranked UI Reworked the Ranked Waiting for Players screen. Added Squad Tier Added Lobby Tier Displays current Entry Cost Displays a small pip for your Squad’s exact position in the Match Distribution Now lists your entire team even before individual members connect Added Match Type information Added a new “Ranked” tab in the inventory menu Shows Ranked information about your squad and the match Highlights relevant RP goals - covering your entry cost and promoting to the next division Includes replacing your lowest ladder score and exiting demotion protection, when relevant Displays RP scoring rules The inventory button still pulls up the “Inventory” tab Additional Ranked Improvements: Dev Note: This season, we did a general pass to improve clarity around all things Ranked. We want to increase the amount of information people have about their match experience and make it visible throughout their match, instead of only showing it at the start of the match (a.k.a. the phone phase) or requiring players to wait until the match has already completed. Added label in the lobby for your Matchmaking Tier, the rank at which we are attempting to matchmake you Added RP information to the Obituaries/Kill feed Showing the amount of RP earned on each kill Added a new message when a squad is fully eliminated, including how much Placement RP you gain Updated the in-game Net RP UI to be red if you have negative RP, white if you have positive RP Added a minor animation and a light audio effect when you reach positive RP Ranked Ladders (coming later this split) Ladder 1 11/10/2026 - 11/15/2026 Ladder 2 11/17/2026 - 11/22/2026 Ladder 3 11/24/2026 - 11/29/2026 Ladder 4 12/1/2026 - 12/6/2026 Ladder 5 12/8/2026 - 12/13/2026 BUG FIXES Fixed an issue where players could perform bunny hops during the Death Box respawn interaction, allowing movement behavior that is not intended while the respawn process is in progress LEGEND BUG FIXES Fixed a bug where Mirage's decoys remain floating in place when deployed during skydiving Crypto can no longer use Weapons in the Olympus Boxing Ring Caustic's Nox Gas Traps are now able to be placed in Somers University properly Fix where after Ballistic’s Tempest expires, the Sling weapon continued to benefit from the Locked Hop-Up even though the Hop-Up was inactive before Tempest was activated Fixed a bug where Mad Maggie did not receive the speed boost effect from Corrupted Agile Stock Various minor Alter bug fixes MAPS BUG FIXES Olympus: Fixed an issue at the center of Estates where players couldn't climb up the edges of the second floor building to reach the top level World’s Edge: Fixed an issue where a cargo bot’s flight path was clipping into the buildings at Sorting Factory Resolved over 35 rat/hiding spots across all maps Resolved over 15 different instances of Alter’s abilities allowing players to clip out of bounds across all maps ENGINE Cubemap textures are now streamable, which will lower GPU memory usage Disk usage improvements The Season 30.0 and 31.0 patches are larger than usual because existing textures were recompressed Compared with Season 29.0, disk usage was reduced by ~30 GB on most platforms and ~17 GB on Switch 2 Overall disk usage will be smaller after the patch is applied, and patch sizes should return to their normal range in future seasons QUALITY OF LIFE World’s Edge: Added additional cover along the outside of the walls at War Camp World’s Edge: Added a gap in the railings at the bottom of Construction Stacks to prevent knocked players from being trapped on the first floor Adjusted the attenuation distance of the Respawn Dropship to better indicate your proximity to a respawning team The Weapon Playground now shows what the weapon will look like when equipped with a specific optic Street Fighter Deathbox is now equipped on certain Heirlooms It was not working properly on Hadoken and Horizon’s Heirloom After respawning via the deathbox, the Weapon HUD now displays the proper amount of Ammo Fixed an issue where the Game mode switched from Wildcard to Ranked on its own Fixed Text to Speech on Xbox One Random Favorite Legend skin selection now randomizes as intended Heirlooms with bright visual effects can no longer be seen through Cloaking abilities Fix an issue where game crashed to desktop when Bluetooth audio device disconnected or is switched during a match Fixed an issue where Steam achievements didn’t unlock after winning matches as support or recon legends Fixed an issue preventing challenges page layout from being appropriately displayed on 21:9 ultrawide resolution Fixed an issue where zipline interaction prioritized the wrong zipline when multiple ziplines were within range

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