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《Apex 英雄》设计师笔记 - 第 31 赛季:CIPHER[[待确认]]
X ThreadX@apexlivecomms2026/11/02

《Apex 英雄》设计师笔记 - 第 31 赛季:CIPHER[[待确认]]

《Apex 英雄》发布第 31 赛季开发者笔记。新赛季将推出全新对局目标 Strongholds [[待确认]] 与连发机制的双持辅助手枪,电力区域夜间模式和赫姆洛克连发突击步枪同步回归。平衡性方面,密客迎来机制翻新,命脉与亡灵获得增强;罗芭与艾克赛尔遭到削弱。武器方面,猎兽冲锋枪与复仇女神均被小幅削弱以平抑强度表现。

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ApexLiveComms (@apexlivecomms)#1Root2026/11/02 15:24 UTC

《Apex 英雄》开发者笔记 - 第 31 赛季:CIPHER [[待确认]] 如需阅读完整翻译版的开发者笔记,请访问此处。 省流概要(TL;DR) 在下方,我们将分享关于 31.0 版本环境变动的见解,并深入探讨这些调整背后的设计思路。 全新 Strongholds [[待确认]] 推出双持辅助手枪(Akimbo Wingman) 密客、命脉与亡灵增强 罗芭与艾克赛尔削弱 猎兽冲锋枪与复仇女神削弱 欢迎回归:赫姆洛克连发突击步枪 引言 欢迎来到《Apex 英雄》的最新赛季:CIPHER [[待确认]]。让我们通过本期开发者笔记,一同解读大逃杀模式即将迎来的各项调整。紧接着上赛季 Marked [[待确认]] 的步伐,目前的平衡性处于非常稳健的状态,我们很高兴能在年末之际引入一些全新改动! Strongholds [[待确认]] 是全新的局中目标,它与我们在上赛季推出的战利品重构机制相得益彰。其提供的高阶奖励,绝对值得玩家付出努力去开启。说到武器和战利品,随着万众期待的双持辅助手枪登场,大家本赛季将会体验到翻倍的火力。 我们对密客进行了翻新调整,他的技能组确实早就需要一次全面更新了。我们认为这套改动在重塑其更健康的打法风格的同时,并未从根本上“移除”其技能组中的任何核心要素,两者之间达成了良好的平衡。 在对艾克赛尔实施了上一轮削弱后(详情见下文),传奇与武器的平衡性重新回到了扎实的水准。本赛季我们还会进行一些细微微调,但总体而言,没有任何传奇的选用率能遥遥领先于其他角色,而在排位赛中,“最常选用”队伍阵容的占比也回落到了全队伍组合的 1% 以下。 最后的一项变动是,我们带回了电力区域的夜晚模式。在近期改动将其调整为白天后,我们听到了社区呼吁夜晚回归的声音。我们计划对昼夜变化进行更多尝试,以便在各个版本补丁中为地图游玩体验持续带来新鲜感,欢迎告诉我们你的想法。 尽情享受 CIPHER [[待确认]] 吧,希望大家在游玩新内容时能和我们制作它们时一样开心! 全新内容:STRONGHOLDS [[待确认]] 在 CIPHER [[待确认]] 中,我们将引入一种全新类型的空投:Stronghold [[待确认]]。每场对局中,除现有的补给空投外,还会掉落一座 Stronghold [[待确认]]。 Strongholds [[待确认]] 继承并升级了补给空投以及神话级战利品箱等系统所带来的风险与收益,同时在地图上开辟了一处全新的交火空间。它们的存在会改变特定区域内的对局节奏,受空投落地时的当地地形以及安全区圈型等因素影响,每场对局的体验都会有所不同。我们认为这提供了一个关键的中期节点,以及一条稳定获取大量高级战利品的途径,而这正是部分玩家在上赛季更新后所怀念的体验;Strongholds [[待确认]] 则以一种对游戏更健康、更可持续的方式呈现了这一点。 这些全新的动态建筑会像补给空投一样坠入地图。着陆时它们处于锁定且无法直接进入的状态,为了获取内部的战利品(包含空投武器、金色武器及其他稀有战利品),玩家必须占领并守住 Stronghold [[待确认]] 周围的区域。敌方玩家可以争夺该区域并试图窃取战利品。在着陆时,Strongholds [[待确认]] 会在周围区域部署动态掩体。 在对《Apex 英雄》的大逃杀模式进行每一次调整时,我们的核心目标都是为玩家在每场对局中提供具有实质意义的抉择。当游戏向玩家抛出一个棘手的战术抉择,并奖赏那些敢于冒险、运用游戏意识和精湛操作去克服这些挑战的玩家时,正是《Apex 英雄》展现魅力的巅峰时刻。 Apex 补给空投极具标志性:火箭空投从天而降,为战场带来能一发制胜的强力装备,犹如一座灯塔吸引着所有玩家前往;玩家们躲在附近所能找到的任何掩体后疯狂搜刮,枪林弹雨从四面八方倾泻而下,而任何能抢到战利品并全身而退的人都将获得巨大的回报。 我们问自己:如果我们把这种高光时刻的体验翻倍,会是什么样? 在我们看来,那就是 Strongholds [[待确认]]。 推出双持辅助手枪 小手枪、辅助双枪、Akwingbo……无论你想怎么称呼它们……这把标志性左轮手枪迎来双倍火力的时刻已经到来。这是自第 22 赛季首次加入双持系统以来推出的又一款双持武器,我们非常期待社区玩家们能够亲自上手体验这名最新成员——双持辅助手枪! 为什么是双持辅助手枪?嗯,为什么不呢?!一段时间以来,我们一直在为双持系统寻找新成员,而在面对一众热门候选时,辅助手枪显然是最佳人选!(不过双持喷火轻机枪也确实让我们心动过一阵子 ;)) 在开发过程中,我们付出了大量努力,力求既保留辅助手枪标志性的高上手门槛、中距离消耗特点,又降低其令人望而生畏的使用门槛,让更多玩家有信心驾驭这把武器。其最终成果就是我们首款“连发”型双持武器的诞生。扣动扳机将使两把辅助手枪依次连续射击,一发紧接着一发。如果你愿意的话,可以把它想象成欢快的“砰-砰……砰-砰”。我们确信这种开火模式不仅能让它在其他双持武器中脱颖而出,更能真正在 Apex 的武器阵容中确立独特的定位。 传奇增强 密客 密客是一位难于精通的传奇,但你总能听到玩家说队里有个优秀的密客简直太棒了。遗憾的是,当他们只会缩在无人机里、在队伍需要他们参战时却无法出力,往往会令人非常沮丧。 通过本赛季的调整,我们力求保留密客独特而有趣的机制,同时鼓励玩家减少操控无人机的时间。这应该能让他转型为更具进攻性的侦察角色,并时刻与队伍保持同行。 密客的选用率已经连续几个赛季处于极低水平。我们希望对他的技能组进行翻新,让他对所有玩家来说都更容易上手。 我们为密客的无人机添加了一些新功能,同时努力降低进入和退出无人机的繁琐感,提高其可用性,并使绝招更容易触发。我们还整合了一些热门特长,并添加了部分新特长。 被动技能 我们将特长“Ally.MoveTo() [[待确认]]”(加快向队友移动的速度)整合到了密客的基础技能组中。在朝队友奔跑时,他将获得移速加成。即便停留在无人机中的时间减少了,我们仍然希望为他提供一种能够更快赶回队伍身边的方式。 战术技能 密客的无人机现在拥有可持续 25 秒的电池;电池耗尽后将自动召回。此改动的目的在于限制玩家停留在无人机里的时间,要求你更快做出行动并回到队友身边。召回时间稍作延长,以便在重新部署无人机前留出一定的冷却空窗期。 无人机被摧毁后重新可用的时间加快。此举旨在让密客能够更频繁地使用无人机。我们还优化了进入无人机的动画时间,并将扫描范围从仅限无人机视野朝向调整为 360 度全方位半径。与此同时,我们移除了无人机对门和战利品箱的扫描,以减少造成的视觉干扰和噪音杂音。 密客无人机的基础操控性得到了提升。既然停留在无人机里的时间变少了,我们希望它的手感更加灵敏跟手。与此同时,我们让无人机对敌人更加显眼,以协助对手锁定并对抗移动速度更快的“隐客”。 密客的无人机现在可以标记敌人,在被标记敌人的头顶生成一个图标。该图标可以穿透几何掩体被看见,并持续 8 秒。无人机在场上活动时会自动索敌,并尝试标记发现的敌人。当你操控无人机时,可以通过手动瞄准无人机来标记区域内的敌人。即使无人机被摧毁、被召回或离开了被标记敌人的扫描区域,该标记依然会保留。 绝招 密客的绝招基本功能保持不变,但我们进行了一些重要的体验优化改动和数值调整,以使电磁脉冲的放置更具战术意义。 触发电磁脉冲现在有 3 种可用状态:若无人机处于收起状态且绝招就绪,只需按一下绝招键即可同时部署无人机并激活电磁脉冲;若无人机已经在战场上,按下绝招键即可在该无人机处触发电磁脉冲;在操控无人机期间,PC 玩家可通过绝招键触发,主机玩家则可通过切枪键触发。 绝招的另一项重大改动是:根据受波及敌人的视线可见性,伤害和减速效果将动态变化。若绝招命中敌人但无人机与其之间没有直接视线,那些敌人将受到 50 点护盾伤害和轻微移动减速;若无人机与敌人之间存在无遮挡视线,他们将受到全额护盾伤害以及更显著的减速效果。这应该会鼓励密客玩家更精准地运用绝招,以获取电磁脉冲的完整收益。 特长 由于我们将“Ally.MoveTo() [[待确认]]”整合到了基础技能组中,我们用一个可将敌人标记时间延长至 12 秒的特长替换了它。 “Hackathon [[待确认]]”(加快无人机充能速度)也被移除,因为我们已在基础属性中增强了该时间。其位置由“Charged Up [[待确认]]”取代,该特长将为无人机电池增加 10 秒持续时间。 命脉 命脉能为队伍提供极佳的持续作战能力,但在排位赛段位越高的地方,我们发现她的选用率下滑得相当明显。通过这些增强,我们希望带回一些玩家非常喜欢的旧版技能机制,并为她提供一些必要的体验优化更新。 被动技能 我们在命脉的滑翔被动技能中加入了一项新机制:她在滑翔时将获得战术技能的治疗效果。这背后的设计理念是:既然她在滑翔时正握持并使用 D.O.C,那么顺便享受治疗加成也是合情合理的。 战术技能 我们移除了“战术技能冷却”(战术技能冷却时间减少 10 秒)特长,并将其整合到了命脉的基础技能组中。这将让你和你的队伍更快获得治疗支持。 特长 “Improved Gliding [[待确认]]”除了增加持续时间外,还将获得更好的操控手感。我们将移除“BattPack [[待确认]]”(+1 电池格子),替换为从 3 级移过来的“Enhanced Radio [[待确认]]”(增加部署距离)。 在 3 级特长中,我们新增了 2 个特长:“Revive Shield [[待确认]]”与“绝招冷却时间”。“绝招冷却时间”特长可将冷却时间减少 60 秒;而“Revive Shield [[待确认]]”则带回了她原先的复活护盾被动,生成一面护盾来保护正在被命脉复活的玩家。 亡灵 随着艾克赛尔和探路者等传奇的崛起,亡灵的人气出现了大幅下滑。他面临的最大问题之一是升级特长缺乏吸引力,没有提供真正有意义的战术抉择。本次增强主要围绕全新特长展开。 战术技能 亡灵战术技能的冷却时间缩短 5 秒,且攻击与蓄力时间变得更快。由于我们正在用新特长替换“战术技能冷却”(战术技能冷却时间缩短 5 秒)和“Agile Assassin [[待确认]]”(攻击与蓄力时间更快),因此这两项改动被直接整合进了基础技能中。这应该会让战术技能的手感更加敏捷顺手,可用性更高。 绝招 亡灵绝招的冷却时间减少 30 秒。我们还移除了绝招计时器不能超过 35 秒的上限限制。现在,在绝招激活期间,每次击倒都将固定延长 5 秒。 特长 全新特长“Every Lasting [[待确认]]”将取代绝招冷却时间特长。在绝招激活状态下取得击倒时,该特长可让你的绝招时间延长 10 秒。 “沉默”以全新的形式回归。名为“Silence [[待确认]]”的新特长将取代战术技能冷却特长。选择此特长后,亡灵战术跳跃着陆时将触发范围脉冲。被脉冲命中的敌人将被沉默 4 秒。 全新特长“No Escape [[待确认]]”将取代“Agile Assassin [[待确认]]”(攻击与蓄力时间更快)。当你利用亡灵的被动技能“刺客本能”(标记残血敌人)标记敌人时,该新特长将重置你的战术技能。当你看到该标记时,你将拥有直接前压并完成击杀的手段。 传奇削弱 罗芭 此前对罗芭的增强使她成为了非常热门的选用人选,我们希望对她进行小幅削弱,以使其技能组重新回归平衡区间。为此,我们仅调整了她的战术技能和绝招冷却时间。目前她的技能施放频率确实稍微偏快了。 战术技能的冷却时间增加了 5 秒,从 25 秒上调至 30 秒;绝招方面,我们把之前增强时减少的 30 秒加了回来,使其从 120 秒上调至 150 秒。 艾克赛尔(源自 2026年10月1日热修) 艾克赛尔此前在所有游戏模式中都肆无忌惮地高速穿梭,是时候针对社区反馈最强烈的痛点采取行动了。 被动技能 相较于其他所有位移技能(例如:探路者的钩爪和瓦尔基里的喷气背包需要收起武器,地平线的重力电梯伴随弹道散布增加),“Nitro Gate [[待确认]]”所承担的风险或代价要小得多。从理论上讲,我们希望这位横向极速者在向一个方向高速移动时承担更充分的投入风险,如果她切入的角度欠佳或使用“Nitro Gate [[待确认]]”的时机不当,就理应受到惩罚。但在她充裕的横向操控性能以及辅助瞄准对准星居中的协助下,底层机制承担了太多工作,抵消了绝大部分我们原本希望融入其滑铲射击打法循环中的风险。 战术技能 基于玩法或技能情境来禁用辅助瞄准,并不是我们经常采用或轻率做出的决定。但相比通过增加散布来引入随机性、进而削弱技能深度,我们认为禁用辅助瞄准是一个更健康的替代方案,能够将该技能的上限深度留给那些最顶尖的高速、纯手动瞄准高手。 绝招 艾克赛尔的“Kickstart [[待确认]]”无人机在原定设计上也偏离了预期,它在某种与角色整体定位不符的用法上表现过于拔尖。我们希望重重打击其在近距离交火中的强度,并促使玩家发掘其在中距离缩短差距时的最佳辅助用途。为了打出惩罚性更强的击退效果,艾克赛尔现在必须从更远的距离发射“Kickstart [[待确认]]”,以使无人机在将玩家击飞上天之前,必须在游戏世界中显现出明确的存在轨迹。 猎兽冲锋枪与复仇女神削弱 在上个赛季中,我们见证了武器环境格局的巨大变动。猎兽冲锋枪的崛起、R-99 的没落,以及复仇女神的稳步攀升。总而言之,诸多良性变动让 Apex 比赛在每个赛季都保持着新鲜感。 在第 31 赛季:CIPHER [[待确认]] 中,将迎来若干武器调整,在此我们针对其中几项进行说明。首先,我们正在小幅下调两款热门武器的稳定性。猎兽冲锋枪和复仇女神整季以来的使用率和胜率都在稳步攀升,几乎没有放缓的迹象。针对这一现状,两者都将迎来削弱以降温,使其与其余武器梯队保持一致。 欢迎回归:赫姆洛克连发突击步枪 另一个非常值得关注的改动是,赫姆洛克突破突击步枪轮换出场的时刻已经到来。自 28.1 版本发布以来,它一直保持着极高的人气,但我们认为它的使命已经告一段落。随着双持辅助手枪的加入,精英赫姆洛克将被封存入库,而赫姆洛克连发突击步枪将迎来荣耀回归。我们深知本赛季极有可能以令人兴奋的全新方式颠覆武器格局,因此在团队密切关注局势的同时,我们也期待着大家能亲自上手体验这些改动并提供反馈。 总结 希望这篇博文能帮助大家更深入地理解开发团队进行平衡性改动背后的思路与初衷。如需查看 CIPHER [[待确认]] 所有改动的完整记录,请务必关注在赛季于 2026年11月3日正式上线前、于 2026年11月2日发布的完整补丁说明!

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Apex Legends Designer's Notes - Season 31: CIPHER For a fully translated version of Designer's Notes, please visit here. TL;DR Below, we will share insights into meta changes coming in 31.0. We’ll discuss the thought processes behind the implementations. NEW Strongholds Introducing Akimbo Wingman Crypto, Lifeline and Revenant Buffs Loba and Axle Nerfs Prowler and Nemesis Nerfs Welcome Back, Hemlok Burst AR INTRODUCTION Welcome to the latest season of Apex, Cipher. Let’s decode the upcoming changes coming to Battle Royale with this edition of Designer’s Notes. Coming off the heels of last season, Marked, we are in a strong place for balance, and we are excited to introduce some new changes to close out the year! Strongholds are a new mid-match objective that pairs well with the loot rework we did last season. The high-end rewards they offer make the effort of unlocking them well worth it. Speaking of weapons and loot, you’ll be seeing double this season with the long awaited Akimbo Wingman. We’ve touched up Crypto as his kit was overdue for a refresh. We feel this set of changes strikes a good balance between reworking his play pattern to be more healthy, while not fundamentally ‘removing’ anything from his kit. After the last round of nerfs to Axle (details below), we’re sitting back at a solid level for legend and weapon balance. We’re making a few more tweaks this season, but generally no Legend is far and away higher than others in pick rate and the concentration of the ‘most picked’ team comp is back below 1% of all team comps in ranked. Closing out the changes we’ve brought back District night time. We heard the community conversations asking for it to return after our recent rework brought it to daytime. We plan on experimenting more with day/night changes to keep playing on our maps fresh across patches so let us know what you think. Enjoy Cipher, we hope you have as much fun playing the new content as we do! NEW: STRONGHOLDS In Cipher, we’re introducing a new type of Air Drop: the Stronghold. Each match, one Stronghold will drop, in addition to our existing Care Packages. Strongholds deliver on and evolve the risks and rewards that systems like Care Packages and Mythic Bins provided, while carving out a new space in the map for a gunfight. Their presence can shift the flow of the game through an area in ways that will change with each match, influenced by elements like local terrain and ring position at time of drop. We feel this provides an important mid game moment and a reliable vector for big loot gains that some players have been missing after last season’s update; but Strongholds deliver it in a way that is healthier and more sustainable for the game. These new dynamic structures will fall into the map much like a Care Package. Upon landing they are locked and inaccessible, in order to access the loot inside (which includes Care Package Weaponry, Gold Guns, and other rare loot), players must capture and hold the space around the Stronghold. Enemies can contest this capture and try to steal the loot for themselves. As they land, Strongholds will deploy dynamic cover in the surrounding area. With each change to Apex’s Battle Royale mode, our focus is on providing players with meaningful choices to make in each match. Apex is at its absolute best when it presents a tricky strategic choice for players, and rewards the players who took the risk and leveraged their game sense and masterful expression of mechanical skill to navigate those challenges. The Apex Care Package is iconic: A rocket airdrop that falls from the sky to deliver the one-hitter-quitter to the field, a beacon drawing all players in, players hiding in whatever nearby cover can be found while furiously looting, gunfire raining in from all directions, and a massive payoff for anyone capable of grabbing the loot and getting out. We asked ourselves: What if we just double down on that moment? What does that look like? For us, it looks like Strongholds. INTRODUCING AKIMBO WINGMAN Wingies. Wingsmen. Akwingbo. Whatever version you want to call them… The time has come for the iconic revolver to receive double the firing power. This will be the first introduction of another akimbo weapon since the system was added all the way back in S22, and we are super excited for you, the community, to get your hands on the newest addition, the Akimbo Wingman! Why Akimbo Wingman? Well, why not?! We have been looking for a new addition to the akimbo system for some time now, and when presented with the front runners, Wingman just felt like the best candidate for the job! ( But Akimbo Spitfires were tempting for a moment there ;) ) During development, a lot of work was put into trying to preserve that high skill floor, mid-range poke identity that defines the Wingman, while also lowering the intimidation factor so that more players are empowered to wield the weapon. What transpired was the creation of our first ever “burst” akimbo gun. Pulling the trigger will cause both Wingmen to fire sequentially, one right after the other. A little *pop-pop… pop-pop* if you will. We are confident this style of firing will not only allow it to stand apart from its other akimbo counterparts, but really carve its own niche in Apex’s weapon roster. LEGEND BUFFS Crypto Crypto is a difficult Legend to master, but you’ll always see people say they love having a good Crypto on their team. Unfortunately, when they’re just camping in their drone and aren’t in the fight when they need them, it causes a lot of frustration. With the changes we’re making this season, we’re striving to maintain what makes Crypto unique and interesting while encouraging players to spend less time in his drone. This should put him into a more aggressive recon role and keep him with the team. Crypto has had a very low pick rate for multiple seasons. We want to try and freshen up his kit to make him more approachable for all players. We’re adding some new functionality to Crypto's drone while trying to reduce the friction of entering and exiting it, improving its availability and making the Ultimate easier to trigger. We are also integrating some popular Upgrades and adding some new ones. Passive We are integrating the Ally.MoveTo() Upgrade (move faster to teammates) into Crypto’s base kit. He’s getting a speed boost when running toward teammates. Even though time-in-drone should be less, we still wanted to give him a way to get back to his team more quickly. Tactical Crypto’s drone now has a battery that lasts 25 seconds; after the battery runs out it will automatically recall. The goal with this is to limit the amount of time people are spending in the drone, requiring you to take quicker actions and getting back to your team. The recall time is a little longer to give it some downtime before redeploying the drone. The time the drone will be available after being destroyed has been sped up. The goal with this is to allow Crypto more access to his drone. We’ve also improved the timing going into the drone and we’ve made the scan zone a 360 radius instead of just where the drone is looking. Along with this we’ve removed the drone scanning doors and lootbins, this was to reduce the visual clutter and noise it would cause. Crypto’s drone handling has been improved in base. Since you have less time in the drone we wanted it to feel more responsive. With this, we have made the drone more visible to enemies to help pinpoint the faster moving Hack. Crypto’s drone can now mark enemies, creating an icon over the marked enemies head. This icon can be seen through geometry and will remain for 8 seconds. The drone will automatically target enemies while it’s out in the world and attempt to mark enemies it finds. While you’re piloting the drone you’ll be able to manually shoot the drone to mark enemies within a zone. The mark will persist if the drone is destroyed, recalled or leaves the scan area of the marked enemy. Ultimate Crypto’s Ultimate mostly functions the same, but we’ve made some important quality of life changes and adjusted some tuning to make the placement of the EMP be more meaningful. To trigger the EMP there are now 3 available states. If the drone is stowed and your Ultimate is available you can press the Ultimate button to deploy the drone and activate the EMP with one press. If the drone is already out in the world you can trigger the EMP on that drone by pressing the Ultimate button. While you’re piloting the drone you can trigger it by using the Ultimate button on PC, or the weapon swap button on console. The other big change to the Ultimate is the variable output on damage and slow, based on the line of sight of impacted enemies. If your Ult hits enemies, but the drone doesn’t have line of sight, those enemies will take 50 shield damage and a slight movement slow. If the drone has line of sight to the enemy they will take full shield damage and a more impactful slow. This should encourage Cryptos to use the Ultimate in more precise ways to get the full benefit of the EMP. Upgrades Since we’re integrating Ally.MoveTo() into the base kit we are replacing it with an Upgrade that will increase the time enemies are marked for to 12 seconds. Hackathon (speed up drone recharge rate) is also being removed since we buffed the timing of it in base. This is replaced by Charged Up which will add 10 seconds to the battery of the drone. Lifeline Lifeline offers great sustainability to your team but we’re seeing her pick rate drop off pretty significantly the higher you go in Ranked. With these buffs we wanted to bring back some parts of her old kits that players really enjoyed, and give her needed some quality of life updates. Passive We’ve added a new aspect to Lifeline’s glide Passive: she will get her Tactical healing while gliding. The idea behind this is that she is holding and using D.O.C for the glide so it would be nice if you got the healing benefit too. Tactical We’ve removed the Tactical Cooldown (Reduce Tactical cooldown by 10 seconds.) and have integrated it into Lifeline’s base kit. This will give you faster access to healing for you and your team. Upgrades Improved Gliding is getting some better handling alongside the duration increase. We’ll be removing BattPack (+1 battery slots) and replacing it with Enhanced Radio (Increased assign distance) which will be moving from Level 3. For Level 3 we’re adding 2 new Upgrades, Revive Shield and Ultimate Cooldown. An Ultimate cooldown Upgrade that reduces the cooldown by 60 seconds and Revive shield which brings back her old revive shield passive, creating a shield that protects the player being revived by Lifeline. Revenant Rev’s popularity really dropped off with the rise of other legends like Axle and Pathfinder. One of his biggest issues was his upgrades weren’t very interesting and weren't offering a meaningful choice. This buff largely focuses around new upgrades. Tactical Revenant's Tactical cooldown is being reduced by 5 seconds and the attack and charge up time will be faster. These are being integrated into base since we’re replacing the Tactical Cooldown ( Tactical cooldown reduced by 5s ) upgrade and Agile Assassin (attack and charge time faster) Upgrades with new ones. This should make the Tactical feel much more responsive and be more available. Ultimate Revenant’s Ultimate cooldown is being reduced by 30 seconds. We’re also removing the timing cap that wouldn’t allow the Ultimate timer to go higher than 35 seconds. Now knocks will always add 5 seconds while the Ultimate is active. Upgrades New Upgrade Every Lasting will replace the Ultimate cooldown upgrade. This will allow you to extend your Ultimate by 10 seconds when you get a knock while the Ultimate is active. Silence is coming back but in a different way. This new Upgrade called Silence is replacing the Tactical Cooldown upgrade. With this upgrade an AOE pulse will trigger when landing from Revenant's Tactical leap. Enemies hit by the pulse will be silenced for 4 seconds. New Upgrade No Escape will replace Agile Assassin (attack and charge time faster). This new Upgrade will refresh your tactical when you mark an enemy using Revenant's Passive Assassin’s Instinct (Marks an enemy when they are low health). When you see that mark, you’ll have the tools to push in and finish the kill. LEGEND NERFS Loba Loba’s buffs have made her a very popular pick and we want to give her some small nerfs to help bring her kit back in line. For this we’re just adjusting her Tactical and Ultimate cooldowns. The frequency of her abilities is a bit too fast right now. For the Tactical we’re adding 5 seconds, having it go from 25 seconds to 30 seconds and for the Ultimate we’re adding back the 30 seconds that we removed in her buffs. This will make it go from 120 seconds to 150 seconds. Axle (from 10/01/26 hotfix) Axle has been recklessly zooming around in all game modes, and it was time to take action on some of the most common frustration points that the community has called out. Passive The Nitro Gate carried less risk or tradeoffs than all other movement abilities (i.e. Pathfinder grapple and Valk jetpack stow weapons, Horizon lift comes with increased bloom). In theory, we’d like for the lateral speedster to be more fully committed to moving quickly in one direction, where she can be punished if she takes a bad angle or times Nitro Gate use poorly. But between her generous lateral control and aim assist helping with centering, the under the hood systems were doing a lot of heavy lifting to offset most of the risk we wanted to bake into her sliding and shooting gameplay loop. Tactical Disabling aim assist based on gameplay/ability context is not something we do often or take lightly. We think it’s a healthier alternative than adding randomness via increased spread and pulling some depth out of an ability that we think should be preserved for the best high-speed, unassisted aimers. Ultimate The intended design of Axle’s Kickstart drone was also missing the mark, excelling most in a way that doesn’t fit the rest of her fantasy. We wanted to hit the close-quarters strength hard, and hopefully prod players to find more optimal use as a midrange gap closing assistant. In order to get the more punishing knockback, Axle now has to fire Kickstart from farther distances so that the drone has to show its presence in-world before sending players skyward. PROWLER AND NEMESIS NERFS We have seen a ton of movement in our weapon meta over this last season. The rise of the Prowler, the fall of the R-99, the slow climb of the Nemesis. All in all, lots of healthy movement that keeps the Apex games feeling fresh season over season. In Season 31: Cipher, we have a few weapon changes coming your way, but a few to comment on here. First, we are tapping down on the reliability of two of our more popular weapons. The Prowler and Nemesis have been climbing steadily in usage-rate and win-rate all season, with very little signs of stopping. In reaction to this, both are receiving some nerfs to cool them off and bring them more in line with the rest of the weapon pack. WELCOME BACK, HEMLOK BURST AR Another, VERY notable change, is that the time has come for the Hemlok Breach AR to rotate out. It has remained incredibly popular since its release in 28.1, but we felt like its time had come. With the addition of Akimbo Wingman, the Elite Hemlok will be vaulted, and the Hemlok Burst AR will make its glorious return. We acknowledge that this season is very likely to shake up the weapon landscape in new and exciting ways, so while the team will be keeping a close eye on things, we are excited for everyone to get their hands on the changes and provide their feedback. CONCLUSION We hope you have found this blog helpful in deepening your understanding of the processes and motivations behind the development team’s balancing changes. For a comprehensive log of all changes coming in Cipher, be sure to check out the full Patch Notes dropping on November 2nd, 2026 ahead of season launch on November 3rd, 2026!

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