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《Apex 英雄》:Marked[[待确认]] 第 2 赛段补丁说明
X ThreadX@apexlivecomms2026/09/14

《Apex 英雄》:Marked[[待确认]] 第 2 赛段补丁说明

《Apex 英雄》Marked [[待确认]] 第 2 赛段补丁将于 9 月 15 日上线。本次更新在全平台实装针对未授权手柄外设的新反作弊检测;平衡性方面,导线管、暴雷和催化姬迎来增强与升级重做,艾克赛尔与希尔遭到削弱;战利品系统提升了治疗物品获取率并优化箱子机制;三重击、博赛克复合弓与充能步枪获得加强;此外还落实了 150 余项地图修复与音频优化。

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ApexLiveComms (@apexlivecomms)#1Root2026/09/14 17:04 UTC

《Apex 英雄》:Marked [[待确认]] 第 2 赛段补丁说明 如需阅读完整本地化版本的补丁说明博客,请访问此处。 引言 欢迎回到《Apex 英雄》:Marked [[待确认]] 第 2 赛段。为了开启下半赛季,我们带来了传奇平衡性调整、战利品刷新率调整(包括增加治疗物品)、三款远距离武器增强,以及常规的微调、修复与优化。第 2 赛段将于 9 月 15 日开启,召集你的小队,准备重返 Marked [[待确认]]! 反作弊更新 在进入第 2 赛段前,我们实装了重大的新系统,用于在所有平台(包括 PC、PlayStation、Xbox 和 Nintendo Switch 2)上检测在《Apex 英雄》中使用未授权手柄硬件或软件的玩家。 在实装之前,我们花费了数月时间对这些系统进行彻底验证,以确保其能够准确识别违规行为。触发这些检测的玩家将受到处置,并在复核后可能被相应封禁。在主机平台游玩并不能免于检测或处罚。 对于这些新系统而言,这仅仅是个开始,我们将持续改进它们以跟上作弊手段的演变。 我们希望社区了解,我们正在积极致力于识别并清除各个水平层级的作弊者——包括最高段位。感谢每一位举报可疑行为并帮助我们维护《Apex 英雄》公平竞争环境的玩家。 如需了解更多反作弊信息,请查看我们最新的更新公告! 补丁说明 传奇增强 导线管 开发者说明:我们的主要目标是为导线管玩家提供更多展现技巧的空间,并确保她的技能手感实用、清晰且流畅。得益于战术技能及其相关升级的全面重做,这位 Apex 的护盾治疗者在第 29 赛季的胜率和表现大幅上升。尽管导线管在此后经历了几次削弱,但正如第 29 赛季设计师说明中所述,我们本赛季仍希望回过头来集中打磨和优化她的绝招。除了她的基础技能组外,我们还想为导线管提供两个全新的 2 级升级,这两个升级完全属于她独有,并凸显了她激进支援风格的不同侧面。 战术技能 在护盾条上增加了预览视觉效果,以显示在恢复期结束时将生成多少临时护盾。 绝招 平滑处理了绝招部署的多个环节,这意味着其发射速度更快,且能让你更快切回武器。 现在瞄准部署时可以切换方向,以便呈一条直线向前部署干扰器。 新增了 HUD 元素,以便更好地告知玩家当前部署位置是否会导致干扰器损毁。 此外,如果在当前瞄准位置会导致干扰器损毁,单个干扰器指示器现在会变为红色。 干扰器现在的生成高度更高且间距略微拉近,从而形成更紧凑的阵型并覆盖更大的垂直空间。 干扰器的激活速度显著加快,能更快建立起路障的威胁区域。 升级 两个 2 级升级“Battpack [[待确认]]”与“Bigger Jam [[待确认]]”均已移除。 新增:Concurrency [[待确认]](2 级) 在初次释放后的 10 秒内,可无冷却时间再次释放一次能量路障。 干扰器生成阵型更紧凑,但干扰器数量减少 2 个。 新增:Jammed Up [[待确认]](2 级) 能量路障的干扰器半径增大 25%,受到其伤害的敌人的 HUD 会被干扰 10 秒。 暴雷 开发者说明:尽管自第 28 赛季重做以来,这位掷弹兵的出场率随时间逐步上升,但我们仍想回过头来解决社区反馈的问题——即新的广域轰炸并未达到预期的功效、影响力和响应度。我们还对他的升级配置进行了大幅调整,这些调整会影响到他技能组的其余部分,包括将“Wreckless [[待确认]]”和集束炸弹的相关能力整合进他的基础技能组(伴随一定削弱)。请放心,我们会密切关注他,因为我们的初衷是为暴雷的工具箱增添更多炫酷的操作技巧,而不是让他变成一个以位移见长的传奇。他首要且永远是 Apex 中的爆破专家! 被动技能 基础获得 25% 爆炸伤害抗性,并且能够透视高亮显示其周围 30 米内的投掷物。 战术技能 暴雷现在基础即可使用集束跳跃。 集束跳跃不再缩短战术技能冷却时间。 中度降低了集束跳跃的推进力度,暴雷在起跳时获得的动量将减少。 现在会显示一个视觉指示器,标明可以激活跳跃的半径范围。 大幅缩短了发射后切回武器所需的时间。 玩家现在可以在瞄准时开镜(ADS)进行放大。 绝招 略微缩短了拔出/抬手时间。 调整了发射弹道弧度,主要让主爆炸弹丸能够更快、更灵敏地落地。 新增了一个指示器,以可视化呈现初次爆炸和后续爆炸的半径。 缩短了子母弹爆炸所需的时间,加快了连环爆炸的展开速度。 降低了初次爆炸的伤害衰减,这意味着靠近爆炸半径边缘的敌人将受到更高比例的最大伤害。 升级 “集束跳跃”(2 级)与“Wreckless [[待确认]]”(3 级)已被移除。 “Reignition [[待确认]]”从 3 级移至 2 级。 Pyro Techniques [[待确认]](2 级) 持续火焰的半径翻倍。 Reignition [[待确认]](2 级) 绝招充能速率从每造成 2 点爆炸伤害充能 1 秒降低至每造成 3 点爆炸伤害充能 1 秒。 新增:Big Bang [[待确认]](3 级) 集束炸弹的爆炸覆盖范围扩大 50%。 新增:Sticky Bomb [[待确认]](3 级) 集束炸弹的初始弹丸体积增大 25% 且会附着在敌人身上。每命中敌人 7 次可使集束炸弹的冷却时间缩短 1 秒。 催化姬 开发者说明:催化姬在第 28 赛季获得增强后出场率略有上升,但由于数据未能持续保持,我们认为需要换一种方式给予她更多关怀。本赛季,我们更全面地着眼于在快节奏的交火中平滑化从一个据点转移至另一个据点的紧绷感。我们希望催化姬的构筑体验兼具趣味与灵活性,因此为她提供更多自定义空间的选项,并加入一些社区长期呼吁的生活质量(QoL)功能,让玩家在精通她的过程中能切实感受到付出得到回报。我们还对她的升级进行了大洗牌,包括全新的 3 级升级“Ferro-Frenzy [[待确认]]”,这将彻底改变玩家进行防御布局的思路。 被动技能 催化姬不再对其他催化姬的技能免疫。 战术技能 在放置时若碰撞到有效门体或门道,现在会自动加固或重建门。 冷却时间从 20 秒缩短至 15 秒。 增加了钉刺的高度,这意味着玩家将更难直接跳过它们。 弹丸直接命中敌人现在会对其造成伤害。 绝招 大幅缩短了施法时间,使部署和升起深幕更加流畅。 队友穿过深幕时不再被减速或遮蔽视野。 升级 “Sole Piercer [[待确认]]”(2 级)已被移除。 “Hidden Spikes [[待确认]]”从 2 级移至 3 级。 “Resilient Veil [[待确认]]”和“Ferro-Door [[待确认]]”从 3 级移至 2 级。 Ferro-Door [[待确认]](2 级) 现在还会将最大加固门数量从 4 扇提升至 6 扇。 Resilient Veil [[待确认]](2 级) 现在还会将绝招冷却时间从 150 秒缩短至 120 秒。 新增:Ferro-Frenzy [[待确认]](3 级) 你的最大钉刺数量增加 1 个。钉刺体积缩小 50%,但造成持续伤害的跳字间隔更快。 寻血猎犬 开发者说明:寻血猎犬在本赛季经历了一些重大改动,但这些改动对其出场率和交战胜率的影响并未达到我们的预期。通过这次更新,我们希望能对其绝招和战术技能进行一些改良。我们将继续监控寻血猎犬的表现,并视需要做出调整。 源自 8/25 热补丁: 绝招 降低了在穹面内隐身时的能见度。 安全区外伤害不再解除隐身。 战术技能 扫描持续时间延长 1 秒。 进行了微调以提供更频繁的瞬时轮廓快照,但快照轮廓会随时间淡出。 新增内容: 战术技能 声呐瞬时快照轮廓开始更快地淡出。 当看清快照轮廓或被追踪玩家的头部时,声呐快照轮廓理应更快消失。 传奇削弱 艾克赛尔 开发者说明:对于一个冷却时间较短且能对单一目标造成毁灭性打击的技能,“Kickstart [[待确认]]”无人机需要更多的反制手段。即使受害者决定摧毁无人机,其高额的生命值通常也让人难以做到,尤其是在狭小空间内艾克赛尔本人紧接着跟进输出的情况下。对于无法摧毁无人机的情况,至少通过击退削弱和眩晕缩短,受害者应该能在被位移的方向上有更多自主控制权。 源自 8/25 热补丁: 战术技能 Nitro Gate [[待确认]]发射速度从 750 降低至 700。 绝招 绝招生命值从 200 降低至 150。 基础绝招冷却时间从 90 秒增加至 120 秒。 绝招击退弧度变宽,最大高度降低。 绝招眩晕持续时间从 1.5 秒减少至 0.25 秒。 升级 “Jump Gate [[待确认]]”被全新的“Drone Deployer [[待确认]]”升级取代,该升级可将绝招冷却时间重新降回 90 秒。 希尔 开发者说明:被希尔战术技能命中后的转向减速惩罚在对战中非常令人沮丧。我们决定移除转向减速,因为即使没有它,该战术技能的效果依然足够强力。 源自 8/25 热补丁: 移除了被战术技能命中时的转向减速。 战利品与配件 战利品刷新 开发者说明:上赛季,我们对战利品分布和刷新机制进行了重大改动(请阅读本次更新设计师说明中的回顾!)。在审核了数据和社区反馈后,我们正在对治疗物品、弹药以及武器的获取率进行小幅微调。治疗物品的稀缺程度超出了预期,且由于移除了能量弹药,其他弹药类型刷新弹药箱的频率高于预期。 战利品箱重置进行了调整,使其更接近第 30 赛季之前的版本,但保留了减少其对玩家战斗力过度激增的初衷。第 30 赛季的版本未能提供在决赛圈快速补充所需必要物资的密度。重置后的战利品箱现在平均包含更多物品,内部刷新治疗物品、弹药、生存槽位物品以及强化器的频率更高。 此前的“武器辅助”功能仅包含少量手枪、霰弹枪以及转换者冲锋枪。为了帮助玩家在落地时找到更高品质的武器,我们正在将其扩大至涵盖所有可用武器。 这些调整有助于解决我们观察到的一些痛点,同时维持上一次更新改动的总体目标——即随着对局进行创造出总体更健康的战利品曲线。 我们将继续关注大家的反馈,并尽快做出调整! 战利品池刷新率(战利品箱重置前) 增加了治疗物品的获取率。 略微降低了弹药的获取率。 战利品箱重置 增加了每个箱子平均刷新的物品数量。 增加了以下物品的获取率:治疗物品、弹药、生存槽位物品以及强化器。 战利品箱逻辑 更新了战利品箱逻辑,以大幅减少游戏中刷新空战利品箱的几率。 武器辅助(在背包内没有任何武器的情况下开启本局第一个战利品箱)的武器池现在有机会刷新所有基础武器。 此前只能刷新部分手枪、霰弹枪和转换者冲锋枪。 武器 开发者说明:第 30 赛季对武器环境进行了一次大洗牌,在做出重大改动之前,我们希望让局势稍微平稳一下。我们正在增强几款此前落后且在第 30 赛季后持续处于劣势的武器。 三重击 提高了瞄准(ADS)时的射速。 蓝色弹匣容量从 8 发增加至 9 发。 博赛克复合弓 箭矢备弹量从 40 发增加至 60 发。 每次充能获得的爆破箭从 7 支增加至 10 支。 相应调整琉雀的箭袋: 箭矢备弹量从 50 发增加至 70 发。 每次充能获得的爆破箭从 9 支增加至 12 支。 充能步枪 最大距离伤害从 99 增加至 110。 在距离 >200 米时达到最大伤害。 选射伤害减免惩罚从 40% 降低至 25%。 配件 开发者说明:超音速直布罗陀确实很有趣,但这不是我们的本意。现在,他和疯玛吉在各自的移动速度增益以及敏捷标准枪托的作用下,移动速度应该符合预期了。 (此前已热补丁修复)敏捷标准枪托 [已腐蚀] 移动速度提升效果不再与以下各项叠加: 疯玛吉的“战争领主之怒”被动技能 疯玛吉的“Gunrunning [[待确认]]”传奇升级 直布罗陀的“Fast Shotties [[待确认]]”传奇升级 锁定专用配件 开发者说明:重型霰弹枪的伤害表现可能不太稳定,要么一击重创,要么打出满屏 11 伤害。因此,与全自动武器相比,解锁其专属配件可能会更加困难。为此,我们降低了解锁消耗。 Executioner [[待确认]] 解锁消耗从 375 降低至 275。 地图 开发者说明:在本补丁中,我们将在整个外域推出 150 多项与地图相关的生活质量(QoL)修复,其中绝大部分打磨优化直接落实到了世界尽头。我们平滑处理了粘滞的碰撞体,以保持蹬墙跳和转点的流畅度,修补了偶尔吞噬战利品和传奇的地形空洞,并永久封闭了多个非预期的藏匿猥琐点位(rat spots)以维护竞技公平性。除这些微调外,我们还清理了一些与变幻绝招相关的穿模问题。 非常感谢我们的社区持续向团队反馈这些问题。要在整个外域找遍每一个坑洞、悬崖或藏匿点是一项艰巨的任务,大家分享的录屏和漏洞报告正是帮助我们追踪它们的关键所在。你们的反馈直接塑造了《Apex 英雄》的地图健康度,所以请继续分享你们的片段。 普通匹配地图轮换 世界尽头 奥林匹斯 破碎月亮 排位赛地图轮换 世界尽头 奥林匹斯 破碎月亮 混战模式 2026/9/15 - 2026/11/3 团队死斗:碎片、骷髅镇、纪念碑、不动产 控制:生产区、实验室、气压计、腐蚀处理厂 武器大师:纪念碑、不动产、碎片、骷髅镇 外卡 外卡更新 未装备武器时获得的 EVO 点数,现在将计入你装备的第一把武器的进度。 地图轮换 诸王峡谷外卡 奥林匹斯外卡 电力区域外卡 排位赛 排位天梯(将于本赛段稍后推出) 天梯 1 2026/9/22 - 2026/9/27 天梯 2 2026/9/29 - 2026/10/4 天梯 3 2026/10/6 - 2026/10/11 天梯 4 2026/10/13 - 2026/10/18 天梯 5 2026/10/20 - 2026/10/25 天梯 6 2026/10/27 - 2026/11/1 音频 开发者说明:我们深知游戏音频对交火或整场对局的结果有多么关键。随着赛博朋克联动中推出了新的健谈武器皮肤,我们希望确保为大家提供更多对这些音频选项的控制权。 在音频菜单中新增了一个切换武器语音开/关的选项。如果你拥有会说话的武器皮肤,该选项便会出现。 开发者说明:我们收到了社区报告,指出某些室内空间的音量异常过大(特别是在奥林匹斯和电力区域)。感谢大家,并请继续向我们发送反馈。 解决了导致奥林匹斯和电力区域室内空间音量异常过大的问题。 错误修复 混战模式 烟雾轨迹(来自瓦尔基里绝招等效果)现在与你的小队颜色相匹配(例如,猛虎小队为橙色)。此前,每个小队的烟雾轨迹都是深浅略有不同的蓝色。 从死亡箱复活 修复了玩家复活后可能会永久获得无限备弹的问题。 修复了玩家可以隔墙激活“从死亡箱复活”的问题。 修复了复活后锁定专用配件并不总是提供正确点数的问题。 传奇错误修复 寻血猎犬:修复了在“True Predator [[待确认]]”下,当你脱离隐身但符合重新隐身资格时,某些情况下计时器 UI 不显示的漏洞。 寻血猎犬:修复了“隐身队友”数据追踪器计数不正确的若干问题。 催化姬:修复了穿透钉刺在对核心无视线的敌人施加减速后,未暴露自身的漏洞。 催化姬:修复了穿透钉刺在被激活后又停用时,无法从远处收回的漏洞。 催化姬:修复了靶场中的若干友军伤害互动问题。 催化姬:修复了穿透钉刺对靶场假人无效的漏洞。 导线管:修复了能量路障对连续受到伤害命中的敌人反复重叠施加第三人称视觉特效的漏洞。 暴雷:修复了暴雷在相位状态下仍能使用集束跳跃的漏洞。 暴雷:修复了在跳跃判定窗口临近结束时使用集束跳跃会导致动量丧失的漏洞。 暴雷:修复了广域轰炸无法驱散烟雾和毒气的漏洞。 暴雷:修复了“Pyro Techniques [[待确认]]”对站在中心火焰中不动的敌人无法造成伤害的漏洞。 暴雷:修复了“Pyro Techniques [[待确认]]”无法对幻象诱饵造成伤害的漏洞。 暴雷:修复了在破拆模式下向可破拆表面发射时,广域轰炸的初始弹丸会穿透敌人的漏洞。 沃特森:修复了暴雷的广域轰炸无法被拦截者塔拦截的漏洞。 武器错误修复 P2020:修复了战术激光瞄准镜无法正确提升后坐力控制的漏洞。 地图错误修复 世界尽头 东部村落:修复了玩家可以躲藏的地形缝隙。 东部村落:添加并调整了部分掩体。 纪念碑/碎片:恢复了施工楼底层缺失的栏杆。 分类工厂:修复了玩家可以利用变幻传送门穿模卡入移动板条箱的漏洞。 修复了东部村落、树林营地以及分类工厂垂直滑索表现不一致的问题。 引擎 修复了主机和开启 TSAA 的 PC 上的隐身渲染漏洞,使其在所有视觉设置下表现一致。 修复了加入其他玩家队伍有时会失败并导致你卡在 0 人队伍中的漏洞。 音频错误修复 修复了在使用琉雀的“Hunt Target [[待确认]]”升级时,第三人称移动中脚步声丢失的问题。 修复了奥林匹斯和电力区域室内空间音量过大的问题。 生活质量优化 瓦尔基里:提高了跳伞时锁定敌人的响应度。 立即在 PlayStation®4、PlayStation®5、Xbox One、Xbox Series X|S、Nintendo Switch™ 2 以及 PC 端通过 EA app、Epic Games Store 和 Steam® 免费*游玩《Apex 英雄》。 在 Twitter、Instagram 和 TikTok 上关注《Apex 英雄™》,订阅我们的 YouTube 频道,并查看我们的官方论坛。 立即注册我们的新闻通讯,通过电子邮件获取最新的《Apex 英雄》资讯、更新、幕后内容、独家优惠及更多内容(包括其他 EA 资讯、产品、活动和促销)。 随着我们倾听社区反馈并持续开发和演进在线服务与内容,此公告可能会发生变动。我们将一如既往地竭尽全力让社区及时了解最新情况。如需了解更多信息,请参阅 EA 在线服务更新:https://www.ea.com/service-updates。 *可能需要相应平台的账户和平台订阅(单独出售)。需要持续稳定的互联网连接和 EA 账户。适用年龄限制。包含游戏内购买。

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Apex Legends™: Marked Split Two Patch Notes For a fully localized version of the patch notes blog, please visit here. INTRO Welcome back to Split 2 of Apex Legends: Marked. To start the second half of the season, we’ve got Legend balancing changes, some adjustment to loot availability (including more healing items), buffs to a trio of long range weapons, and the usual array of tweaks, fixes and adjustments. Split 2 starts on September 15th, so assemble your squad and get ready to jump back into Marked! ANTI CHEAT UPDATE In the leadup to Split 2, we implemented significant, new systems to detect players using unauthorized controller hardware or software in Apex Legends on all platforms including: PC, PlayStation, Xbox, and Nintendo Switch 2. Prior to implementation, we spent several months thoroughly validating these systems to ensure they can accurately identify prohibited behavior. Players that trigger these detections will be actioned upon and may be banned accordingly upon review. Playing on console does not make you exempt from detection or enforcement. This is just the beginning for these new systems which we will continue to improve to keep pace with evolving cheating methods. We want the community to know that we are actively working to identify and remove cheaters at every level of play — including the highest ranks. Thank you to everyone who reports suspicious behavior and helps us keep Apex Legends fair. For more anti-cheat information, check out our most recent update! PATCH NOTES LEGEND BUFFS Conduit Dev note: Our main goal is to give Conduit players more avenues for skill expression and to ensure her abilities feel functional, readable, and fluid. Apex’s Shield Healer saw a big uptick in her success throughout Season 29 thanks to some overhauls to her Tactical and its associated upgrades. Despite Conduit receiving a few nerfs since then, we still wanted to come back to her this Season to focus on polishing and refining her Ultimate, as mentioned in the Season 29 Designer’s Notes. Beyond her base kit, we wanted to give Conduit two brand new Level 2 Upgrades that are now fully unique to her and emphasize different aspects of her aggressive support style. Tactical Added preview visuals on the shield bar to indicate how much Temp Shield will be generated by the end of the regen period. Ultimate Various aspects of the Ultimate’s deployment have been smoothed out, meaning it fires faster and gets you back to guns sooner. Can now toggle orientation while targeting to deploy jammers in a forward line. Added a new HUD element to better inform players if their deployment location will cause jammers to break. Also, individual jammer indicators now turn red if they would break at the current targeting location. Jammers now spawn higher and slightly closer together, creating a tighter formation that covers more vertical space. Jammers activate significantly faster, establishing the barricade’s threat area quicker. Upgrades Both Level 2 Upgrades, Battpack and Bigger Jam, have been removed. NEW: Concurrency (Level 2) Refire Energy Barricade once with no cooldown within 10s of initial firing. Jammers spawn in a tighter formation with 2 less jammers. NEW: Jammed Up (Level 2) Energy Barricade’s jammers have a 25% larger radius and enemies damaged by them have their HUD jammed for 10s. Fuse Dev note: Though this grenadier has seen a gradual increase in play over time since his rework in Season 28, we wanted to revisit him to address the community feedback that we didn’t hit the efficacy, impact, and responsiveness expected of a new Motherlode. We’re also making some big shakeups to his Upgrade configuration that impact the rest of his kit, including incorporating Wreckless and Knuckle Cluster into his base kit (with some nerfs). Rest assured, we’ll be keeping a close eye on him, as our intention is to add more hype tech to Fuse’s toolbox without pushing him toward being a Legend defined by his movement. He will always be Apex’s explosives expert first and foremost! Passive Added 25% Explosive Damage Resistance at base and can see ordinances highlighted in the world within 30m of him. Tactical Fuse can now Knuckle Jump at base. Knuckle Jumping no longer provides Tactical cooldown reduction. Knuckle Jump power moderately decreased, so Fuse will gain less momentum when jumping. Now displays a visual indicator that signifies the radius where the jump can be activated. Significantly decreased the time it takes to return to guns after firing. Players can now ADS while aiming to zoom. Ultimate Slightly decreased the raise time. Adjusted the firing arc with the focus on the main explosive projectile landing more quickly and responsively. Added an indicator to visualize the radius of the initial and subsequent explosions. Decreased the time it takes for the mini-bombs to explode, speeding up the rollout of explosions. Decreased the damage falloff on the initial explosion, meaning enemies closer to the edge of the radius will take a higher percentage of the maximum damage. Upgrades Knuckle Jumper (Level 2) and Wreckless (Level 3) have been removed. Reignition has been moved from Level 3 to Level 2. Pyro Techniques (Level 2) Doubled the radius of the persistent flames. Reignition (Level 2) Decreased Ultimate Recharge Rate from 1s per 2 explosive damage to 1s per 3 explosive damage. NEW: Big Bang (Level 3) Knuckle Cluster’s explosions cover a 50% larger area. NEW: Sticky Bomb (Level 3) Knuckle Cluster’s initial projectile is 25% larger and sticks to enemies. Every 7 hits on an enemy reduces Knuckle Cluster’s cooldown by 1s. Catalyst Dev note: Catalyst saw a small boost in pick rate after her buffs in Season 28, but we felt she needed more love using a slightly different approach since her stats didn’t hold. This Season, we’re focusing more holistically on smoothing out the tension of moving from base to base amongst the fast pace of action. We want Cat’s building experience to be fun and flexible, so giving her more options to customize her space and adding in some longtime community-requested quality-of-life features will empower players to feel rewarded for putting in the work to master her. We’re also making big swings on shuffling up her upgrades, including a new Level 3 upgrade, Ferro-Frenzy, that will really shake up how we see players approach their setup. Passive Catalyst is no longer immune to other Catalysts’ abilities. Tactical Now automatically reinforces or rebuilds doors if colliding with a valid door or doorway on placement. Decreased Cooldown from 20s to 15s. Increased Spike Height, meaning that players can less easily jump over them. Hitting enemies with the projectile will now deal damage to them. Ultimate Significantly decreased firing time, making it smoother to deploy and raise the wall. Allies are no longer slowed or blinded when passing through the wall. Upgrades Sole Piercer (Level 2) has been removed. Hidden Spikes has been moved from Level 2 to Level 3. Resilient Veil and Ferro-Door have been moved from Level 3 to Level 2. Ferro-Door (Level 2) Now also increases max reinforced doors from 4 to 6. Resilient Veil (Level 2) Now also decreases Ultimate Cooldown from 150s to 120s. NEW: Ferro-Frenzy (Level 3) Your max Spike count is increased by 1. Spikes are 50% smaller, but deal faster tick damage. Bloodhound Dev note: Bloodhound got some significant changes for this season but they haven’t been as impactful on their pick and encounter win rates as we hoped. With these updates we’re hoping to add some improvements to their Ultimate and Tactical. We’ll continue to monitor Bloodhound’s performance and adjust if needed. From 8/25 Hotfix: Ultimate Reduced cloak visibility while in dome. Ring damage no longer drops cloak. Tactical Added 1 extra second on scan length. Tweaked to provide more frequent snapshots, but the snapshots fade over time. New: Tactical Sonar snapshots begin fading more quickly. Sonar snapshots should disappear more readily when seeing the head of either the snapshot or the player being tracked. LEGEND NERFS Axle Dev note: For an ability with a short cooldown that can have a devastating effect on one target, the Kickstart drone needs more counterplay options. Even when the victim decides to destroy the drone, the high health pool often makes that hard to do, especially in close quarters when Axle is quickly following up, herself. For cases when destroying it isn’t an option, at least the victim should be able to have more agency about where they get displaced with the knockback nerf and decreased stun. From 8/25 Hotfix: Tactical Nitro Gate launch speed reduced from 750 to 700. Ultimate Ultimate HP reduced from 200 to 150. Base Ultimate cooldown increased from 90s to 120s. Ultimate knockback arc widened and max height reduced. Ultimate stun duration reduced from 1.5s to 0.25s. Upgrades Jump Gate replaced with a new Drone Deployer Upgrade that brings the Ult cooldown back down to 90s. Seer Dev note: The turn slow punishment on the Seer tactical was very frustrating to fight against. We’ve decided to remove the turn slow since the tactical output is still strong without it. From 8/25 Hotfix: Removed turn slow when hit by the Tactical LOOT & ATTACHMENTS LOOT SPAWNING Dev Note: Last season, we made a huge change to loot distribution and spawning (read our retrospective in this update’s designer’s notes!). After reviewing the data and feedback from the community, we are making some minor adjustments to healing, ammo, and weapon availability. Healing was becoming scarcer than intended, and due to the removal of energy ammo, the other ammo types were spawning ammo boxes at higher rates than intended. Bin Resets have been adjusted to be closer to its pre-Season 30 version but keeps the original intent of reducing its overall spike to player power. The Season 30 version was not providing the density of necessities needed to quickly re-stock for the end game. Reset Bins now have more items on average with healing, ammo, survival slot items, and amps spawning more frequently inside. The Weapon Assist feature previously only included a small selection of pistols, shotguns and the Alternator. To help players find higher quality weapons off the drop, we are expanding this to now include all available weapons. These adjustments help to address some of the pain points we have been seeing while maintaining the overall goal of last update’s changes of creating an overall healthier loot curve as the game progresses. We will continue to monitor your feedback and make adjustments as quickly as we can! Loot Pool Spawn Rates (Pre-Bin Reset) Increased availability of healing items. Slightly decreased availability of ammo. Loot Bin Reset Increased average count of items spawned per bin Increased availability of: Healing, Ammo, Survival Slot items, and Amps Loot Bin Logic Updated loot bin logic to significantly reduce the possibility of empty loot bins spawning in game. The weapon pool for Weapon Assist (opening your first loot bin of the match while having no weapons in your inventory) now has the chance to spawn all base weapons. Previously could only spawn a selection of pistols, shotguns, and the Alternator. WEAPONS Dev Note: Season 30 was a large shakeup to the weapon meta and we want to let things settle a bit more before making any big changes. We are buffing a few weapons that were previously falling behind and have continued to fall after Season 30. Triple Take Increased rate of fire while in ADS. Blue magazine increased from 8 to 9. Bocek Compound Bow Increased arrow stockpile from 40 to 60. Increased explosive arrows per energize from 7 to 10. Adjusted Sparrow’s Quiver accordingly: Increased arrow stockpile from 50 to 70. Increased explosive arrows per energize from 9 to 12. Charge Rifle Increased max distance damage from 99 to 110. Max damage occurs at >200m. Decreased selectfire damage penalty from 40% to 25%. ATTACHMENTS Dev Note: Mach 1 Gibby was really funny, but unintentional. Now, both he and Maggie should move as intended with their respective movement speed buffs and the Agile Standard Stock. (Previously Hotfixed) Agile Standard Stock [Corrupted] The movement speed increase no longer stacks with: Maggie's Warlord's Ire passive Maggie's Gunrunning legend upgrade Gibraltar's Fast Shotties legend upgrade LOCKED HOP-UPS Dev note: Heavy hitting shotguns can be inconsistent with their damage, either with chunky hits or lots of 11s. As such, it can be more difficult to unlock their respective hop-ups when compared to a full auto-weapon. Thus we are lowering the cost to unlock. Executioner Reduced cost to unlock from 375 to 275. MAPS Dev note: In this patch, we’re rolling out over 150 map-related Quality of Life fixes across the Outlands with a massive chunk of that polish going straight to World’s Edge. We’ve smoothed out sticky collisions to keep wall-bouncing and rotations fluid, patched up geo holes that were occasionally swallowing loot and Legends, and permanently closed off several unintended rat spots to maintain competitive integrity. Alongside these tweaks we’ve also cleaned up some clipping issues related to Alter’s Ultimate. Massive shoutout to our community for continuing to report these back to the team. Finding every hole, ledge or rat spot across the Outlands is a huge undertaking and the clips and bug reports you share are exactly what helps us track them down. Your feedback directly shapes the map health of Apex so keep sharing your clips. Pubs Map Rotation World’s Edge Olympus Broken Moon Ranked Map Rotation World’s Edge Olympus Broken Moon Mixtape 9/15/26 - 11/3/26 TDM: Fragment, Skull Town, Monument, Estates Control: Production Yard, Labs, Barometer, Caustic Gun Run: Monument, Estates, Fragment, Skull Town WILDCARD Wildcard Updates EVO gained when no weapons are equipped will now grant that EVO towards progression on the first weapon you equip. Map Rotation Kings Canyon Wildcard Olympus Wildcard District Wildcard RANKED Ranked Ladders (coming later this split) Ladder 1 9/22/2026 - 9/27/2026 Ladder 2 9/29/2026 - 10/4/2026 Ladder 3 10/6/2026 - 10/11/2026 Ladder 4 10/13/2026 - 10/18/2026 Ladder 5 10/20/2026 - 10/25/2026 Ladder 6 10/27/2026 - 11/1/2026 AUDIO Dev note: We understand how crucial game audio can be to the outcome of a fight or match. With new chatty weapon skins in the Cyberpunk collab, we wanted to make sure we provided you with more control over these audio options. Added a new audio menu option to toggle weapon dialogue on/off. It will appear if you own a talking weapon skin Dev note: We have received community reports pointing to a few interior spaces that were abnormally loud (particularly in Olympus and E-District). Thank you, and please continue sending us your feedback. Resolved an issue resulting in abnormally loud audio in interior spaces on Olympus and E-District BUG FIXES Mixtape Smoke trails (from effects like Valk’s Ult) now match the color of your squad (for example, orange for Tiger Squad). Previously, every squad’s smoke trail was a slightly different shade of blue. Respawn from Deathbox Fixed an issue where players could get persistent Infinite Ammo after being respawned. Fixed an issue where players could activate Respawn from Deathbox from behind a wall. Fixed an issue where Locked Hop-Ups would not always grant the correct point value after respawning. LEGEND BUG FIXES Bloodhound: Fixed a bug with True Predator where the timer UI would not show up in certain situations where you were uncloaked but eligible to re-cloak. Bloodhound: Fixed some issues where the Allies Cloaked stat tracker was counting improperly. Catalyst: Fixed Hidden Spikes not revealing themselves after applying a slow to an enemy that did not have line of sight to the core. Catalyst: Fixed being unable to pick up Piercing Spikes from range after they had been activated, then deactivated. Catalyst: Fixed several Friendly Fire interactions in the Firing Range. Catalyst: Fixed Piercing Spikes not affecting Firing Range Dummies. Conduit: Fixed Energy Barricade repeatedly applying overlapping third-person VFX to enemies who took successive damage hits. Fuse: Fixed Fuse being able to Knuckle Jump while in phase. Fuse: Fixed Knuckle Jumping toward the end of the jump window causing a loss of momentum. Fuse: Fixed The Motherlode not dispersing smoke and gas. Fuse: Fixed Pyro Techniques not dealing damage to enemies that stood still in the center flames. Fuse: Fixed Pyro Techniques not dealing damage to Mirage decoys. Fuse: Fixed The Motherlode’s initial projectile passing through enemies when fired at a breachable surface while in breach mode. Wattson: Fixed Fuse’s The Motherlode not being intercepted by Interception Pylon. WEAPON BUG FIXES P2020: Fixed a bug where the Tactical Laser sight would not properly reduce the recoil control. MAPS BUG FIXES World’s Edge East Village: Fixed a hole in terrain where players could hide. East Village: Added and adjusted some cover. Monument/Fragment: Restored missing railings on the bottom level of construction stacks. Sorting Factory: Fixed a bug where players could clip into the moving crates using an Alter portal. Fixed inconsistent behavior with vertical ziplines at East Village, Tree Settlement and Sorting Factory. ENGINE Fixed bug with cloak rendering on consoles and PC with TSAA enabled, making it consistent for all visual options. Fixed bug where joining another player's party could sometimes fail and leave you stuck in a zero-player party. AUDIO BUG FIXES Fixed missing footstep audio during 3rd person movement when using Sparrow’s Hunt Target upgrade. Fixed overly loud interior spaces in Olympus and District. QUALITY OF LIFE Valkyrie: Improved the responsiveness of the enemy targeting while skydiving. Play Apex Legends for free* now on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, Nintendo Switch™ 2, and PC via the EA app, the Epic Games Store, and Steam®. Follow Apex Legends™ on Twitter, Instagram, and TikTok, subscribe to our YouTube channel, and check out our forums. Sign up for our newsletter today to receive the latest Apex Legends news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at https://www.ea.com/service-updates. *Applicable platform account and platform subscription (sold separately) may be required. A persistent internet connection and EA account required. Age restrictions apply. Includes in-game purchases.

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