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Apex 英雄补丁说明 - 第 30 赛季:标记
X ThreadX@apexlivecomms2026/08/03

Apex 英雄补丁说明 - 第 30 赛季:标记

《Apex 英雄》第 30 赛季“MARKED”将于 2026 年 8 月 4 日上线。本次更新重点包括“世界尽头”地图重做(分拣工厂回归、东村取代气候调节器等)、能量武器系统重构(移除能量弹药,改为自带再生弹匣)、以及全新的腐蚀配件系统。 传奇方面,寻血猎犬迎来重做,获得隐身终极技能“众神之父的斗篷”;罗芭、兰伯特得到加强,瓦尔基里、艾克赛尔及希尔则面临削弱。此外,游戏引入了“志愿跳伞指挥官”功能,并对战利品获取流程进行了全面改革,降低了高阶战利品刷新率。服务器稳定性亦得到提升,旨在提供更具竞争力的竞技体验。

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ApexLiveComms (@apexlivecomms)#1Root2026/08/03 16:47 UTC

Apex 英雄补丁说明 - 第 30 赛季:MARKED 如需补丁说明的完整翻译版本,请访问:此处。 ### 简介 欢迎来到 Apex 英雄的最新赛季:MARKED。除了寻血猎犬的重做、对罗芭和兰伯特的加强、能量武器系统的全面改革以及全新的腐蚀配件外,我们还带来了世界尽头地图的重做、生活质量优化以及一系列平衡性调整。这一切都是为了将 Apex 英雄打造为市面上最出色、最具竞争力的战术竞技游戏。本赛季将促使你和你的小队发挥出最佳水平,所以准备好集结、武装,并在 2026 年 8 月 4 日 MARKED 赛季上线时加入战斗吧! ### 匹配测试 在第 29 赛季中,我们进行了两项匹配测试——“1 级预组队限制”和“钻石段位及以上仅限单排”——旨在通过实验变量来解决玩家在排位赛中的挫败感。感谢每一位参与测试并提供反馈的玩家;这对于我们塑造该模式的未来至关重要。我们正在积极分析和评估这些测试的数据,并正在撰写一篇即将发布的博客来讨论结果和后续步骤。请在未来几周内关注后续公告。 ### 服务器稳定性 我们在第 30 赛季加强了服务器。虽然并非每个人都能察觉到差异,但许多玩家应该会感受到所有游戏模式和地区在稳定性上的提升、延迟的降低以及服务器慢动作现象的减少。我们始终致力于为玩家改善竞技体验,虽然这些变化通常在幕后进行,但我们很高兴能为大家提供显著的改进! ### 游戏更新 #### 世界尽头 开发笔记:我们认为世界尽头在竞技层面处于一个稳固的位置,并且在社区中也听到了类似的反馈,因此我们更新地图的重点是减少兴趣点(POI)之间的差距,并实现玩家经常要求的改动,例如“分拣工厂”和“建筑堆”的回归。为了配合寻血猎犬的重做,我们利用本次更新中的新兴趣点,以有意义的方式推进了寻血猎犬的故事。 * **东村(East Village)取代了气候调节器** * 东村:在兴趣点周围的开阔区域增加了额外的岩石和树木掩体。 * 东村:修改了大坝底部的地形,以减少穿越时的惩罚。 * 东村:增加了额外的滑索,用于从东村(原气候调节器)前往大坝。 * **树木定居点(Tree Settlement)取代了树木(The Tree)** * **战争营地(War Camp)取代了勘测营地(Survey Camp)** * **分拣工厂(Sorting Factory)回归,取代了熔岩虹吸** * 分拣工厂:增加了一个通往火车隧道的中央连接点,以保持从熔岩虹吸过来的转点路线。 * 分拣工厂:修改了平台,以保留熔岩虹吸通往东部碎片区的桥梁。 * 分拣工厂:增加了一条新隧道和垂直滑索连接,可从西南方靠近树木定居点处进入该兴趣点。 * 分拣工厂:在每个火车隧道出口周围增加了新的平台和滑索,以实现更顺畅的转点。 * 分拣工厂:在车站建筑的轨道上增加了新的火车车厢。 * **更新了纪念碑/碎片区** * 纪念碑/碎片区:恢复了西部碎片区的建筑堆/施工大楼,以分散碎片区的战斗。 * **更新了滑坡(Landslide)** * 滑坡:将大莫德(Big Maude)与滑坡合并,以提高其作为落点位置的可用性。 * **建筑堆/熔岩城:**恢复了大莫德出现前的原始营地,并在附近放置了额外的掩体。 * **建筑堆/熔岩城:**在兴趣点外围放置了额外的平台和建筑,以改善转点和决赛圈体验。 * **倒计时(Countdown):**提高了地下金库的战利品质量。 * **收割者(Harvester):**调整了长模块化建筑倾斜屋顶的碰撞体积,以防止滑落。 * 修复了大量的漏洞、老六点位和导航问题。 #### 地图轮换 开发笔记:为了最大程度地聚焦于世界尽头的焕新,并让你有机会更好地熟悉这些变化,我们将在赛季第一周修改地图轮换,之后将恢复为下方列出的地图轮换。 * **8 月 4 日,星期二** * 排位赛:世界尽头(24 小时),之后恢复正常的 4.5 小时轮换。 * 普通比赛:世界尽头(24 小时),之后恢复正常的 90 分钟轮换。 * **8 月 8 日,星期六 - 8 月 9 日,星期日** * 排位赛:世界尽头(48 小时),之后恢复正常的 4.5 小时轮换。 * 普通比赛:无变化,正常的 90 分钟轮换。 #### 普通比赛与排位赛 * 世界尽头 * 风暴点 * 电力区域 #### 混合模式 * **8/4/26 - 9/15/26** * 团队死斗:东部碎片区、骷髅镇、纪念碑、庄园 * 控制:腐蚀、实验室、气压计、实验室 * 武器竞赛:纪念碑、庄园、碎片区、骷髅镇 #### 外卡(Wildcard) * **8/4/26 - 9/15/26** * 诸王峡谷外卡 * 电力区域外卡 * 破碎月亮外卡 ### 战利品获取流程重构 开发笔记:在 Apex 的整个生命周期中,搜刮方式发生了巨大变化。我们希望通过这些改动解决的一个日益严重的问题是战利品膨胀,以及玩家寻找极高品质战利品的难度过低。在许多情况下,比赛的进程感觉就像在初期或中期有一个快速的爆发,之后就变得非常平淡。 我们对过去几年添加的几个系统进行了全面改革,旨在为玩家塑造一种更具吸引力且直接的搜刮体验。所有地图中高阶战利品的刷新率都已降低,这意味着找到稀有配件将成为一种“更罕见”的事件,并将标志着你武器威力的真正提升。 军火库提供了一种获取心仪武器的稳定方式,但可能会通过吸引玩家前往军火库周围的开阔地带进行激烈的落点争夺,从而扰乱游戏开局。军火库现在有了时间锁定,类似于进化收割者。这确保了它们在游戏初期可用,但你落点后的早期战斗只能依靠从地图上搜刮到的物资。野生动物、金库、MRVN、战利品蜱虫和滚轮等独特的战利品来源依然存在,但提供的战利品质量有所降低。 **简而言之:**所有地图的高阶战利品刷新率已降低,这将塑造出更清晰、更连贯的搜刮体验。 * **世界:**所有游戏系统中紫色配件的刷新率降低。总体配件刷新数量保持不变。 * **军火库:** * 比赛开始时军火库处于禁用状态。 * 军火库与进化收割者同时激活。 * 小地图和游戏内图标在激活前处于隐藏状态。 * 减少了每个兴趣点的军火库数量。 * **升级面板:** * 将一个配件槽位升级一级。 * 如果武器缺少瞄准镜,则提供一个瞄准镜。 * 紫色现在是最高升级等级。 * 升级面板在补给箱重置后重新激活。 * **补给箱重置:** * 移除了神话补给箱。 * 移除了金色补给箱。 * 重置时不再将战利品升级到更高等级。 * **飞龙与猎兽死亡箱:** * 移除了获得金色战利品的可能性。 * **金色战利品:** * 金色配件从战利品池中移除。 * 4-10 倍数字威胁瞄准镜不受此改动影响。 * 金色配件从金色武器中移除。 * 金色背包从战利品池中移除。 * 热区已被移除。 * **支援型与突击型传奇特长补给箱:** * 移除了扩展补给箱。 * 移除了武器补给箱。 * **战利品滚轮:** * 移除了获得金色战利品的可能性。 * 减少了配件刷新数量。 * 更新了循环滚轮,将白色等级战利品作为选项之一。 * **战利品蜱虫:** * 减少了配件和武器的刷新数量。 * 增加了消耗品的刷新数量。 #### 地图兴趣点 * **世界尽头 - 战利品金库:**增加了蓝色配件,调整为刷新更多配件和扩容,减少背包。 * **世界尽头 - 幻象之航(Mirage A Trois):**移除了金色战利品滚轮的可能性,降低了派对开始时刷新紫色战利品滚轮的几率。 * **世界尽头 - 试炼场:**降低了完成试炼后获得的战利品整体等级。 * **奥林匹斯 - 搏击之夜:**将战利品滚轮刷新数量减少至 5 个(原为 7 个),移除了金色战利品滚轮的可能性,降低了紫色战利品滚轮的刷新几率。 * **奥林匹斯 - 伊卡洛斯号舰桥:**增加了蓝色配件,调整为刷新更多配件和扩容,减少背包。 * **奥林匹斯 - 相位驱动器:**移除了金色战利品滚轮的可能性,降低了激活相位驱动器时刷新紫色战利品滚轮的几率。 * **MRVN:**将 MRVN 刷新数量减少至 12 个(原为 24 个),移除了 MRVN 手臂掉落,MRVN 现在为一次性使用。 * **野生动物(猎兽与蜘蛛):**从所有野生动物掉落中移除了配件智能战利品,击杀后现在只会掉落治疗物品和弹药。 ### UI 属性全面改革 开发笔记:我们正在更新游戏内武器属性的显示方式,以提高 Apex 游戏体验的透明度和可读性。你现在可以比以往更详细地探索每种武器的独特属性和性能特征。通过展示这些属性并允许玩家检查不同配件如何影响武器性能,玩家可以快速在游戏内做出更明智的选择。通过视觉优化来呈现这些更丰富的信息,是我们改善所有玩家新手引导和游戏清晰度工作的一部分。 * **在大厅时:** * 通过“传奇储物柜 > 武器”可访问新的“游乐场”选项卡。 * 允许你预览武器信息、武器可装备的配件以及这些配件如何影响武器属性。 * 此处的更改不会影响任何游戏内的武器行为。 * **在世界或物品栏中查看武器或配件时:** * **武器战利品卡:**战利品卡现在显示武器伤害、理想射程、射速、射击模式和武器特定的游戏信息。查看待更换武器时,战利品卡现在显示你当前持有的武器与你即将拾取的武器之间的快速对比。可通过将“交互提示样式”从“默认”更改为“紧凑”来禁用。 * **配件战利品卡:**对于可装备到武器上的配件,战利品卡现在显示装备后将产生的属性变化。可通过将“交互提示样式”从“默认”更改为“紧凑”来禁用。 ### 腐蚀配件 开发笔记:腐蚀配件为玩家在装备枪支时提供了有意义的选择。提供大额增益与负面属性权衡的独特组合,将重塑武器性能并使其威力专业化。每把武器仅限一个腐蚀配件,玩家必须对自己的首选配置做出战术决策。需要一把用于近距离战斗的“绝对子弹喷射器”吗?给 R-99 装上“溢出弹匣”,以更轻松地实现一梭子击杀,代价是更长的装填时间。或者你想要更高的机动性和速度?那就给 R-99 装上“敏捷标准枪托”,以增加移动速度,代价是弹匣容量减少。 * **新的高阶配件稀有度。** * 每个腐蚀配件都带有独特的奖励和负面效果。 * 每把枪一次只能装备 1 个腐蚀配件。 * **5 个新配件:** * **溢出弹匣:**弹匣容量提升至超过紫色弹匣,降低武器装填速度,可安装在任何接受弹匣的武器上。 * **猎头枪管:**增加武器爆头伤害,降低腰射精度,后坐力改善程度与紫色枪管相同。 * **战术激光:**提高装填速度,降低开镜后坐力控制,腰射精度改善程度与紫色激光瞄准镜相同。 * **敏捷标准枪托:**消除武器移动速度惩罚,增加武器开镜移动速度,减少弹匣容量,装填速度和武器操控性改善程度与紫色标准枪托相同。 * **快速狙击枪托:**增加武器射速,减少弹匣容量,装填速度和武器操控性改善程度与紫色狙击枪托相同。 * **腐蚀配件获取途径:**核心战利品池(低刷新率)、第 2 和第 3 回合空投补给、高阶战利品位置(世界尽头金库、伊卡洛斯号舰桥等)。 ### 能量弹药重构 开发笔记:本赛季我们对能量武器进行了重大调整,彻底改变了它们的弹药系统。我们完全移除了可拾取的能量弹药。此项改动的目标是提供另一种思考武器配置选择的方式,以及你为何选择某把武器而非另一把的原因。为了倾向于它们独特的能量特性,这些武器现在将自带可再生的弹药库。移除了寻找额外弹药或占用宝贵物品栏空间的需求,开启了新的配置机会,但要留意那个储备量——一旦耗尽,玩家必须等待其再生。随着弹药的补充,我们预计能量武器在短促的战斗中最为强大,但在较长的持续交火中开始失去优势。 * 能量弹药盒已从游戏中移除。 * 能量武器自带弹药储备,类似于博切克弓或空投武器。 * 能量武器储备量包含多个弹匣的弹药量。 * 哈沃克:3 个弹匣储备量 * 复仇女神:3 个弹匣储备量 * 专注:3 个弹匣储备量 * L-Star:4 个弹匣储备量 * RE-45:2 个弹匣储备量 * 电能冲锋枪:2 个弹匣储备量 * 三重击:2 个弹匣储备量 * 如果武器弹匣容量增加,储备总量也会相应更新。 * 能量武器在 18 秒内再生一个弹匣的弹药量。再生时间不会随弹匣容量增加而增加。 * 再生在射击或装填武器时会暂停。 * 能量武器新增了一个 HUD 元素,显示你剩余的弹药储备量(以弹匣计)。 * 武器 HUD 现在以百分比显示能量弹药计数。已添加设置以在百分比或子弹计数之间切换。 * **外卡调整:**能量武器获得 1 个额外弹匣的储备弹药,能量武器在 12 秒内再生一个弹匣的弹药量。 ### 志愿跳伞指挥官 开发笔记:跳伞体验是 Apex 的核心,它不仅是游戏的开始,还影响着团队成功的几率。一次成功的跳伞可能决定了你是获得高排名还是快速回到大厅。为团队规划时机和位置是一项技能考验,也是一些玩家更希望直接掌控的责任。志愿担任跳伞指挥官赋予了那些想要主导团队游戏开局的经验丰富且富有冒险精神的玩家权力。 * 在有跳伞指挥官的游戏模式中,在角色选择期间,玩家现在可以志愿担任跳伞指挥官。这为玩家承担团队跳伞指挥官责任提供了一种确定性的方式。 * 在角色选择期间,当志愿功能激活时,玩家将看到“选择加入跳伞指挥官”的选项。 * 玩家可以在角色选择期间随时按下相应按钮进行志愿。 * 已选择加入跳伞指挥官的玩家将在角色选择界面的 UI 上被标记。 * 在某场比赛中志愿担任跳伞指挥官的玩家,将在未来的比赛中自动加入跳伞指挥官队列。 * 如果之前已选择加入,玩家可以使用相同的按钮按下操作来选择退出志愿。 * 如果有多名团队成员志愿,跳伞指挥官将从志愿群体中随机选出。 ### 完美伙伴(Purrfect Pals) MARKED 战斗通行证免费轨道包含一个有意义的武器挂件“完美伙伴”,主角是两只可爱的猫咪。 此挂件旨在纪念去年去世的前 Respawn 开发人员 Benjamin Sklar,灵感来源于对他最有意义的事物,包括他心爱的两只猫 Tia 和 Sophia。我们的朋友体现了强烈的社会正义感和公平感。他热爱天文学、旅行和摄影。他的特殊兴趣包括量子物理学和个人理财。我们非常怀念他,但得知他的遗产能在 Apex 英雄中延续,我们感到欣慰。欢迎来到 Apex 竞赛,Tia 和 Sophia。 ### 神话 CAR:神之印记(Mark of the Gods) 神所标记。猎人所获。 MARKED 赛季组合包*带来了受寻血猎犬启发的灵性,并有机会解锁“众神之父的愤怒”神话 CAR。通过异星碎片解锁 5 个自定义等级,从基础形态到羽毛和翅膀的进化,包含击杀特效、军械特效和最终重构。 *并非在所有地区均可使用。 ### 传奇 #### 寻血猎犬 开发笔记:尽管在第 28 赛季对寻血猎犬的技能组进行了调整,但他们在高分段依然几乎隐形,且在黄金及以上段位拥有最低的选取率。幸运的是,我们预告了额外的改动,现在是时候展示寻血猎犬焕新的技能组了。最大的变化是全新的终极技能“众神之父的斗篷”。这是一个多功能的隐身工具,将帮助你的小队伏击对手或逃离第三方劝架情况。结合被动和战术技能中更易于使用的追踪工具,现在更容易掌握战场情况,并在敌人露出破绽时发起进攻。希望寻血猎犬玩家现在能感觉自己可以从前线发起进攻,带领小队并创造机会,而不是仅仅扫描几个敌人并希望盟友能利用这些信息。 * **被动:**寻血猎犬现在可以在新鲜的敌人线索附近看到红色轨迹,以引导你找到他们。这类似于寻血猎犬在之前的终极技能“狂野猎人”中看到的红色足迹。为了减少视觉杂乱,移除了多种类型的线索。仅保留了移动线索和淘汰线索。轨迹和线索现在会在所有者死亡时隐藏(“玩家击杀”线索除外)。调整了一些黑乌鸦的行为以使其更可靠地生成,并在技能描述中包含了关于它们如何工作的信息。白乌鸦飞行距离可达 400 米(之前基准为 190 米,使用“乌鸦飞行”时为 380 米)。你现在可以通过注视白乌鸦一小段时间来远程激活它们。 * **战术技能:**战术技能现在进行 3 秒的全身体扫描(之前为 2 秒全身体扫描加 2 秒菱形扫描)。全身体扫描结束后,创建 4 次“快照”扫描,间隔 1.5 秒。如果扫描击中白乌鸦且至少击中一名敌人,冷却时间不再部分返还。如果扫描击中白乌鸦但未击中任何敌人,仍会返还全部冷却时间。 * **终极技能:**新终极技能“众神之父的斗篷”。投掷一个装置,使范围内的任何人隐身。隐身时,玩家还会获得 20% 的移动速度提升和威胁视野。隐身区域持续 8 秒。离开区域后隐身持续 12 秒。受到伤害、开火或使用大多数技能时隐身会解除。寻血猎犬的技能可以在不解除隐身的情况下使用。 * **升级:** * **2 级:**(新)隐藏视野:使用终极技能刷新战术技能,在隐身时使用战术技能会隐藏敌人的视觉效果。(新)鸟瞰:白乌鸦将分裂并飞向最近的两名敌人(属于不同小队)。移除了“血之滋味”,“乌鸦飞行”已加强并整合至基础技能组。 * **3 级:**(新)真猎杀:射击会暂时中断你的隐身,而不是解除它。 #### 罗芭 开发笔记:虽然本赛季的搜刮改动应该能提升罗芭作为团队战利品质量提升者的价值,但我们认为她需要一些加强来帮助提高她的生存能力和团队支持能力。她的战术技能部署速度更快,终极技能冷却时间缩短,以确保她能持续为队友提供物资。 * **战术技能:**减少装备时间(从 0.6 秒减至 0.4 秒)。弹射距离增加了约 15%,弹射飞行时间减少了约 30%。 * **终极技能:**冷却时间缩短至 120 秒(原为 150 秒)。 * **升级:**3 级升级“全新背包”现在授予紫色背包而非金色背包(因为金色背包将不再刷新)。 #### 兰伯特 开发笔记:尽管有显著加强,兰伯特在当前版本中仍难以竞争。如果她能在有利位置构筑防御,她会非常强大,但除此之外很难发挥作用。她的被动技能在轻机枪强度不佳时表现平平,所以我们增加了一个新层面。我们还提高了她使用“塞拉”时的机动性,以帮助她在面对高机动性对手时进行战斗。 * **被动:**除了其他好处外,她现在获得锁定跳跃配件进度的速度提高 50%。 * **战术技能:**低进化等级下的墙体生命值增加(原为 400/600/800,现为 600/700/800)。强化墙生命值增加 25。墙体部署时间减少 0.5 秒。 * **终极技能:**射击或旋转“塞拉”时的基础移动速度提高(原为 70,现为 104)。这与之前“火力全开”升级后的移动速度相匹配。“火力全开”仍然像以前一样提升相同数值的基础移动速度(从 104 提升至 139)。 * **升级:**2 级升级“战斗储备”不再授予红色武器访问权限(因为它们即将移除)。除了其他好处外,它现在授予收纳装填。 #### 瓦尔基里 开发笔记:瓦尔基里在过去几个赛季的选取率一直处于高位。在我们不断尝试平衡游戏环境的过程中,是时候降低瓦尔基里的强度了。主要有两个目标——降低她的“火炮”威力(这与没有喷气背包的其他角色相媲美),并使她的终极技能更容易被反制。 * **战术技能:**基础伤害从 25 降低至 15(每枚额外导弹仍造成 3 点伤害)。调整导弹接近目标时的攻击角度。这恢复了她第 27 赛季改动的一个要素,即导弹能够飞越高墙或建筑并直接向下俯冲攻击玩家。 * **终极技能:**终极技能基础高度降低 15%(恢复了 27.0 版本中移至基础技能的“加力燃烧室”升级)。 * **升级:** * **2 级升级“天眼”:**穿墙扫描距离缩短至 100 米(如果有视线则无变化,保持 250 米全范围)。 * **3 级升级“超音速”:**起飞时间改善幅度降低(现在将发射时间缩短 40% 而非 50%)。 #### 艾克赛尔(Axle) 开发笔记:随着后续的每一次削弱,艾克赛尔的选取率正朝着更健康的方向发展,但我们理解她的“启动无人机”在许多情况下仍然过于强势。在艾克赛尔发布时,玩家可以选择双战术或双终极技能充能。硝基门和启动无人机随处可见,这让每个人都有充足的机会学习如何使用(以及如何应对)她的技能组。她的战术技能可以帮助整个团队快速缩短距离。她的终极技能可以将受害者发射到空中。我们并没有忽视这些输出的强度,本赛季的一些改动仅仅是为了限制某些强力技能的可用性。其他改动则是为了扩大反制机会或改变她技能最强时的环境。本赛季的削弱属于后者;我们将观察与艾克赛尔相关的战斗受到的影响,如果她在太多情况下仍然是一个难以对付的威胁,我们将采取更强硬的手段。 * **战术技能:**最大滑行加速时间从 5 秒减少至 3 秒。 * **终极技能:**现在影响自身和盟友(类似于疯玛吉、班加罗尔和直布罗陀的终极技能)。艾克赛尔(自身)会受到伤害、眩晕和位移(与敌人相同)。盟友会受到眩晕和位移,但不会受到伤害。 * **升级:**用“长途跋涉”取代“自动机”,将战术技能最大滑行时间恢复至 5 秒。调整了顺序:2 级:滑行射手 vs 长途跋涉;3 级:跳跃门 vs 超级滑行者。 #### 希尔 开发笔记:我们看到了围绕希尔的挫败感——他的战术技能可能会让人感到压抑,且遭遇频率较高——我们正在继续解决这些问题。我们目前所做的改动旨在降低你遇到希尔战术技能的频率。在赛季拆分开始时,选取率最高的升级(2 次战术充能 / 终极技能中缩短战术冷却)分别达到了约 90% 和 80% 的选取率。结合使用时,玩家可以在极短的冷却时间内获得 2 次战术充能。通过将两者都移至 3 级,玩家只能拥有其中之一。这些改动有助于解决关于终极技能中战术技能滥用的投诉,同时保持这两个升级的预期强度。正如我们在最近的设计师笔记中所讨论的那样,希尔是一个很难平衡的传奇,因为突出的希尔版本往往是压抑的。我们还将减少转向减速的幅度,这样你不应该感到被眩晕锁定。 * **来自 7/2 热修复:** * **升级:**将“大本营”(终极技能区域内更快的战术充能)升级修正值降低至 2.5。这将使终极技能区域内的战术冷却时间从 5 秒变为 8 秒。将“大本营”升级移至 3 级。将“充能焦点”(战术技能命中时再生护盾)升级移至 2 级。 * **MARKED:** * **战术技能:**减少了施加的转向减速幅度。 ### 战利品与配件 * **空投补给轮换:**G7 侦察枪回归地面(详情见下文),30-30 连发枪进入空投补给(详情见下文)。 * **金色武器轮换:**金色武器轮换已移除。金色武器不再局限于较小的武器集合。 * **扩容:**动力增强扩容:移除了击倒时获得的战术充能。 ### 武器 * **G7 侦察枪 [地面战利品]:**双发扳机已移除。无法再装备狙击瞄准镜。伤害降低至 33(原为 37)。射速降低。弹匣容量:基础不变(10),白色弹匣从 15 减至 12,蓝色弹匣从 18 减至 14,紫色弹匣从 20 减至 16。 * **30-30 连发枪 [空投补给]:**伤害提高至 51(原为 43)。开镜充能时间缩短至 0.25 秒(原为 0.4)。装填速度提升。双弹壳扩容已移除。添加了碎颅者扩容:腰射时子弹分裂为爆炸模式,每发 7 个弹片,每个弹片 8 点伤害(总计 56 点伤害),可爆头,倍率为 1.25 倍。储备量:50。 * **赫姆洛克突击步枪:**开发笔记:我们希望赫姆洛克保持稳定的中距离突击步枪地位,但其反制传奇技能的能力在很大程度上促成了它在版本中的统治地位。削弱“破裂充能”使其保持可用性的同时,也为其他突击步枪留出了空间。破裂充能冷却时间增加至 30 秒(原为 25 秒)。对硬光和建筑造成的伤害降低 50%。伤害降低至 21(原为 22)。 * **交替者冲锋枪:**开发笔记:交替者、RE-45 和 R-99 的伤害和弹匣容量正在降低。这些枪支目前的表现明显优于其他近距离选择。这些调整确保它们保持快速伤害输出者的地位,同时需要更高的精度来确保击杀。伤害降低至 18(原为 19)。双发扳机伤害降低至每发 14(原为 15)。基础弹匣从 20 减至 18,白色弹匣从 24 减至 20,蓝色弹匣从 26 减至 22,紫色弹匣从 30 减至 26。 * **RE-45:**伤害降低至 16(原为 17)。紫色弹匣从 27 减至 24。 * **R-99:**伤害降低至 12(原为 13)。 ### 锁定扩容 * **金色武器:**所有没有现有扩容的金色武器均装备“加速器”扩容。 * **加速器:**使用该武器击倒敌人可获得 15% 的终极技能充能(包含 3 秒助攻窗口)。使用该武器造成的伤害可获得额外 30% 的进化点数。不再从武器造成的伤害中获得终极技能充能。 * **涡轮增压器:**专注轻机枪解锁所需的点数增加至 500(原为 425)。 ### 排位赛 * **排位赛阶梯更新:**排位赛阶梯已延长至 5 天,以提供更多竞争机会并提升你的排名。 * **排位赛阶梯(本拆分后期推出):** * 阶梯 1:8/11/2026 - 8/16/2026 * 阶梯 2:8/18/2026 - 8/23/2026 * 阶梯 3:8/25/2026 - 8/30/2026 * 阶梯 4:9/1/2026 - 9/6/2026 * 阶梯 5:9/8/2026 - 9/13/2026 ### 漏洞修复 * 修复了排位赛光环如果未装备则始终被标记为“新”的问题。 * 修复了随机收藏皮肤在大厅、传奇储物柜和游戏中显示不同皮肤的问题。 * 修复了变幻的传送门可能将玩家置于腐蚀处理厂控制点之一的箱子内的问题。 * 修复了 Skippy 的神话交替者皮肤上的文字在 Switch 2 用户端显示反转的问题。 ### 传奇漏洞修复 * 修复了腐蚀“清空空气”跳伞动画的问题。 * 修复了万蒂奇的终极技能有时无法正确对后续射击造成伤害倍率的问题。 * 修复了密客的无人机无法使用移动重生信标的问题。 ### 引擎 * 各种漏洞修复和性能改进。 ### 生活质量 * **地图:**解决了所有地图中众多的碰撞、光照、游戏性及意外的老六点位问题。 * **世界尽头:**修复了热门兴趣点中意外的老六点位。修复了多个变幻和罗芭的利用点位。 * **奥林匹斯:**修复了多个变幻的利用点位。 * **风暴点:**修复了意外的老六点位。 * **电力区域:**修复了意外的老六点位。

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Apex Legends Patch Notes - Season 30: MARKED For a fully translated version of the patch notes, visit: here. INTRO Welcome to the latest season of Apex Legends: MARKED. In addition to Bloodhound’s rework, buffs to Loba and Rampart, an energy weapon systems overhaul, and brand new Corrupted Attachments, we’re also bringing you a World’s Edge map rework, quality of life tweaks, and a slew of balancing changes. All of this is in pursuit of evolving Apex Legends into the best, most competitive Battle Royale out there. This season is going to push you and your squad to be the best you can possibly be, so get ready to group up, gear up, and dive into MARKED when it drops on August 4th, 2026! MATCHMAKING TESTS In Season 29, we ran two matchmaking tests — 1-Tier Premade Restrictions and Diamond+ Solo-Queue-Only — to experiment with variables to potentially use to address player frustrations in Ranked. Thank you to everyone who engaged with the tests and for the feedback you provided; it’s integral to helping us shape the future of the game mode. We are actively analyzing and evaluating the data from these tests, and are in the process of writing an upcoming blog to discuss the results and next steps. Keep an eye out for the followup comms in the coming weeks. SERVER STABILITY We've beefed up our servers in Season 30. While not everyone will notice the difference, many players should experience increased stability, less lag, and lower chances of slo-mo servers across all game modes and regions. We're always working to improve the competitive experience for our players and, while these changes often take place behind the scenes, we’re excited to provide a noteworthy improvement for you all! GAME UPDATES World’s Edge Dev Note: We feel World’s Edge is in a solid place competitively, and have seen the sentiments echoed throughout the community, so our focus in updating the map was reducing disparity between POIs and delivering on players’ frequently requested changes, such as the return of Sorting Factory and Construction Stacks. To complement Bloodhound’s rework, we leveraged the new POIs in this update to move Bloodhound’s story forward in a meaningful way. East Village replaces Climatizer East Village: Added additional rock and tree cover in open areas around the POI East Village: Modified the terrain at the base of the Dam for less punishing traversal East Village: Added additional ziplines to access the Dam rotating from East Village (previously Climatizer) Tree Settlement replaces The Tree War Camp replaces Survey Camp Sorting Factory restored, replaces Lava Siphon Sorting Factory: Added a central connection to the train tunnel to keep this rotation from Lava Siphon Sorting Factory: Modified platforms to keep Lava Siphon's bridge leading to Fragment East Sorting Factory: Added a new tunnel and vertical zipline connection to enter the POI from the southwest near Tree Settlement Sorting Factory: Added new platforms and ziplines around each train tunnel exit for smoother traversal Sorting Factory: Added new train cars on the tracks in the station building Updated Monument/Fragment Monument/Fragment: Restored the stacks/construction building at Fragment West to spread out combat at Fragment Updated Landslide Landslide: Merged Big Maude with Landslide to improve viability as a landing location Stacks/Lava City: Restored the original camp that existed before Big Maude and placed additional cover nearby Stacks/Lava City: Placed additional platforms and buildings around the outskirts of the POI to improve rotations and endgames Countdown: Improved quality of loot in the underground vault Harvester: Adjusted collision on the angled rooftops of the long modular buildings to prevent slipping Fixed a large amount of bugs, rat spots and navigational issues Map Rotations Dev Note: To maximize the spotlight on the World’s Edge glow up, and to give you an opportunity to better familiarize yourself with the changes, we are modifying the map rotations within the first week of the season, after which it will return to the map rotation listed below. Tuesday August 4th Ranked: World’s Edge for 24 hours, then back to normal 4.5 hour rotation Pubs: World’s Edge for 24 hours, then back to normal 90 minutes rotation Saturday August 8th - Sunday August 9th Ranked: World’s Edge for 48 hours, then back to normal 4.5 hour rotation Pubs: No change, normal 90 minutes rotation Pubs & Ranked World’s Edge Storm Point E-District Mixtape 8/4/26 - 9/15/26 TDM: Fragment East, Skull Town, Monument, Estates Control: Caustic, Labs, Barometer, Labs Gun Run: Monument, Estates, Fragment, Skull Town Wildcard 8/4/26 - 9/15/26 Kings Canyon Wildcard E-District Wildcard Divided Moon Wildcard Revamped Power Journey Dev note: Over the lifetime of Apex, Looting has changed substantially. A rising problem we wanted to address with these changes was the loot inflation and ease that players have around finding very high quality loot. In many cases, progressing through a match could feel like a quick spike at the beginning or mid point of the match and quite flat afterwards. We’ve overhauled several systems that were added over the past few years to shape a more engaging and straightforward loot chase for players. The spawn rates of high tier loot have been reduced across all maps, meaning that finding a rare Attachment will be a ‘rarer’ occurrence, and will signal a real shift in the power of your weapon. Arsenals provide a consistent way to get the guns you want, but can disrupt the game start by luring players into hot drop contests in the open spaces around Arsenals. Arsenals are now time locked, similar to EVO Harvesters. This ensures that they are available early game when you want them, but that your earliest fights off the drop are supplied only by what you can loot from the map. Unique loot sources such as Wildlife, Vaults, MRVNs, Ticks, and Rollers are still present but provide reduced quality of loot. TL;DR: Spawn rate of high tier loot has been reduced across all maps, which should shape a clearer and more cohesive looting experience. World Purple attachment spawn rate reduced across all game systems Overall attachment spawn quantity remains the same Arsenals Arsenals are disabled at match start Arsenals activate at the same time as Evo Harvesters. Minimap and In-World icons are hidden until activation. Reduced the amount of Arsenals per POI Upgrade Panel Upgrades one attachment slot by one tier Provides an Optic if the weapon is missing one Purple is now the max upgrade tier Upgrade panels reactivate after Bin Reset. Bin Reset Removed Mythic Bins Removed Gold Bins No longer upgrades loot to a higher tier on reset Flyer & Prowler Deathboxes Removed possibility of gold tier loot Gold Tiered Loot Gold Attachments removed from the loot pool 4-10x Threat Sight unaffected by this change. Gold Attachments removed from Gold Weapons Gold Backpacks removed from the loot pool Hot-Zone has been removed Support and Assault Legend Perk Bins Removed Extended Supply Bins Removed Weapon Supply Bins Loot Rollers Removed possibility of gold tier loot Spawn fewer attachments Updated cycling rollers to cycle through white tiered loot as an option Loot Ticks Spawn fewer attachments and weapons Spawn more consumables Map POIs World’s Edge - Loot Vaults Blue attachments added Adjusted to spawn more attachments and Amps, fewer backpacks World’s Edge - Mirage A Trois Removed possibility of gold loot rollers Reduced chance of purple loot roller spawn from starting the party World’s Edge - Trials Reduced overall tier of loot received from completing the trials Olympus - Fight Night Reduced number of loot roller spawns to 5 (was 7) Removed possibility of gold loot rollers Reduced chance of purple loot roller spawn Olympus - Icarus Bridge Blue attachments added Adjusted to spawn more attachments and Amps, fewer backpacks Olympus - Phase Driver Removed possibility of gold loot rollers Reduced chance of purple loot roller spawn from activating the Phase Driver MRVNs Reduced MRVN spawns to 12 (was 24) Removed MRVN Arm drops MRVNs are now single use Wildlife (Prowlers & Spiders) Removed attachment smart loot from all Wildlife drops Will now only drop healing and ammo when killed **For more information about the design approach and intention behind weapons systems and Legends changes, please read our recent Designer’s Notes. UI Stat Overhaul Dev note: We are updating how Weapon Stats are shown in game to improve transparency and readability of gameplay in Apex. You can now explore with greater detail than ever the unique stats and performance characteristics of each weapon. By exposing these stats and allowing players to examine how different attachments impact weapon performance, players can make more informed choices in-game quickly. Presenting this greater information with visual refinements is part of our effort to improve Onboarding and clarity of gameplay for all players. While in Lobby: New Playground tab available via Legend Locker > Weapons Allows for you to preview information about the weapon, what attachments can go on the weapon, and how those attachments affect that weapon’s stats. Changes here do not affect any in-game weapon behaviors. While looking at a weapon or attachment in the world or inventory: Weapon Loot Cards: The loot card now shows a detailed breakdown of a weapon’s damage, ideal range, rate of fire, firing modes and weapon specific gameplay information. When looking at a weapon to swap, the loot card now shows a quick comparison between the weapon you are holding and the weapon you would pick up. Can be disabled by changing Interact Prompt Style from Default to Compact. Attachment Loot Cards: For attachments that can be equipped onto your weapon, the loot card now shows the stat change that will occur when equipped. Can be disabled by changing Interact Prompt Style from Default to Compact. Corrupted Attachments Dev note: Corrupted Attachments provide players with a meaningful choice when they are equipping their guns. Providing a unique blend of big buffs and negative stat trade offs will reshape a weapons performance and specialize its power. Limited to one Corrupted Attachment per weapon, players must make tactical decisions about their preferred loadouts. Need an absolute bullet hose for those close range fights? Put the Overflowing Mag on the R-99 for easier one-clips at the cost of longer reloads. Or do you want more maneuverability and speed? Put the Agile Standard Stock on the R-99 instead for increased movement speed at the cost of reduced mag size. New High Tier Attachment Rarity Each Corrupted Attachment comes with a unique bonus and negative effect Only 1 Corrupted Attachment can be equipped on a gun at a time 5 New Attachments Overflowing Magazine Improves magazine size beyond that of a Purple Magazine Reduces weapon reload speed Can be attached to any weapon that accepts a Magazine Headseeker Barrel Increases weapon Headshot Damage Reduces Hipfire Accuracy Improves recoil at the same level as the Purple Barrel Tactical Laser Improves Reload Speed Reduces ADS Recoil Control Improves Hipfire Accuracy at the same level as the Purple Laser Sight Agile Standard Stock Eliminates weapon move speed penalty Increases weapon ADS move speed Reduces Magazine Size Improves Reload Speed and Weapon Handling at the same level as the Purple Standard Stock Rapid Sniper Stock Increases weapon Rate of Fire Reduces Magazine Size Improves Reload Speed and Weapon Handling at the same level as the Purple Sniper Stock Corrupted Attachments can be found in: The core loot pool with a low spawn chance Round 2 and 3 care packages High tier loot locations (Worlds Edge Vaults, Icarus Ship Bridge, Etc.) Energy Ammo Rework Dev note: We're taking a big swing with energy weapons this season and really shaking up their ammo systems. We've removed energy ammo entirely as a lootable item. The goal of this change was to provide another way to think about your weapon loadout choice, and why you are picking one weapon over another. To lean into their unique energy identity these weapons will now come with their own regenerating ammo pool. Removing the need to hunt for extra ammo or spend valuable inventory space opens up new loadout opportunities, but keep an eye on that stockpile - once it's run dry players will have to wait for it to regenerate. With replenishing ammo, we expect energy weapons to be most powerful in shorter fights, but start to lose ground in longer sustained engagements. Energy Ammo boxes removed from the game Energy Weapons come with a stockpile of ammunition Similar to the Bocek or Care Package Weapons Energy Weapon Stockpile Size is comprised of multiple magazines worth of ammo Each weapon comes with Havoc: 3 Magazines worth of stockpile Nemesis: 3 Magazines worth of stockpile Devotion: 3 Magazines worth of stockpile L-Star: 4 Magazines worth of stockpile RE-45: 2 Magazines worth of stockpile Volt: 2 Magazines worth of stockpile Triple Take: 2 Magazines worth of stockpile If the weapons magazine size increases, the stockpile total updates to match ex: A Volt with no extended magazine has a maximum Stockpile size of 40 ex: A Volt with a Purple Magazine has a maximum Stockpile size of 54 Energy Weapons regenerate a magazines worth of ammo over 18 seconds Regeneration time does not increase if your magazine size increases ex: A Volt with no extended magazine attachment equipped regenerates 20 shots over 18 seconds ex: A Volt with a Purple Magazine equipped regenerates 27 shots over 18 seconds Regeneration pauses while shooting or reloading the weapon A new HUD element has been added for energy weapons. This displays how many magazines worth of ammo you have left. Weapon HUD now displays Energy Ammo count as a percentage A setting has been added to swap between percentage or bullet count Tunings for Wildcard Energy Weapons get 1 additional mag worth of stockpile ammo Energy Weapons regenerate a magazine's worth of ammo over 12 seconds Volunteer Jumpmaster Dev note: Core to Apex is the Drop Ship experience, it is not only the game’s start, but it also influences a team's odds for success. A successful jump can be the difference between a top placement in a match and a quick trip back to the lobby. Timing and positioning your team for a good Drop is a skill check, and it is a responsibility that some players prefer to have in their direct control. Volunteering for Jumpaster empowers the more experienced and adventurous players who want to shape the start of their team’s game. In game modes with a Jumpmaster, during Character Select, players can now volunteer to be Jumpmaster. This adds a deterministic way for players to take on the responsibility of being the Jumpmaster for their team. During Character Select When Volunteering is active, players will see an option to ‘Opt In To Jumpmaster’. Players can press the corresponding button to Volunteer at any time during Character Selection. Players who have Opted In to Jumpmaster will be marked on the UI in Character Select. Players who volunteer for Jumpmaster on a match will be Opted In to Jumpmaster for future matches. Players can use the same button press to Opt OUT of volunteering if they have previously Opted IN. If more than one team member has Volunteered, Jumpmaster will be selected randomly from the group of Volunteers. Purrfect Pals The Marked Battle Pass Free Track features a meaningful weapon charm, Purrfect Pals, starring two adorable cats. This charm was created to honour a former Respawn developer, Benjamin Sklar, who passed away last year, and was inspired by the things that were most meaningful to him, including his two beloved cats, Tia and Sophia. Our friend embodied a strong sense of social justice and fairness. He loved astronomy, travel and photography. His special interests included quantum physics and personal finances. We miss him dearly, but we are comforted knowing his legacy can live on in Apex Legends. Welcome to the Apex Games, Tia and Sophia. Mythic CAR: Mark of the Gods Marked by the gods. Earned by the hunter. The Marked Seasonal Pack* brings Bloodhound-inspired divinity with a chance to unlock the “Allfather’s Fury” Mythic CAR. 5 customization tiers unlock through Exotic Shards, from base form through feather and wing evolutions, with Knock FX, Ordnance FX, and final rethemes. *Not available in all regions. LEGENDS BLOODHOUND Dev Note: Despite changes to Bloodhound’s kit in Season 28, they remain nearly invisible at middle-to-high tiers and have the lowest pick rate once you get to Gold tier and above. Luckily, we teased additional changes, and it’s finally time to show off Bloodhound’s refreshed kit. The biggest change is a brand new Ultimate, Allfather’s Cloak. This is a multifaceted cloaking tool that will help your squad ambush opponents or escape third-party situations. Combined with easier-to-use tracking tools from your Passive and Tactical, it’s much easier to gain an understanding of the battleground and then push in when enemies show weakness. The hope is that Bloodhound players feel like they can now play from the front foot, leading their squad and creating openings instead of just scanning some enemies and hoping your allies can take advantage. Passive Bloodhound can now see a red trail near fresh enemy clues to guide you to them This is similar to the red footsteps Bloodhound would see in their previous ultimate, Beast of the Hunt. To reduce visual clutter, many types of clues have been removed. Traversal clues and Eliminations are the only ones that remain. Trails and clues now get hidden when the owner dies, except the Player Killed clue Adjusted some of the black raven behavior to help them spawn more reliably, and included information about how they work to the ability description White ravens can fly up to 400m (was previously 190m baseline, 380m with Raven's Flight) You can now activate white ravens remotely by looking at them for a short time Tactical Tactical now full-body scans for 3 seconds (was a 2 second full-body scan with 2 more seconds of a diamond scan) After the full-body scan finishes, create 4 "snapshot" scans with 1.5s in between them If a scan hits a white raven and at least one enemy, cooldown no longer partially refunds If a scan hits a white raven and no enemies, it still refunds the full cooldown Ultimate New Ultimate: Allfather’s Cloak Throw down a device that cloaks anyone who gets within range While cloaked, players also gain 20% increased movement speed and threat vision Cloaking area lasts 8 seconds Cloak lasts 12 seconds after leaving the area Cloak breaks when taking damage, firing your weapon, or when using most abilities Bloodhound’s abilities can be used without breaking cloak Upgrades Level 2 (NEW) Hidden Sight: Using the Ult refreshes your Tactical, and using your Tactical while cloaked hides the visuals effect from enemies (NEW) Bird’s Eye: White ravens will split and fly to the two nearest enemies (on different squads) Removed Taste of Blood, Raven's Flight buffed and integrated to base kit Level 3 (NEW) True Predator: Shooting temporarily interrupts your cloak instead of breaking it LOBA Dev Note: While this season’s looting changes should improve Loba’s value as she improves her team’s loot quality, we felt like she could use some buffs to help improve her ability to stay alive and support the team. Her tactical deploys much faster, and her ultimate cooldown is being reduced to make sure she can continually deliver the goods to her squadmates. Tactical Reduced time taken to equip (was 0.6s, now 0.4s) Projectile range has been increased by roughly 15% and projectile travel time has been reduced by roughly 30% Ultimate Cooldown reduced to 120s (was 150s) Upgrades Level 3 Upgrade Brand New Bag now grants purple bags instead of gold bags (since gold bags will no longer spawn) RAMPART Dev Note: Despite significant buffs, Rampart still has trouble competing in the current meta. She can be extremely strong if she gets bunkered up in a good position, but it is otherwise difficult to make work. Her Passive can be underwhelming depending on the strength of LMGs, so we’re adding a new layer. We’re also improving her mobility with Sheila to help her in fights against more mobile opposition. Passive In addition to the other benefits, she now gains locked hop-up progress 50% faster Tactical Wall health increased at lower EVO levels (was 400/600/800, now 600/700/800) Amped wall health increased by 25 Wall deployment time reduced by 0.5s Ultimate Increased base move speed while firing or spinning Sheila (was 70, now 104) This matches the previous movement speed with the Ramped Up Upgrade. Ramped Up still upgrades base move speed by the same amount as before (takes you from 104 to 139) Upgrades Level 2 Upgrade Combat Reserve no longer grants red weapon access (since those are going away). It now grants stowed reloads in addition to its other benefits. VALKYRIE Dev Note: Valk has remained in the upper tier in terms of pick rates for several seasons now. As we continually try to level the playing field, it feels like time to reduce Valk’s power level. There are two main goals - reduce her “artillery” power, which rivals other characters who don’t have jetpacks, as well as make her Ultimate a bit easier to counter. Tactical Base damage reduced from 25 to 15 (each additional rocket still does 3 damage) Adjust the missile’s attack angle as they approach their target This reverts an element of her Season 27 changes, where the missiles were able to fly over tall walls or buildings and dive straight down on top of players Ultimate 15% Ult base height reduction (reverts the Afterburners Upgrade that was moved baseline in 27.0) Upgrades Level 2 Upgrade Eye In the Sky: Reduced through-walls scan distance to 100m (no change if you have line of sight - keeps the full 250m range) Level 3 Upgrade Supersonic: Reduction in the blast-off time improvement (now reduces launch time by 40% instead of 50%) AXLE Dev Note: Axle’s pick rate has been trending in a healthier direction with each subsequent nerf, however, we understand her Kickstart drone is still too oppressive in too many contexts. On Axle’s release, players had the option to access double Tac or double Ult charges. Nitro Gates and Kickstart Drones have been everywhere, and it’s given everyone plenty of opportunities to learn how to use (and how to react) to her kit. Her Tac can help her entire team quickly close a gap. Her Ult can launch victims into the air. The strength of those outputs is not lost on us, and some of the changes over the season have simply been to limit the availability of some strong abilities. Other changes have been attempts to expand counterplay opportunities or change the context of when her abilities are strongest. The nerfs in this season are in the vein of the latter; we’ll see how Axle-related fights are affected and, if she’s still a menace to deal with in too many situations, we’ll take an even more heavy handed approach. Tactical Reduced max slide boost time from 5 seconds to 3 seconds Ultimate Now affects self & allies (similar to Mad Maggie, Bangalore, and Gibraltar ultimates) Axle (self) gets damaged, stunned, and displaced (same as enemies) Allies get stunned and displaced, but won’t take damage Upgrades Replace Automata with Long Haul, which brings the Tac max slide time back up to 5 seconds Shuffled order Lvl 2: Sliding Shooter vs Long Haul Lvl 3: Jump Gate vs Super Slider SEER Dev note: We have seen the frustrations surrounding Seer – his Tactical can feel oppressive, and is being encountered at an increased rate – and are continuing to address them. The changes we’ve made so far have been meant to reduce the frequency with which you'll encounter Seer's Tactical. At split start, the most picked Upgrades (2 Tac charges / reduced Tac cooldown in Ult) saw ~90% and ~80% pick rates, respectively. When combined, players have access to 2 Tac charges on a very short cooldown. By moving both to level 3, players can only have one. These changes have helped address complaints of Tactical spamming in Ult, while keeping the intended power of those two Upgrades in place. As we discussed in our most recent Designer's Notes, Seer is a tricky Legend to balance, as a prominent Seer meta is an oppressive one. We will also reduce the amount of turn slow so you shouldn’t feel like you’re stun locked. From 7/2 Hotfix: Upgrades Reduced the Home Base (Faster Tact Charge in Ult zone) Upgrade modifier to 2.5. This will make the Tactical cooldown 8 seconds instead of 5 while in the Ult zone. Moved Home Base Upgrade to level 3 Moved Energizing Focus (Regen shield on tact hit) Upgrade to level 2 Marked: Tactical Reduced the amount of turn slow that was being applied LOOT & ATTACHMENTS Care Package Rotation G7 Scout returns to the floor (details below) 30-30 Repeater enters the Care Package (details below) Gold Weapon Rotation Gold Weapon Rotation Removed Gold Weapons are no longer limited to a smaller set of weapons AMPS Power Booster Amp Removed Tactical Charge granted on knock WEAPONS G7 Scout [Floor Loot] Double Tap removed Can no longer equip Sniper Optics Reduced damage to 33 (was 37) Reduced Rate of Fire Magazine Size Base Unchanged (10) White magazine reduced from 15 to 12 Blue magazine reduced from 18 to 14 Purple magazine reduced from 20 to 16 30-30 Repeater [Care Package] Increased damage to 51 (was 43) Reduced ADS Charge Time to 0.25 seconds (was 0.4) Improved Reload Speed Dual Shell Hop-Up Removed Shattercaps Hop-Up added Rounds split into a blast pattern when hip firing 7 Pellets per blast 8 Damage per pellet (56 Damage total) Can Headshot with a 1.25x multiplier Stockpile Size: 50 Dev Note: We want the Hemlok to remain a stable mid-range assault rifle, but its ability to counter Legend utility has heavily contributed to its dominance in the meta. Pulling back on the power of the Breach Charge keeps it viable while making space for other ARs. Hemlok Breach AR Increased Breach Charge Cooldown to 30s (was 25s) Reduced damage done to Hardlight and structures by 50% Reduced damage to 21 (was 22) Dev Note: The Alternator, RE-45, and R-99 are receiving reductions in damage and magazine size. These guns are currently significantly outperforming other short range options. These adjustments ensure they remain fast damage dealers while requiring more precision to secure knocks. Alternator SMG Reduced damage to 18 (was 19) Reduced damage in Double Tap to 14 per bullet (was 15) Magazine Size Base magazine reduced from 20 to 18 White magazine reduced from 24 to 20 Blue magazine reduced from 26 to 22 Purple magazine reduced from 30 to 26 RE-45 Reduced damage to 16 (was 17) Purple magazine reduced from 27 to 24 R-99 Reduced damage to 12 (was 13) LOCKED HOP-UPS Gold Weapons Accelerator Hop-Up equipped on all gold weapons without an existing Hop-Up Accelerator Gain 15% ultimate charge on knock with the weapon Includes a 3 second assist window Gain an additional 30% EVO from damage done with the weapon No longer gives ultimate charge from damage done with the weapon Turbocharger Increased points to unlock on the Devotion to 500 (was 425) RANKED Ranked Ladder Update Ranked ladders have been extended to 5 days, to allow for more opportunities to compete and increase your standing Ranked Ladders (coming later this split) Ranked Ladder 1 8/11/2026 - 8/16/2026 Ranked Ladder 2 8/18/2026 - 8/23/2026 Ranked Ladder 3 8/25/2026 - 8/30/2026 Ranked Ladder 4 9/1/2026 - 9/6/2026 Ranked Ladder 5 9/8/2026 - 9/13/2026 BUG FIXES Fixed an issue with Ranked Auras always being marked as new if it wasn't equipped Fixed an issue with random favorite skins showing different skins in lobby, Legend Locker, and game Fixed an issue where Alter portal could put the player inside a box on one of the control points on Caustic Treatment Fixed an issue where the text on Skippy’s Mythic Alternator skin was reversed for Switch 2 users LEGEND BUG FIXES Fixed issues with Caustic's "Clear the Air" skydive animation Fixed Vantage's Ultimate sometimes not properly multiplying damage on successive shots Fixed an issue where Crypto’s drone could not use mobile respawn beacons ENGINE Various bug fixes and performance improvements QUALITY OF LIFE Maps Addressed numerous collision, lighting, gameplay and unintended rat spot issues across all maps. World’s Edge Fixed unintended rat spots across popular POIs Fixed multiple Alter and Loba exploit locations Olympus Fixed multiple Alter exploit locations Storm Point Fixed unintended rat spots E-District Fixed unintended rat spots

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