
《Apex 英雄》“震撼波动”第二赛季拆分补丁将于 6 月 23 日上线。本次更新重点调整了多位传奇的平衡性,包括弹道、探路者、希尔、艾克赛尔、疯玛吉、瓦尔基里及导线管。武器方面,Hemlok 突击步枪遭到削弱,新增霰弹枪配件“处决者”,并对部分武器的配件槽进行了调整。此外,排位赛移除了“冠军小队”界面,并引入了“外卡”每周地图轮换机制。官方还针对反作弊系统进行了升级,并修复了多项游戏漏洞与性能问题,旨在提升竞技公平性与游戏体验。
查看官方原文Apex 英雄™:震撼波动(Overclocked)第二赛季拆分补丁说明 如需查看“震撼波动”设计师笔记博客的完整本地化版本,请访问此处。 欢迎回到“震撼波动”第二赛季拆分!为了开启赛季下半程,我们带来了传奇平衡性调整、全新的霰弹枪配件,以及一系列我们认为你会喜欢的修复和改进。所有这些改动将于 6 月 23 日上线,现在正是召集小队投入“震撼波动”的最佳时机! 反作弊更新 我们对 Apex 英雄中竞技公平性的重视程度无需多言;希望大家已经看到了我们阶段性及赛季性的封号总结更新。我们也在幕后努力工作,以根除那些非传统的作弊手段。本赛季,我们针对一种反向加速作弊实施了检测,防止作弊者在空中长时间冻结自己。此外,我们识别并解决了多个可用于导致服务器崩溃的漏洞。打击作弊是一场持续的猫鼠游戏,因此,我们无法总是讨论我们正在进行的所有工作,以免向不法分子泄露我们的策略。请放心,我们致力于让 Apex 英雄尽可能保持纯净,我们正在进行一些令人兴奋的工作,并期待很快能与大家分享。请继续举报疑似作弊者,你们的举报有助于完善我们的反作弊工作! 补丁说明 传奇 弹道(Ballistic) 设计师笔记:弹道在过去表现强劲,但在经历了一系列削弱后,他的选取率已跌至谷底。我们希望恢复他的一些实力,但我们也理解他在巅峰时期对抗起来非常令人沮丧。此次战术技能增强的目标是恢复之前的一些数值,但我们希望为受害者增加更多的反制手段。终极技能的移动速度加成也非常强大,这使得弹道的小队非常难以应对。因此,我们现在只提供冲刺速度加成,这应该仍能让小队进行快速推进,但不会在战斗中提供移动速度优势。 被动技能 弹道现在在所有游戏模式中重生时都会携带他的挂带武器。 战术技能 过热效果现在仅作用于一把武器。 如果玩家在被“吹哨者”击中时持有武器,过热减益效果仅作用于该武器。 如果玩家在被“吹哨者”击中时未持有武器,效果将作用于第一个武器槽中的武器。 过热效果在不射击或不切换到其他武器时不再衰减。 切换到其他武器并射击时,过热效果不再增加。 过热伤害从 15 提高至 50。 过热减益持续时间从 12 秒增加至 15 秒。 战术技能充能次数从 1 次增加至 2 次。 缩短了发射到追踪激活之间的时间。 如果你击中了一个已经处于过热状态的敌人,过热减益效果不再重复叠加,且你无法对同一名玩家的多把武器施加该效果。 终极技能 当弹道的终极技能激活时,弹道及其范围内的队友将获得冲刺速度加成。(此前仅弹道获得移动速度加成) 冲刺速度加成仅在冲刺时生效,不会加快其他类型的移动。 升级 2 级 额外子弹:获得额外的战术技能充能。 陷阱模式:放置在场景中时,弹道的战术技能持续 15 秒,若敌人进入范围将造成 35 点伤害。 3 级 静谧时刻:弹道的战术技能不再施加过热效果。取而代之的是,命中时会施加沉默和减速效果。冷却时间更长。 杀戮时刻:现已移至 3 级,仍可为弹道的终极技能提供 15 秒的持续时间延长。 探路者(Pathfinder) 设计师笔记:你最喜欢的友好机器人被其他突击型传奇比下去了。我们想要调整他技能的可用性,以帮助他跟上节奏,并改进他的升级,使其更符合其他从职业中获得特长的传奇。 被动技能 探路者现在在乘坐水平滑索时会收起双腿。 这应该会使他在乘坐终极技能或其他场景滑索时更难被击中。 战术技能 战术技能充能次数从 1 次增加至 2 次。 移除了递进式冷却时间,现在固定为 20 秒。 终极技能 增加了滑索弹丸的发射速度。 冷却时间从 3 分钟减少至 2 分钟。 升级 2 级 实地考察:现在获得所有侦察型特长,而不仅仅是测量信标扫描。 环形大师:现在获得所有控制型特长,而不仅仅是圆环控制台访问权限。 3 级 起落架:提供更多的空中控制能力,并能更快地从重着陆中恢复。此升级取代了“2 次战术技能充能”升级。 希尔(Seer) 设计师笔记:希尔在上次增强后选取率有所回升,但随后又回落至底部。不过,他在高段位排位赛中确实有出场,所以我们知道他是有潜力的。在本次更新中,我们专注于生活质量方面的增强。我们对他的被动技能和战术技能进行了优化,使其响应更灵敏。 被动技能 增加了心跳传感器的激活速度。 缩短了心跳之间的间隔时间。 减少了未持武器时瞄准(ADS)的激活时间。 使瞄准时的延迟在持武器和未持武器之间保持一致。 这意味着无论你使用什么武器,心跳传感器都会在同一时间出现。 战术技能 减少了发射到命中之间的延迟。 改进了命中时的减速效果,现在应该能更有效地阻挡移动速度较快的传奇。 终极技能 部署时,现在会对区域进行 2 秒的快速扫描,并高亮显示区域内的任何敌人。 部署后进入该区域的敌人也会被扫描 2 秒。 隐身敌人如果在终极技能区域内,现在会显示足迹。 艾克赛尔(Axle) 设计师笔记:艾克赛尔无疑加快了比赛节奏。通过这些削弱,我们希望针对那些最令人沮丧的方面,同时保持她作为一名具有团队辅助能力的激进横向速度型选手的定位。考虑到她的“超级滑行者”升级的受欢迎程度,她的战术技能使用频率实在太高了,抵消了在过度延伸时本应考虑的大部分风险。我们也看到了为“启动”受害者增加一些主动权的机会,特别是在无法躲避或摧毁无人机的情况下。 来自 5/29 热修复: 战术技能 场景中最大存在数量从 3 个减少至 2 个。 生命值从 150 减少至 100。 29.1 版本: 被动/战术技能 被击倒的玩家作为艾克赛尔或在“硝基门”效果下时,无法再滑过滑索。他们仍然可以通过“硝基门”进行加速,但一旦效果结束,他们将相应地减速。 升级 “超级滑行者”升级不再提供第二次战术技能充能。取而代之的是,它现在使“硝基门”的冷却时间减少 5 秒,并增加 1 个场景中最大存在数量。 终极技能 “启动”现在会根据受害者在受到冲击瞬间的速度,将其沿抛物线轨迹位移,而不是直接向上。 略微减少了敌人高亮显示的持续时间,以更好地匹配眩晕持续时间。 疯玛吉(Mad Maggie) 设计师笔记:玛吉一直表现优异,随着直布罗陀的崛起,她的出场率更高了。她能做的事情很多,而且她的战术技能完全掌控了战场。她的终极技能造成了与之前版本的弹道类似的问题,即增加的移动速度加成使得玩家非常难以锁定。在这种情况下,我们引入了一系列削弱,以将她的选取率降低到一个更健康的水平。 战术技能 冷却时间从 22 秒增加至 28 秒。 终极技能 在“破坏球”留下的加速带上奔跑获得的移动速度加成已被替换为冲刺速度加成。 不再加快所有移动,仅在冲刺时生效。 瓦尔基里(Valkyrie) 设计师笔记:瓦尔基里正成为选取率最高的传奇之一,并且在过去几个赛季中表现非常出色。我们正在进行微调,以帮助缓解玩家的挫败感并控制她不断攀升的选取率。我们理解这并没有解决她技能组中其他强大的方面,但我们将继续监控她的比赛数据,并在必要时做出进一步调整。 被动技能 移除了最近的改进,即允许她从跳伞中更快着陆。 导线管(Conduit) 设计师笔记:自 29 赛季初调整以来,导线管的选取率飙升至顶峰,并在几周后仍保持在该位置。我们非常高兴地看到玩家确实感受到了导线管在辅助能力和战术潜力方面的提升。然而,我们认识到她一直是推动极其激进元数据的传奇的关键推动者。此外,她的统治地位排挤了所有其他辅助型传奇,使她成为显而易见的选择。最后,她出现在前 10 名最受欢迎的小队阵容中的 8 个里。所有这些指标都指向了一个不健康的平衡状态,因此,我们希望采取措施来放慢节奏。 来自 5/29 热修复: 战术技能 再生速率从 15/秒减少至 10/秒 再生持续时间从 6 秒增加至 8 秒 盟友总再生量从 90 减少至 80 导线管总再生量从 60 减少至 56 升级 3 级 即时屏障:再生持续时间从 4 秒增加至 6 秒 29.1 版本: 战术技能 冷却时间从 27 秒增加至 30 秒 升级 3 级 持久屏障:不再提供圆环伤害下的再生效果。 战利品与配件 武器 设计师笔记:Hemlok 突击步枪自发布以来,即使经过几轮调整,在元数据中一直保持着相当的统治地位。它的弹匣伤害一直非常慷慨,因此以下改动旨在削弱其在高阶对局中的统治力。 Hemlok 突击步枪 白色弹匣容量从 21 减少至 20 蓝色弹匣容量从 24 减少至 22 紫色和金色弹匣容量从 27 减少至 25 EVA-8 操控速度小幅提升。 莫桑比克 操控速度小幅提升。 锁定配件 设计师笔记:我们正在引入一个新的配件并调整另一个,有关原因的全部信息,请查看我们最新一期的设计师笔记。 处决者 [新] 适用武器:和平捍卫者和獒犬霰弹枪 使用该武器击倒敌人可在 10 秒内获得 50 点护盾再生 解锁需 375 点 双发弹壳 移除武器:獒犬霰弹枪 干扰器弹药 移除武器:和平捍卫者 涂鸦模组 移除武器:长弓 DMR、小帮手和莫桑比克 新增武器:平行步枪和电能冲锋枪 设计师笔记:复仇女神已经很久没有收到我们的更新了,所以是时候了……涡轮增压复仇女神来了。该武器在两次连发后将完全预热,使其能更快地达到最大射速。 涡轮增压器 新增武器:复仇女神 [解锁需 600 点] 地图 本拆分的地图轮换如下: 普通模式 风暴点 世界尽头 诸王峡谷 排位赛 风暴点 世界尽头 电力区域 混合模式 26/6/23 - 26/8/4 团队死斗:骷髅镇、雷霆堡、碎片大厦、宙斯空间站 控制:腐蚀、生产中心、雷霆堡、气压计 子弹时间:纪念碑、沃特森塔、骷髅镇、雷霆堡 外卡(WILDCARD) 设计师笔记:继“权力之旅”活动中地图轮换获得积极反响后,我们决定为“外卡”添加每周地图轮换! 外卡 破碎月亮外卡 (26/6/23 - 26/6/30) 奥林匹斯外卡 (26/6/30 - 26/7/7) 诸王峡谷外卡 (26/7/7 - 26/7/14) 排位赛 排位赛阶梯(本拆分后期推出) 排位赛阶梯 7 2026/7/2 - 2026/7/5 排位赛阶梯 8 2026/7/9 - 2026/7/12 排位赛阶梯 9 2026/7/16 - 2026/7/19 排位赛阶梯 10 2026/7/23 - 2026/7/26 排位赛阶梯 11 2026/7/30 - 2026/8/2 移除“冠军小队”界面 我们已从排位赛匹配开始流程中移除了“冠军小队”界面。 你仍将在“你的小队”界面看到你的队伍,然后立即加载进入运输机。 设计师笔记: 由于“冠军小队”界面提供的信息是由其他玩家设定的,因此容易产生误导,并经常导致玩家在加载进入比赛时感到沮丧。因此,我们正在从匹配流程中移除此步骤,并积极致力于更好地呈现赛季玩家水平,作为评估即将面对的对手的一种改进方式,特别是当他们处于或接近大厅顶端时。一如既往,我们希望听到你们的反馈,了解这是否有助于或阻碍了你们在排位赛中评估对手的方式。 漏洞修复 修复了机器人从不拾取武器的问题。机器人现在会在着陆几秒后拾取武器。 修复了幻象复活时隐身状态下光剑部分可见的问题。 死亡之箱重生漏洞修复: 玩家在低几何体下重生时不会被卡住。 修复了死亡之箱配件漏洞。 玩家从死亡之箱重生时,配件武器会正确恢复。 信标重生漏洞修复: 双持武器会正确恢复。 武器漏洞修复 修复了博切克弓、暴走轻机枪和哨兵狙击枪在无限弹药激活时有时无法充能的问题。 修复了金色霰弹枪栓在启用“双发扳机”时无法正确应用射速提升的问题。 C.A.R. 冲锋枪金色弹匣现在会在收起时按预期重新装填。 传奇漏洞修复 艾克赛尔的“跳跃门”升级现在遵循移动技能按键绑定。 为在场景中标记艾克赛尔的技能添加了正确的语音。 大多数物体不再能附着在艾克赛尔的“启动”无人机上。 修复了弹道战术技能在敌人治疗时击中他们却不生效的问题。 修复了疯玛吉的“破坏球”在撞击隐身敌人时没有击退或伤害的问题。 修复了部分 PlayStation 和 Nintendo 玩家在加载本地存档数据时启动崩溃的漏洞。 生活质量 更新了博切克弓的第一人称箭矢效果。 地图 风暴点 越界计时器现在会在地图上 10 多个地点正确触发。 处理了多个碰撞位置以改善移动和游戏流程。 调整了多个区域的照明以提高可读性。 世界尽头 修复了允许变幻(Alter)利用其技能进入非预期区域的漏洞。 诸王峡谷 越界计时器现在会在热门兴趣点(POI)内外的多个地点正确触发。 电力区域 越界计时器现在会在热门兴趣点内的多个地点正确触发。 处理了变幻可以利用其技能到达非预期位置的情况。 改进了关键区域的照明以提高游戏可读性。 音频 死亡之箱重生进行中的声音增加了音量和敌人的可听半径。 根据社区反馈调整了暴雷的神话跳伞轨迹音量。 引擎 玩家不再能躲在树丛中,这在之前使用亡灵的爬墙技能可以很容易做到。 改进了触发器周围的预测逻辑,例如动力小子的发射台或地平线的重力电梯,减少了交互时的预测错误卡顿。 图形 实施了一项修复,以解决世界中旗帜循环时的帧率卡顿问题。 对破碎月亮的阴影和高光进行了调整。 降低了所有地图上的泛光强度。对于仍遇到问题的玩家,我们建议恢复为默认亮度设置(50%)。 ---------------------------------------------------------------------------- 立即在 PlayStation 4、PlayStation 5、Xbox One、Xbox Series X|S、Nintendo Switch、Nintendo Switch 2 以及 PC(通过 EA app、Epic 和 Steam)上免费*游玩 Apex 英雄。 在 Twitter、Instagram 和 TikTok 上关注 Apex 英雄™,订阅我们的 YouTube 频道,并查看我们的论坛。 立即注册我们的时事通讯,通过电子邮件接收最新的 Apex 英雄新闻、更新、幕后内容、独家优惠等(包括其他 EA 新闻、产品、活动和促销)。 本公告可能会随着我们倾听社区反馈并继续开发和演进我们的实时服务与内容而发生变化。我们将始终努力让我们的社区尽可能了解最新情况。有关更多信息,请参阅 EA 的在线服务更新:https://www.ea.com/service-updates。 *可能需要适用的平台账户和平台订阅(另售)。需要持续的互联网连接和 EA 账户。适用年龄限制。包含游戏内购买。

Apex Legends™: Overclocked Split Two Patch Notes For a fully localized version of the Overclocked Designer's Notes Blog, visit here. Welcome back to Overclocked Split 2! To start the latter half of the season, we’re bringing Legend balancing changes, new shotgun hop-ups, and various fixes and improvements that we think you’re going to like a lot. With all these changes landing on June 23rd, it’s the perfect time to grab your squad and dive into Overclocked! ANTI-CHEAT UPDATE We cannot overstate the value we put on competitive integrity in Apex Legends; hopefully you’ve seen our incremental and seasonal recap account ban updates. We have also been working hard behind the scenes to eradicate less conventional hacks. This season, we implemented detection for a reverse speed hack, preventing cheaters from freezing themselves mid-air for long stretches of time. Additionally, we identified and resolved numerous exploits that could be used to take down servers. Combatting cheaters is a constant cat and mouse game, as such, we are not always able to discuss all the things we’re working on, lest we tip our hand to bad actors. Rest assured, we are committed to making Apex Legends the cleanest it can possibly be, and we are working on things that we’re excited to be able to share with you soon. Please continue to report suspected cheaters, your reports help inform our anti-cheat work! PATCH NOTES LEGENDS BALLISTIC Dev Note: Ballistic has been strong in the past but after a bunch of nerfs he’s fallen close to the bottom in pick rate. We wanted to bring some of his power back but we understand he was pretty frustrating to fight against in his prime. This goal with his Tactical buff is to bring back some of the previous numbers but we wanted to add more counterplay options for the victims. The speed boost on the Ultimate was also very powerful but it could make Ballistic’s team very difficult to fight. Instead, we’re only giving a sprint boost which should still allow for fast pushes as a team but not a speed advantage during the fight. Passive Ballistic now respawns with his Sling weapon in all game modes. Tactical Overheat now only applies to one weapon. If a player has a weapon out when hit by Whistler the overheat debuff applies only to that weapon. If the player is unarmed when hit by Whistler it applies to the weapon in the first weapon slot. Overheat no longer degrades when not firing or swapping to another weapon. Overheat does not increment when swapping to another weapon and shooting. Overheat damage increased from 15 to 50. Overheat debuff duration increased from 12 to 15. Tactical charges increased from 1 to 2. Decreased time between firing and when homing activates. The overheat debuff no longer re-applies if you hit someone who is already overheating and you cannot apply it to multiple guns on the same player. Ultimate Ballistic and teammates within range get a sprint boost when his Ultimate is activated. (Previously only Ballistic got a speed boost) Sprint boost will only apply a speed boost while sprinting and will not speed up other types of movement. Upgrades Level 2 Extra Bullet: Gain an additional Tactical charge. Trap Mode: When placed in the world, Ballistic’s Tactical lasts 15 seconds and deals 35 damage if an enemy walks into it. Level 3 Quiet Time: Ballistic’s Tactical no longer applies overheat. Instead it adds silence and slow on hit. It also has a longer cooldown. Killing Time: Now moved to level 3, still provides a 15 second extension to Ballistic’s Ultimate. PATHFINDER Dev Note: Your favourite friendly robot has been a bit outclassed by other skirmishers. We wanted to touch the uptime on his abilities to help him keep pace and improve his Upgrades to be more in line with other Legends that get perks from other classes. Passive Pathfinder now tucks in his legs while riding horizontal ziplines. This should make him a little harder to hit when riding on his Ultimate and other ziplines in the world. Tactical Tactical charges increased from 1 to 2. Removed the progressive cooldown and it is now a flat 20 seconds. Ultimate Increased launch speed of the zipline projectile. Reduced cooldown from 3 minutes to 2 minutes. Upgrades Level 2 Field Research: Now grants all Recon perks instead of just the survey beacon scan. Ringmaster: Now grants all Controller perks instead of just the ring console access. Level 3 Landing Gear: Grants more air control and faster recovery from hard landings. This replaces the 2 Tactical charges Upgrade. SEER Dev Note: Seer saw a bit of an uptick after his last set of buffs but has settled back down toward the bottom. He is, however, seeing some play in higher Ranked lobbies so we know he has potential. For this update we focused on quality of life buffs. We’ve done a pass on making his Passive and Tactical more responsive. Passive Increased the activation speed of the heartbeat sensor. Decreased the interval time between heartbeats. Decreased activation time for unarmed ADSing Made the delay when aiming more consistent between weapon and unarmed. This means the heartbeat sensor will appear at the same time regardless of the weapon you’re using. Tactical Reduced the delay between the launch and hit. Improved the slow on hit, should now halt faster moving Legends more effectively. Ultimate Upon deployment, there is now a quick 2 second scan of the area which will highlight any enemy in the area. Enemies that enter the area after it’s deployed will also be scanned for 2 seconds. Cloaked enemies will now show footsteps if they are within the Ultimate zone. AXLE Dev Note: Axle has undeniably pushed the pace of play. With these nerfs, we want to target areas that cause the most frustration while staying true to her identity as an aggressive lateral speedster with team utility. Considering the popularity of her “Super Slider” upgrade, her Tactical has simply been available too frequently, nullifying much of the risk that should be considered when overextending. We also saw an opportunity to add some agency to Kickstart victims, when evading or destroying the drone simply isn’t an option. From 5/29 Hotfix: Tactical Reduced max in-world count from 3 to 2. Reduced hp from 150 to 100. 29.1: Passive/Tactical Knocked players can no longer slide across zip codes as Axle or while under the effect of a Nitro Gate. They can still boost through a Nitro Gate, but once the effect times out, they will slow down accordingly. Upgrades "Super Slider" Upgrade no longer grants a second Tactical charge. Instead, it now grants Nitro Gate a 5 second cooldown reduction and +1 max in-world count. Ultimate Kickstart now displaces victims on a parabolic arc based on their velocity at the moment of impact, instead of straight up. Reduced enemy highlight duration slightly to better match stun duration. MAD MAGGIE Dev note: Maggie has been a top performer for a while and, with the rise of Gibby, she’s seeing even more play. She is doing a lot and her Tactical is completely controlling the battlefield. Her Ultimate creates an issue similar to previous-era-Ballistic, where the added speed boost is making players very difficult to lock down. In this case, we’re introducing a series of nerfs to bring her pick rate down to a more healthy space. Tactical Increased Cooldown from 22 seconds to 28 seconds. Ultimate The speed boost granted from running on the pucks dropped by the wrecking ball has been replaced by a sprint boost. Will no longer speed up all movement, just when sprinting. VALKYRIE Dev note: Valkyrie is becoming one of the top picked Legends and has been performing really well over the last few seasons. We are making a minor adjustment to help assuage frustrations and manage her climbing pickrate. We understand this doesn’t address other aspects of her kit that are strong, but we are continuing to monitor her match data and will make additional changes if necessary. Passive Removed the recent improvement, which allowed her to land faster from skydiving. CONDUIT Dev note: Since her changes at the beginning of Season 29, Conduit spiked to the top of the pick rates and remained at that spot several weeks later. We’re so excited to see that players have really felt the improvements to Conduit’s supportive agency and playmaking potential. However, we recognize that she has been a key enabler of Legends that push the meta in an extremely aggressive way. Additionally, her dominance crowds out all other Support Legends, making her an obvious pick. Finally, she was present in 8 of the top 10 most popular team compositions. All of these indicators point to an unhealthy balance state and, as a result, we want to take steps to slow things down a bit. From 5/29 Hotfix: Tactical Decreased Regen Rate from 15/s to 10/s Increased Regen Duration from 6s to 8s Decreased Ally Total Regen from 90 to 80 Decreased Conduit Total Regen from 60 to 56 Upgrades Level 3 Instant Barrier: Increased Regen Duration from 4s to 6s 29.1: Tactical Increased Cooldown from 27 seconds to 30 seconds Upgrades Level 3 Enduring Barrier: No longer grants regen through ring damage LOOT & ATTACHMENTS WEAPONS Dev Note: The Hemlok Breach AR has stayed pretty dominant in the meta since its release, even through a few rounds of adjustments. Its damage per magazine has always been pretty generous, so the following change aims to tone down the dominance at higher tiers. Hemlok Breach AR White magazine reduced from 21 to 20 Blue magazine reduced from 24 to 22 Purple and gold magazines reduced from 27 to 25 EVA-8 Small increase to handling speed. Mozambique Small increase to handling speed. LOCKED HOP-UPS Dev Note: We’re introducing a new hop-up and juggling around another, for all the information about why check out our latest edition of Designer’s Notes. Executioner [NEW] Available on: Peacekeeper and Mastiff Knocking an enemy with the weapon grants 50 shield regeneration over 10 seconds 375 points to unlock Dual Shell Removed from: Mastiff Disruptor Rounds Removed from: Peacekeeper Graffiti Mod Removed from: Longbow DMR, Wingman and Mozambique Added to: Flatline and Volt Dev Note: It’s been a while since Nemesis has seen some updates from us, so it’s time… Turbo Nemi has arrived. The weapon will become fully heated after two bursts, allowing it to fire at its maximum fire rate much quicker. Turbocharger Added to: Nemesis [600 points to unlock] MAPS This split’s map rotations are as follows: Pubs Storm Point World’s Edge Kings Canyon Ranked Storm Point World’s Edge E-District Mixtape 6/23/26 - 8/4/26 TDM: Skull Town, Thunderdome, Fragment, Zeus Station Control: Caustic, Production Yard, Thunderdome, Barometer Gun Run: Monument, Wattson Pylon, Skull Town, Thunderdome WILDCARD Dev note: Following the positive reception to map rotations in the Power Trip event, we have decided to add weekly map rotations to Wildcard! Wildcard Broken Moon Wildcard (6/23/26 - 6/30/26) Olympus Wildcard (6/30/26 - 7/7/26) Kings Canyon Wildcard (7/7/26 - 7/14/26) RANKED Ranked Ladders (coming later this split) Ranked Ladder 7 7/2/2026 - 7/5/2026 Ranked Ladder 8 7/9/2026 - 7/12/2026 Ranked Ladder 9 7/16/2026 - 7/19/2026 Ranked Ladder 10 7/23/2026 - 7/26/2026 Ranked Ladder 11 7/30/2026 - 8/2/2026 Removing “Champion Squad” Screen We have removed the “Champion Squad” screen from the Ranked match start flow. You will still see your team on the Your Squad screen then immediately load into the dropship. Dev Note: Because the information provided on the Champion Squad screen is set by other players, it is prone to be misleading and often results in increased player frustrations when loading into a match. Thus, we are removing this step from the match flow and are actively working towards a better representation of seasonal player skill to serve as an improved way to evaluate the opponents you are about to face, especially if they are at or near the top of the lobby. As always, we want to hear your feedback about whether this helps or hinders how you evaluate your opponents in Ranked. BUG FIXES Fixed issue where bots would never loot weapons. Bots will now loot weapons a few seconds after landing. Fixed the Beam Saber being partially visible while cloaked from Mirage revive Deathbox Respawn bug fixes: Players won't get stuck if respawned under low geometry. Deathbox attachment exploit fixed. Hop-up weapons are properly restored when a player is respawned from Deathbox. Beacon Respawn bug fixes: Akimbo weapons are restored properly. WEAPON BUG FIXES Fixed issue where the Bocek, Rampage and Sentinel could sometimes not be energized while Infinite Ammo was active. Fixed issue where gold shotgun bolts did not properly apply fire rate increase when Double Tap Trigger was enabled. C.A.R. Gold magazine now reloads while stowed, as intended LEGEND BUG FIXES Axle’s “Jump Gate” Upgrade now respects the Movement Ability keybind. Added proper voicelines for pinging Axle’s abilities in-world. Most objects can no longer be attached to Axle’s Kickstart drone. Fixed Ballistic Tactical not affecting an enemy if they were hit while healing. Fixed an issue with Mad Maggie’s Wrecking Ball bouncing off cloaked enemies without knockback or damage. Fixed a bug causing a crash on startup for some PlayStation and Nintendo players, when loading local save data. QUALITY OF LIFE Updated the Bocek’s first person arrow effects. MAPS Stormpoint Out of bounds timer now appropriately triggers on 10+ spots across the map. Addressed several collision locations to improve movement and gameplay flow. Adjusted lighting across multiple zones to improve readability. World’s Edge Fixed exploits that allowed Alter to access unintended areas using her abilities. Kings Canyon Out of bounds timer now appropriately triggers in multiple spots in and around popular POIs. E-District Out of bounds timer now appropriately triggers in several spots across popular POIs. Addressed cases where Alter could use her abilities to reach unintended locations. Improved lighting in key areas to improve gameplay readability. AUDIO Deathbox Respawn In-Progress sound increased in volume and audible radius for enemies. Adjusted the volume of Fuse’s Mythic skydive trail in response to community feedback. ENGINE Players can no longer hide inside tree bushes, which could be fairly easily done using Revenant wall-climbing skill. Better prediction logic around triggers, such as Octane’s jump pads or Horizon’s gravity lifts, reducing misprediction hitches when interacting. Graphics Implemented a fix to address framerate hitching when banners cycle in the world. Made adjustments to shadows and highlights on Broken Moon. Decreased bloom intensity on all maps. For people still experiencing issues, we recommend reverting to the default brightness settings (50%). ---------------------------------------------------------------------------- Play Apex Legends for free* now on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2, and PC via the EA app, Epic, and Steam. Follow Apex Legends™ on Twitter, Instagram, and TikTok, subscribe to our YouTube channel, and check out our forums. Sign up for our newsletter today to receive the latest Apex Legends news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at https://www.ea.com/service-updates. *Applicable platform account and platform subscription (sold separately) may be required. A persistent internet connection and EA account required. Age restrictions apply. Includes in-game purchases.
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