![《Apex 英雄》设计师笔记 - MARKED[[待确认]],第 2 赛段](/api/apex-news-image?url=https%3A%2F%2Fpbs.twimg.com%2Fmedia%2FHR3k3a2bEAEq9oO.jpg&referer=https%3A%2F%2Fx.com%2Fapexlivecomms%2Fstatus%2F2098097239285715083)
《Apex 英雄》公布 30.1 版本设计师笔记。本次更新重做了导线管的绝招“能量路障”及升级特长,并优化战术技能护盾显示;暴雷将削弱后的爆炸抗性与“集束跳跃”整合进基础技能组,优化了绝招手感并重构升级;催化姬迎来布防体验优化,放置陷阱可自动加固门扉,暗墙对队友更为友好。此外,官方复盘了能量弹药等改动成效,并计划加强三重击、博谢克复合弓与充能步枪。
查看官方原文《Apex 英雄》设计师笔记 - MARKED[[待确认]],第 2 分赛段 如需查看即将到来的分赛段的设计师笔记完整本地化版本,请访问此链接。 核心提要 下方我们将分享即将在 30.1 版本中到来的环境(Meta)变更见解。我们将讨论这些实装调整背后的设计考量。 导线管重做 暴雷加强 催化姬加强 Corrupted Attachments[[待确认]]与能量弹药重做回顾 查看 Revamped Power Journey[[待确认]]的效果 引言 欢迎回到新一期的设计师笔记!感谢目前为止加入《Apex 英雄:MARKED[[待确认]]》的所有玩家。在了解这些改动于社区中的反响时,各位的反馈非常宝贵。一如既往,这篇博客旨在带大家走到幕后,加深各位对平衡团队在传奇与武器环境调整中所做决策的理解。 这次我们将讨论导线管的重做,以及对暴雷和催化姬的后续加强。由于武器团队在赛季初推出了重大调整——Corrupted Attachments[[待确认]]、能量武器重做以及 Revamped Power Journey[[待确认]]——我们将进行一次事后复盘,探讨我们在对局数据中看到的情况,以及这些全新与重修的功能是否达成了我们的目标。 本更新上线后,请继续探讨你们对这些改动的感受;你们的反馈与对局数据相结合,是我们管理《Apex 英雄》游戏环境不可或缺的一部分! 传奇加强 导线管 在第 29 赛季对导线管进行改动后,看到她的选取率和交战胜率上升,我们感到非常欣喜!但我们不太满意的是,她的成功使得小队阵容的丰富度变得单一,并把其他支援型传奇挤出了环境。因此,我们着手降低了她战术技能护盾再生的部分强度与可用性,以平衡其提高的灵活性。 我们承认,在加强传奇后立即进行削弱这种左右权衡的操作,在平衡层面可能会让人觉得有些反直觉,但这些调整对于维持传奇之间的平衡是必要的。在本次情况中,这也促成了社区就“是什么让导线管独特且具有游玩乐趣”展开了富有成效的讨论。我们希望让导线管更具技术表现力、在同职业中具有竞争力,最重要的是——充满乐趣! 正如第 29 赛季设计师笔记中提到的,我们知道在第一批改动之后工作并未完成,因此我们回来进一步打磨导线管的绝招,同时还加入了一些小惊喜! 战术技能 导线管以及受到“辐能转移”影响的队友,现在其护盾条上会显示一个预览视觉效果,以表明在再生期结束时将生成多少临时护盾。通过让再生效果在视觉上更具可预测性,我们的目标是让玩家学会信任即将到来的护盾,并在选择何时继续交火时更加自信。 绝招 期待已久的“能量路障”重做终于来了!我们深入研究了该技能的各个方面,并进行了大量的体验优化(QoL)改动,使其在各种不同情况下都更加稳定、迅捷且实用。 首先,该技能部署的各方面都变得更加顺畅,这意味着发射速度更快,让你能更快切回武器开火。此外,我们添加了全新的 HUD 元素和瞄准视觉效果,以更好地帮助玩家了解干扰器在部署时是否会损毁。 至于干扰器本身,它们现在的生成位置更高,且彼此间距略微收紧,从而形成一个覆盖更多垂直空间的紧密阵型。最后,现在只需在瞄准时进行切换,即可将干扰器以向前直线的方式部署,而非标准的横向阵型。 特长升级 为了配合我们的一系列绝招更新,导线管的 2 级特长升级“Battpack[[待确认]]”与“Bigger Jam[[待确认]]”已完全重做,更加注重使用“能量路障”的全新独特方式。 首个全新的 2 级升级是“Concurrency[[待确认]]”,它允许导线管在首次释放绝招后的 10 秒内无冷却时间再次释放一次绝招。然而,每个路障的干扰器数量减少 2 个,且生成阵型更紧密,因此每个路障单独覆盖的空间变小,但组合使用时有潜力覆盖更大范围。我们的意图是让玩家利用新的向前部署切换功能构建自己的干扰器阵型——无论是 X 形、V 形、L 形……还是任何你能想象到的形状! 与其相对的升级是“Jammed Up[[待确认]]”,它赋予导线管的干扰器更大的半径,并在命中时施加干扰减益,遮蔽敌人 HUD 上的信息。这种干扰与密客的无人机电子脉冲等效果不同,导线管减益的核心在于信息封锁,而非以机动性为核心的控制(如移动或转向减速)。 暴雷 在第 28 赛季(2026 年 2 月),暴雷获得了部分重做,推出了全新的绝招和数个新升级。虽然暴雷在热度方面通常处于中游,但在这些改动之后,我们看到他的热度有了相当可观的上升。尽管他的各项数据整体看起来相当不错,但我们希望通过投入更多时间打磨其技能组并解决社区的一些关切,来回应大家对他的新技能组的反馈。 被动技能 剧透一下后面的笔记内容,我们移除了提供爆炸伤害抗性的“Wreckless[[待确认]]”,并将其削弱后整合进了基础技能中。我们承认,任何类型的伤害抗性都是非常强大的常驻效果,但爆炸抗性非常契合其角色主题,且配合暴雷技能组中的工具极为实用。 基于这一点,我们观察到暴雷的对手在面对拥有“Wreckless[[待确认]]”的暴雷时,并未或者说无法采取不同的战斗方式,因为仅凭肉眼很难一眼看出他们拥有伤害抗性。现在,这种猜测游戏结束了,这也意味着有更多空间留给帅气的新升级! 战术技能 暴雷在第 28 赛季调整中最夸张的部分,可以说当属他全新的 2 级升级“集束跳跃”。本赛季,我们将其整合进了他的基础技能组中,因为它实在太帅了。另外作为奖励,现在在外卡模式中也可以体验它了! 然而,在这样做的同时,我们也削弱了它的整体强度,以强调使用“集束炸弹”进行位移而非造成伤害之间的权衡取舍。因此,暴雷在跳跃时将不再获得战术技能冷却时间的缩减,且跳跃力度相比旧版升级也略有降低。 我们将密切关注暴雷的机动性,因为从本质上讲,他的设计初衷在于炸飞对手,而非在地图上飞檐走壁。 绝招 在第 28 赛季对“广域轰炸”进行重做之后,我们认识到我们没有达到部分玩家所期望的强度。我们正在采取措施改善该技能的手感和实用性,包括缩短举起时间、调整发射弹道以专注于近距离的有效性、减少中心爆炸的伤害衰减,并缩短微型炸弹爆炸所需的时间。 总而言之,该技能现在的手感应该比以往任何时候都更加顺畅且令人满意,带来一套焕然一新的连环爆炸,足以让暴雷热泪盈眶。 特长升级 如前所述,“集束跳跃”和“Wreckless[[待确认]]”已被移除,而“Reignition[[待确认]]”已从 3 级移至 2 级,为一对极具爆炸性的全新 3 级升级腾出空间。 “Big Bang[[待确认]]”增加了“集束炸弹”爆炸覆盖的区域,而“Sticky Bomb[[待确认]]”使“集束炸弹”能够粘在命中的敌人身上,并提供战术技能冷却缩减。 总体而言,暴雷特长升级的转变提供了两种截然不同的进攻风格供暴雷搭配选择:范围覆盖对比战术技能可用频率。此外,我们还对“Reignition[[待确认]]”和“Pyro Techniques[[待确认]]”进行了微调,以更好地适配这一套全新升级。 催化姬 尽管催化姬在第 28 赛季近期的加强中展现出了一定上升势头,但她的选取率并没有如我们预期的那样保持住这一趋势。正因如此,我们希望从一个稍有不同的角度重新审视催化姬的问题:打磨并优化阵地防守体验。 我们的方案包括解决社区长期以来呼吁的体验优化(QoL)功能、缓解在快节奏战斗中在不同阵地间转移的紧迫感,并通过重做的升级选项带来更多游玩风格表达。 被动技能 长期以来,催化姬一直免疫磁流体效果,甚至包括敌方的磁流体。尽管这一免疫特性存在已久,但我们决定将其移除,因为我们观察到与其他传奇与其敌方同角色的互动相比,这造成了不一致的情况。 我们认为这一改动在竞技比赛中尤为重要,因为在赛场上可能有多达三分之一的玩家不受她大部分技能组的影响。反过来,无论面对何种小队阵容,这都为催化姬创造了一个更加公平的竞争环境。 战术技能 很多时候,当催化姬精心打造好固若金汤的阵地时,安全区缩减、激进的敌人或其他突发情况往往迫使她不得不弃守自己精心布置的成果。我们希望通过实装一项呼声已久的体验优化(QoL)功能来减轻重建负担:放置陷阱现在会自动强化并重建门扉。 伴随战术技能冷却时间的减少,催化姬现在应该能够更从容地在战火转移至全图各处时重新调整她的防线部署。 绝招 事实证明,“黑暗蔽幕”是一项强大且适应性极高的工具,适用于各种攻防场景,但我们希望略微微调其释放时间,使其部署和升起暗墙更加顺畅。此外,穿过暗墙的队友不再受到负面影响,这使催化姬的小队能够围绕暗墙更激进地作战,而不必担心被遮蔽视线。 特长升级 催化姬的升级迎来了大洗牌:“Sole Piercer[[待确认]]”被移除,同时“Resilient Veil[[待确认]]”和“Ferro-Door[[待确认]]”从 3 级下移至 2 级。前者在现有增加暗墙持续时间的基础上新增了绝招冷却缩减,而后者现在还会增加可强化的门的最大数量。 至于 3 级,“Hidden Spikes[[待确认]]”被上移,与全新的升级“Ferro-Frenzy[[待确认]]”平级竞争。该升级使场上允许存在的最大陷阱数量增加一个,同时提高陷阱造成持续伤害的跳点频率。作为换取这些强大增益的代价,陷阱的体积大幅缩小,因此聪慧且具预判性的放置将获得回报。 武器与战利品回顾 我们希望对赛季初实装的武器与战利品改动做一些回顾,并阐述我们的一些收获和后续步骤。我们将简要讨论加入的 Corrupted Attachments[[待确认]]、能量弹药重做以及 Revamped Power Journey[[待确认]]。作为回顾,引入 Corrupted Attachments[[待确认]]和重做能量弹药旨在为大家构筑配装提供全新而独特的策略维度,而 Revamped Power Journey[[待确认]]则针对多年来不断积攒的战利品通胀问题。 CORRUPTED ATTACHMENTS[[待确认]]与能量弹药重做 增加 Corrupted Attachments[[待确认]]和能量弹药重做都面向一个相似的目标:在一整局对战中构筑配装时,创造出全新且有趣的策略制定方式。伴随这两项重大变更,以及赛季初对 R-99、转换者冲锋枪、RE-45 和赫姆洛克突击步枪的针对性削弱,我们看到了武器环境在这一年多以来最大规模的洗牌之一。上述四把枪械的选用率和胜率均有所下降,使得同类别中的其他武器得以挺身而出填补空白。能量武器也是本赛季变动最大的类别之一,其中许多武器在整个武器环境中的地位均有所提升。 总体而言,一切都在按照我们的计划进行。鉴于这是一次如此巨大的转变,且在过去几周内数据仍有相当大的浮动,我们在本补丁中对武器微调采取了相对保守的策略。三重击、博谢克复合弓和充能步枪将分别获得加强,使它们在各自武器类别中更具竞争力。 REVAMPED POWER JOURNEY[[待确认]] 在处理 Revamped Power Journey[[待确认]]时,我们对战利品投放系统做出了大幅且显著的调整。正如之前在上一期设计师笔记中所讨论的,我们做出这一改动的主要原因之一是为了解决《Apex 英雄》长期以来与日俱增的战利品通胀问题。 在设计和推行这项彻底改革时,我们预料到会出现一些混乱,但总的来说,我们对成果感到满意。武器强度的成长曲线延伸到了对局的更后阶段,使得游戏进程中的强度曲线更加健康。我们注意到了社区反馈的一些具体痛点,并在内部数据中看到了相应体现。在下次更新中,预计将推出针对治疗物品生成率以及游戏后期(补给箱刷新后)战利品获取难易度的改动。 战利品平衡是一项长期的持续工作,绝非一蹴而就。我们将继续监控数据和反馈,并在未来必要时对战利品进行相应调整。 结语 我们希望这篇博客有助于加深各位对开发团队平衡改动背后的流程与原理的理解。如需查看 MARKED[[待确认]]第 2 分赛段中所有改动的完整日志,请务必关注 2026 年 9 月 14 日发布的完整补丁说明! 立即在 PlayStation®4、PlayStation®5、Xbox One、Xbox Series X|S、Nintendo Switch™ 2 以及 PC 平台(通过 EA app、Epic Games 商店及 Steam®)免费*畅玩《Apex 英雄》。 在 Twitter、Instagram 和 TikTok 上关注《Apex 英雄》,订阅我们的 YouTube 频道,并查看我们的官方论坛。 立即注册我们的简报,以便通过电子邮件接收《Apex 英雄》的最新新闻、更新、幕后内容、专属优惠等(包括其他 EA 新闻、产品、活动和促销信息)。 随着我们倾听社区反馈并不懈开发与演进我们的实时服务和内容,此公告可能会发生变动。我们将一如既往地尽力让社区了解最新动态。更多信息请参阅 EA 的在线服务更新:https://www.ea.com/zh-cn/service-updates。 *可能需要适用平台的主机账户及平台订阅(单独出售)。需要持续稳定的互联网连接和 EA 账户。有年龄限制。包含游戏内购买。








Apex Legends Designer’s Notes - MARKED, Split Two For a fully localized version of Designer's Notes for the upcoming split, please visit this link. TL;DR Below, we will share insights into meta changes coming in 30.1. We’ll discuss the thought processes behind the implementations. Conduit Refresh Fuse Buff Catalyst Buff A Retrospective of Corrupted Attachments & Energy Ammo Rework Checking in on the effects of the Revamped Power Journey INTRODUCTION Welcome back to another edition of Designer’s Notes! Thank you to everyone who’s jumped in to play in Apex Legends: Marked so far. Your feedback has been invaluable in understanding how these changes have landed amongst our community. The intention with this blog, as always, is to bring you all behind the scenes and deepen your understanding of why our balance team is making the changes they are when it comes to Legend and weapon meta. This time around we’ll be discussing Conduit’s refresh, and follow-up buffs to Fuse and Catalyst. As the weapons team shipped major changes at the beginning of the season – Corrupted Attachments, Energy Weapon Rework, and Revamped Power Journey – we’ll be doing a post mortem of sorts, discussing what we see in the match data and how these new and overhauled features performed against our goals. Once this update is released, please continue to discuss how the changes feel to you; your feedback, paired with match data, are integral parts of our process of managing the meta in Apex Legends! LEGEND BUFFS CONDUIT After Conduit’s changes in Season 29, we were thrilled to see her pick rate and encounter win rate go up! What we weren’t so thrilled about was how her success homogenized the variety amongst squad compositions and pushed other Supports out of the meta. As such, we proceeded to tone back some of the strength and availability of her Tactical’s regeneration to account for its increased flexibility. We acknowledge that the juggling act of nerfing legends right after buffing them can feel a bit counterintuitive to balance, but these adjustments are necessary to maintain the balance of our Legends and, in this case, ended up generating productive community discussion about what makes Conduit unique and fun to play. We want to make Conduit even more skill-expressive, competitive in her class, and, most importantly, fun! As mentioned in the Season 29 Designer Notes, we knew our job wasn’t done after that first set of changes, so we’re back to polish up Conduit’s Ultimate, with a couple added surprises mixed in, too! Tactical Conduit and allies affected by Radiant Transfer will now see a preview visual on their shield bar to indicate how much Temp Shield will be generated by the end of the regen period. By making the regen more visually predictable, our goal is for players to learn to trust the incoming shield and feel more confident choosing when to keep the fight going. Ultimate The long-awaited Energy Barricade refresh is here! We took a deep dive into all aspects of this ability and hammered away on a ton of quality of life changes to make it feel more consistent, snappy, and useful in a wide variety of situations. Firstly, various aspects of the ability’s deployment have been smoothed out, meaning it fires faster and gets you back to guns sooner. Also, we’ve added a new HUD element and targeting visuals that help to better inform players if jammers would break on deployment. As for the jammers themselves, they now spawn higher and slightly closer together, which creates a tighter formation that covers more vertical space. Finally, jammers can now be deployed in a forward line rather than the standard horizontal formation, by simply toggling while aiming. Upgrades To go alongside our slew of Ultimate updates, Conduit’s Level 2 upgrades, Battpack and Bigger Jam, have been totally reworked to put more emphasis on new and unique ways to use Energy Barricade. The first new Level 2 Upgrade is Concurrency, which allows Conduit to refire her Ultimate once within 10 seconds of its initial fire with no cooldown. However, each barricade has 2 fewer jammers and spawns in a tighter formation, so each barricade individually covers less space, but has the potential to cover more when used together. Our intent is for players to build their own jammer formation using the new forward deployment toggle - whether that be an X, a V, an L… or really any shape you can dream of! Its opposing upgrade is Jammed Up, which empowers Conduit’s jammers with a larger radius and a jamming debuff on hit that obscures information on enemy’s HUDs. This jamming will feel different to effects like Crypto’s EMP in that the focus of Conduit’s debuff is on information denial rather than on mobility-centric crowd control like movement or turn slows. FUSE In Season 28 (February 2026), Fuse got a partial rework, featuring a brand new Ultimate and several new Upgrades. While Fuse typically sits in the middle of the pack in terms of popularity, we saw him rise up a decent amount after those changes. Despite his numbers looking overall pretty solid, we wanted to acknowledge your feedback on his new kit by spending more time polishing it up and addressing a number of community concerns. Passive Spoilers for later in the notes, but we’re removing Wreckless, which provides explosive damage resistance, and incorporating it into base, with a bit of a nerf. We acknowledge that any kind of Damage Resistance is a powerful persistent effect to have, but explosive resistance is very thematic and extremely useful alongside the tools Fuse has in his kit. Along those lines, we observed that Fuse’s opponents did not, or rather, could not approach a fight with a Wreckless Fuse differently, as there was no easy way to tell from a glance that they’d be resisting damage. Now, the guessing game is over, which means there’s more room for cool new Upgrades, too! Tactical The most bombastic aspect of Fuse’s Season 28 adjustments was arguably his new Level 2 Upgrade, Knuckle Jumper. This season, we are incorporating it into his base kit because it’s absolutely rad as hell. And, as a bonus, it can now be enjoyed in Wildcard too! However, in doing this, we are also nerfing its overall strength to emphasize the tradeoff of using Knuckle Cluster for movement rather than damage. As such, Fuse will no longer receive reduced Tactical cooldown when jumping, and the jump power has been reduced slightly compared to the old upgrade version. We’ll be keeping a close, watchful eye on Fuse’s mobility, since, at his core, he is a Legend whose intended strength is blowing up the opposition, not zipping around the map. Ultimate After the rework to The Motherlode in Season 28, we recognize that we didn’t hit the mark with the power some players expected. We’re taking steps to improve the feel and utility of this ability, including decreasing the raise time, adjusting the firing arc to focus on efficacy at closer ranges, decreasing the damage falloff on the central explosion, and decreasing the time it takes for the mini-bombs to explode. Altogether, this ability should now feel more responsive and satisfying than ever before, resulting in a new-and-improved cascade of explosions that would bring a tear to Fuse’s eye. Upgrades As mentioned, Knuckle Jumper and Wreckless have been removed and Reignition has been moved from Level 3 to Level 2 to make way for an explosive pair of new Level 3 Upgrades. Big Bang increases the area Knuckle Cluster’s explosions cover, while Sticky Bomb makes Knuckle Cluster stick to enemies you hit, granting cooldown reduction for your tactical. Overall, the shift to Fuse’s Upgrades provides two distinct styles of aggression for Fuse to mix and match between: area coverage versus utility uptime. There have also been minor tweaks to both Reignition and Pyro Techniques to better suit this new Upgrade suite. CATALYST Despite Catalyst seeing some upward movement with her recent buffs in Season 28, her pick rate has not retained as much of that trend as we had hoped. Because of this, we wanted to revisit Cat’s problems from a slightly different perspective: polishing and refining the base-building experience. Our approach involves addressing long-time community-requested quality of life features, soothing the tension of moving from base to base amidst the fast pace of battle, and adding even more playstyle expression through revamped upgrade choices. Passive Cat has long been immune to the effects of ferrofluid, even that of her enemies. Despite this immunity’s tenure, we’ve decided to remove it because we’ve observed that it created inconsistent scenarios when compared to how other legends interact with their enemy counterparts. We felt this change was especially relevant on the competitive side of play, where potentially a third of the lobby could be unaffected by the majority of her kit. In turn, this evens the playing field no matter what sort of team composition Catalyst takes on. Tactical More often than not, by the time a Catalyst has crafted the perfectly protected base, the ring, aggressive enemies, or other complications have forced her to leave her meticulous masterpiece behind. One way we’re looking to ease the burden of rebuilding is by implementing a long-requested quality of life feature: placing traps now automatically reinforces and rebuilds doors. Alongside a Tac cooldown decrease, Catalyst should now feel much more equipped to readjust her reinforcements as the battle migrates across the map. Ultimate Dark Veil has proven to be a powerful and adaptive tool to suit many offensive and defensive situations, but we wanted to tweak the firing time just a smidge to make it smoother to deploy and raise the wall. Also, allies are no longer negatively affected by passing through the wall, enabling Catalyst’s squad to play more aggressively around them without fear of being blinded. Upgrades Cat’s upgrades are seeing a big shakeup, with Sole Piercer being removed, alongside Resilient Veil and Ferro-Door being moved down from Level 3 to Level 2. The former is gaining Ultimate cooldown reduction in addition to its existing wall duration increase, while the latter is now also increasing the maximum amount of reinforceable doors. As for Level 3, Hidden Spikes is getting moved up to match up against a brand new upgrade: Ferro-Frenzy. This upgrade increases the maximum number of traps allowed on the field by one while also increasing the rate the traps deal tick damage. In return for these hefty benefits, the traps are significantly smaller, so intelligent, preemptive placement will be rewarded. WEAPONS & LOOT REVIEW We wanted to give a bit of a retrospective on the Weapons & Loot changes that we implemented at the start of the season, and shine some light on some of our takeaways and next steps. We’ll be briefly covering the addition of Corrupted Attachments, the Energy Ammo Rework, as well as the Revamped Power Journey. As a refresher, the introduction of Corrupted Attachments and rework of Energy Ammo were meant to provide new and unique ways for you to strategize your loadout, and the Revamped Power Journey targeted loot inflation that has built up over the years. CORRUPTED ATTACHMENTS & ENERGY AMMO REWORK Both the addition of Corrupted Attachments and the Energy Ammo Rework were geared toward a similar goal: creating new, and interesting ways to strategize while building your loadout throughout a match. With these two major changes, and the targeted nerfs to R-99, Alternator, RE-45 and Hemlok done at the season’s start, we saw one of the biggest shake-ups that the weapon meta has seen in well over a year. The four aforementioned guns saw decrease in both usage and win rates, allowing for other weapons in their classes to step up and fill the gaps. Energy weapons are also some of our biggest movers on the season, with many of them seeing an improvement in their position across the weapon meta. Overall, everything has played out as we had planned. Seeing how this was such a big shift, and there has still been quite a bit of movement in the numbers over the last few weeks, we are taking a conservative approach to weapon tuning this patch. Triple Take, Bocek and Charge Rifle will each be receiving a buff to move them a bit closer towards their fellow weapon class-mates. REVAMPED POWER JOURNEY We made some wide and significant swings with the changes to our loot delivery systems when tackling the Revamped Power Journey. As discussed previously in the last iteration of Designer’s Notes, one of our main reasons for making the change was to tackle the loot inflation that had been growing in Apex for a long time. When designing and executing this overhaul, we had anticipated some disruptions, but all-in-all, we are happy with the results. The weapon power journey is extending later into the match, allowing for a much healthier power curve as the game progresses. We have noted some specific pain points from the community and are seeing that reflected in our internal data. Next update, expect some changes targeted at healing item spawn rates and loot availability in the late game (post bin-reset). Loot balancing is always an ongoing effort, never a single event. We'll continue to monitor data and feedback, and make applicable changes to loot in the future when necessary. CONCLUSION We hope you have found this blog helpful in deepening your understanding of the processes and rationale behind the development team’s balancing changes. For a comprehensive log of all changes coming in Marked Split 2 be sure to check out the full Patch Notes dropping on September 14th, 2026! Play Apex Legends for free* now on PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, Nintendo Switch™ 2, and PC via the EA app, the Epic Games Store, and Steam®. Follow Apex Legends™ on Twitter, Instagram, and TikTok, subscribe to our YouTube channel, and check out our forums. Sign up for our newsletter today to receive the latest Apex Legends news, updates, behind-the-scenes content, exclusive offers, and more (including other EA news, products, events, and promotions) by email. This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at https://www.ea.com/service-updates. *Applicable platform account and platform subscription (sold separately) may be required. A persistent internet connection and EA account required. Age restrictions apply. Includes in-game purchases.
@apexlivecomms 的 X Thread
《Apex 英雄》官方同步了反作弊最新进展。经官方交涉,硬件设备 Cronus Zen 与 Strike Pack 的开发商 Collective Minds 已从其官网及 Discord 服务器中移除了所有与《Apex 英雄》相关的外挂内容。官方表示,在持续建立并维持最高标准竞技公平性的过程中,这是非常积极的一步。
09/10
Marked[[待确认]] 季中设计师笔记
09/10
@apexlivecomms 的 X Thread
针对此前在 AMD 硬件上出现的崩溃问题,AMD 现已正式发布新补丁,该更新可彻底解决相关故障。建议遇到此类问题的玩家前往 AMD 官方支持页面查看详细的发布说明并进行更新,以确保游戏运行的稳定性。
09/03
@apexlivecomms 的 X Thread
针对此前在 AMD 硬件上出现的崩溃问题,AMD 现已正式发布新补丁,该更新可彻底解决相关故障。建议受影响的玩家前往 AMD 官方支持页面(https://www.amd.com/en/resources/support-articles/release-notes/RN-RAD-WIN-26-9-1.html)查看详细的发布说明并进行更新,以确保游戏运行的稳定性。
09/03
手柄反作弊执行与封禁潮更新 — 2026/09/02
09/02
@apexlivecomms 的 X Thread
本次更新已修复多项游戏问题:动力小子的被动技能现已恢复正常,可按预期自动回血至满状态;解决了大逃杀模式中玩家偶尔无法执行操作的异常;修复了直布罗陀在同时装备“快速霰弹枪”特长与“腐化枪托”时奔跑速度过快的漏洞;同时优化了玩家在重新连接后的网络表现,修复了回弹、跳跃及移动抖动等问题,提升了整体游戏体验。
08/26
滚动到这里后自动加载评论内容