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ApexLiveComms (@apexlivecomms)#1Root2026/10/02 02:09 UTC

大家好!我们刚刚推送了以下内容的更新: ✅ 修复: 变幻 - 修复了在大型移动建筑物附近使用战术技能与绝招时不可靠的问题 🛠️ 调整: 艾克赛尔 被动: - 滑铲横向控制削弱 50%(在急转弯时更难维持滑铲动量) 战术技能: - 使用 Nitro Gate[[待确认]] 时的滑铲横向控制削弱 25% - 受 Nitro Gate[[待确认]] 效果影响的玩家将禁用辅助瞄准 - 将 Nitro Gate[[待确认]] 的初始推进速度从 700 削弱至 650 绝招: - 若 Kickstart[[待确认]] 无人机在部署后立即锁定,所造成的击飞高度将大幅降低 - 将最大击飞幅度从 700 削弱至 650 - 将无人机最大追击时间从 10 秒削弱至 8 秒(这意味着它会提前 2 秒放弃主动追击) 外卡: 我们持续跟进社区关于 Apex KO[[待确认]] 的反馈,并进行了几项额外微调以解决玩家痛点。 - 将 Fighter's Defense[[待确认]] 的伤害减免从 55% 降低至 50% 开发者说明:我们仍然注意到,在枪械 vs 格斗家的 1v1 对战情景中,格斗家很难被击败。此项改动将使持枪玩家在遭遇冲锋而来的格斗家时能造成更高的伤害。我们将继续关注格斗家的战斗表现。 - 将隆(Ryu)、春丽(Chun-Li)和达尔西姆(Dhalsim)的最大绝招充能次数从 3 次减少至 2 次 开发者说明:我们注意到有些情况下,格斗家能够连续释放多次绝招,在敌方队伍没有合理反应时间的情况下将其彻底消灭。在不改变格斗家积攒绝招能量的速度或其伤害输出的前提下,我们将这些格斗家的最大绝招充能储存次数减少了 1 次。 - 当不处于 Fighter Form[[待确认]] 且 Fight Gauge[[待确认]] 低于 1 格时,启用 Fight Gauge[[待确认]] 的被动恢复 开发者说明:我们观察到,随着 K.O. Trucks[[待确认]] 被摧毁,对局中期可能会出现 Fight Gauge Tokens[[待确认]] 短缺的情况。为此,我们为各位的 Fight Gauge[[待确认]] 启用了被动恢复。此举旨在让玩家能更频繁地进入 Fighter Form[[待确认]],并为下一场交战做好准备。

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Hello! We just pushed an update for the following: ✅ FIXED: ALTER - Unreliable tac and ult usage near large moving structures 🛠️ ADJUSTED: AXLE Passive: - Sliding lateral control nerfed by 50% (making it harder to maintain slide momentum while tightly cornering) Tactical: - Sliding lateral control nerfed by 25% for Nitro Gate users - Aim assist is disabled for players under the effect of the Nitro Gate - Nerfed Nitro Gate initial push speed to 650 from 700 Ultimate: - If the Kickstart drone locks on immediately after being deployed, the resulting knock-up is significantly decreased - Nerfed max knock-up magnitude to 650 from 700 - Nerfed max drone chase time to 8s from 10s (meaning it'll give-up on an active chase 2s sooner) WILDCARD: We are continuing to track community feedback regarding Apex KO and are making a few additional tuning changes to address player painpoints. - Reduced Fighter's Defense from 55% damage reduction to 50% Dev Note : We're still seeing that fighters are difficult to take down in a 1v1 Gun vs Fighter combat situation. This change will give players using guns a bit more damage when encountering a charging fighter. We'll continue to keep an eye on fighter combat performance. - Reduced the max number of Ult charges for Ryu, Chun-Li and Dhalsim from 3 to 2 Dev Note : We've been seeing situations where fighters are able to cast multiple Ultimate abilities in a row to completely decimate enemy teams without reasonable time for those teams to respond. Without changing the rate at which Fighters accumulate their Ultimate meter or their damage output, we've reduced the total number of stored ultimate for these fighters by 1. - Enabled passive Fight Gauge regen when not in Fighter Form and below 1 pip of Fight Gauge Dev Note : We've observed potential droughts of Fight Gauge Tokens mid-match as K.O. Trucks are destroyed. To counter this, we're enabling a passive regen on your Fight Gauge. The goal here is to allow players to access Fighter Form more often and be prepared for their next encounter.

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