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X ThreadX@apexlivecomms2026/09/24
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ApexLiveComms (@apexlivecomms)#1Root2026/09/24 17:26 UTC

为了回应社区反馈,我们对《街头霸王 6》联动外卡活动进行了一些调整。 🛠️调整内容: - 格挡将更快消耗斗士计量条。 开发者备注:部分反馈表明格挡机制显得过于强力,导致射击毫无用武之地,并指出《Apex》归根结底是一款射击游戏。这项改动将使你在造成足够伤害后,能够更稳定地打破玩家的格挡。 - 处于斗士模式时造成伤害将不再延长斗士模式的持续时间。 开发者备注:我们注意到有玩家在斗士模式中维持了极长的时间,导致整场对局给人一种全场所有人都始终处于斗士模式的感觉。 - 核心外卡将与 Apex K.O. 一同回归。 开发者备注:每当我们推出外卡活动时,都会经常收到社区的此类反馈。虽然同时开放两个外卡模式存在潜在的复杂问题,但当活动内容与外卡的设计理念偏离过远时,我们认为这种做法对玩家最为有益。我们将继续密切监控对局数据和社区反馈。

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In response to community feedback, we're making a couple of adjustments to the Street Fighter 6 collab Wildcard event. 🛠️ADJUSTED: - Blocking with drain Fighter Gauge more quickly. Dev note: Some feedback suggested that the Block mechanic felt overtuned and made shooting feel useless, noting that Apex is a shooter, first. This change will allow you to more reliably break a player out of blocking after doing enough damage. - Fighter Mode will no longer be extended by doing damage while in Fighter Mode. Dev note: We've seen instances of players staying in Fighter Mode for tremendously long periods of time, which leads to a feeling like the entire lobby is in Fighter mode for the entire match. - Core Wildcard is returning alongside Apex K.O. Dev note: We see this feedback from the community often whenever we do Wildcard events. While there potential complications by allowing two instances of Wildcard to exist simultaneously, we feel this approach will be most beneficial to players when the Event varies too far from the Wildcard design ethos. We will continue to closely monitor match data and community feedback.

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