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ApexLiveComms (@apexlivecomms)#1Root2026/06/26 19:03 UTC

大家好,我们根据社区反馈对游戏模式进行了一些调整。 🃏 外卡(WILDCARD): - 响应社区反馈,我们将外卡模式的地图轮换时间调整为 90 分钟! - 我们做出此项更改是为了符合社区的期望,未来可能会测试不同的轮换时间,一切都是为了找到玩家最喜欢的节奏。 🤖 机器人大逃杀进化(BOT ROYALE EVOLVED): - 我们减少了机器人大逃杀进化大厅的玩家数量,现在仅包含一支玩家小队,并采用了更广泛的队友匹配区间。 - 自机器人大逃杀进化推出以来,我们注意到玩家对两个主要痛点感到不满:排队时间过长,以及小队间的实力差距过大——这两者都源于此前 1-5 支小队的大厅参数。此项更改应能让玩家更快地进入比赛,并减少面对对手时的挫败感。因此,机器人大逃杀进化将更好地回归其设计初衷,即作为一个用于学习、热身、练习和休闲游玩的模式。

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Hey all, we just made a couple adjustments to our game modes based on community feedback. 🃏 WILDCARD: - In response to community feedback, we are converting Wildcard map rotations to a 90 minute timer! - We are making this change to align with community desires and may test variations in rotation timing in future, all in pursuit of finding what players enjoy most. 🤖 BOT ROYALE EVOLVED: - We have reduced Bot Royale Evolved lobbies to contain only one player squad with broad teammate matchmaking bands. - Since Bot Royale evolved we've seen frustration around two prominent pain points: long queue times, and wide skill disparity between squads - both stemming from the 1-5 team lobby parameter. This change should allow players to get into matches much quicker and with less frustration towards your opponents. As such, Bot Royale Evolved should better align with its design intention of being a mode for learning, warmup, practice, and casual play.

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