返回新闻列表
X ThreadX@apexlivecomms2026/03/23

Breach 季中设计师日志

这份设计师日志详细介绍了《Apex 英雄》“源自裂隙”赛季中段的平衡性调整思路。开发团队指出当前游戏环境的多样性已显著提升,成功降低了“必选”阵容的集中度。 **英雄方面:** **直布罗陀**获得大幅加强,新增非战斗状态移动加速,并引入“雷鸣穹盾”、“治疗穹盾”和“三重轰炸”三项新升级以提升防御与重整能力;**恶灵**的终极技能施法速度加快,新增“相位穹盾”提供团队保护,以及“相位跳跃者”赋予虚空二段跳能力;**沃特森**则强化了对硬光(Hardlight)网格的自动加固与重建能力。 **武器方面:** 推出全自动消音的 **Hemlok 源自裂隙突击步枪**,具备破拆功能;**RE-45 爆发型**正式永久取代自动型。此外,30-30 中继器、EVA-8、P2020 及潜重锋也获得了相应的数值优化,旨在持续引导近距离战斗的元环境。

查看官方原文
ApexLiveComms (@apexlivecomms)#1Root2026/03/23 15:38 UTC

源自裂隙(Breach)季中设计师日志 在下文中,我们将分享针对每位英雄或武器的目标见解、我们发现的挑战,以及为了追求这些目标而正在做出的改变。 瓦解统治级阵容的巅峰 直布罗陀的加速效果与带电穹盾 恶灵的冷却缩减与强化终极技能 沃特森的硬光(Hardlight)自动加固 全新三合一 Hemlok 源自裂隙突击步枪登场 RE-45 爆发型的未来 30-30 中继器、P2020 与潜重锋电磁冲锋枪的状态 前言 欢迎来到“源自裂隙”赛季中段赛区的内部设计师日志!我们非常感谢各位在本赛季投入的时间,以及提供的所有反馈。结合你们的反馈和我们的内部比赛数据,我们一直在进行微调和更新,以寻找平衡点。你们的反馈促成了对比奇(Octane)和排位赛跳伞区系统的更改,我们将继续监控这些元素。我们还对暴雷进行了一些微调,并继续致力于让他提供那种极具进攻性的突破者体验。在下一个赛区,我们的重点是加强一些英雄,强化突破(breach)玩法,并为 Hemlok 带来独特的变革。 这篇博客的目的是提供持续的透明度,并解释我们在每次更新中做出平衡决策的原因。我们希望大家带着这些知识进入比赛,讨论这些改动的影响,并告知我们哪些有效,哪些无效。你们持续的反馈对于帮助我们调整 Apex 英雄并打造最棒的竞技类战术竞技游戏至关重要! 瓦解统治级阵容的巅峰 随着我们进入 2026 年第一赛季的中点,我们想借此机会向大家介绍一个游戏健康状况的特定指标:英雄小队阵容。英雄的健康状态是让人们觉得许多不同的团队组合都是可行的。在过去的一年里,我们刻意努力压制高选率小队组合的统治地位,以鼓励玩家进行创造性的自我表达,或者让你能以最舒适的方式进行游戏,而不觉得有哪三个特定角色是“必选”的。 我们通过观察最受欢迎的前 10 个团队组合并评估它们占据的市场份额来衡量这一点;我们追求降低最受欢迎组合的百分比/集中度,因为这表明了更高的英雄多样性。当我们看到少数几个团队组合占据的比例上升时,这向我们表明英雄元环境正向“必选”小队或英雄组合倾斜。 去年年底,琉雀(Sparrow)和艾许一度横扫排位赛排行榜。在这对特定英雄的带动下,我们前 10 名最受欢迎的小队组合占据了 Apex 排位赛中所有小队的 25%。如果你观察那段时期之前和之后,前 10 名小队组合的集中度也在 20% 左右,这仍然高于我们认为健康的水平。 正如你在上面的图表中看到的,在过去的 12 个月里,通过一系列有影响力的重做、加强和削弱,我们看到前 10 名、前 5 名和第 1 名小队组合的集中度大幅下降。重做后的角色如艾许、瓦尔基里和动力小子都各自经历过高选取率的“高光时刻”,但我们很高兴地看到,在过去的 12 个月里,Apex 中“必选”的双人或三人组合基本已经消失。 英雄 2026-02-24 至 2026-03-02 直布罗陀 相当长一段时间以来,直布罗陀在所有段位和水平中的英雄选取率一直垫底。我们仍然觉得他拥有一套强力的技能组,但直布罗陀很难取得成功,因为新英雄或最近的加强使得敌人更容易冲进他的防护穹盾。 我们注意到的关于直布罗陀的一些最大痛点是,他的体型庞大且笨重,而且穹盾太容易被攻破,尤其是面对高机动性英雄时。 直布罗陀的体型是我们无法改变的,但我们确实想解决他感觉迟钝的问题。为此,我们增加了一个动量被动,帮助他在非战斗状态下移动得更快。这需要他提速到最大徒手奔跑速度,然后保持几秒钟以获得速度提升。这与他的“快速散弹”升级也有很好的协同作用,使他在手持散弹枪时也能激活该加速效果。 直布罗陀令人沮丧的一点是,他的终极技能在投掷前有延迟——这会让人觉得反应不灵敏,且与其他英雄的功能不同。我们正在优化执行时间,玩家在投掷终极技能时不会再感到阻滞感。 我们希望直布罗陀的升级不仅仅是简单的数值提升。为了实现这一点,我们增加了三个新升级,并将更大半径的终极技能和更短的冷却时间整合到了基础技能组中。 新升级: 雷鸣穹盾(Thunder Dome)将使防护穹盾带电。这将使第一个进入穹盾的敌人受到伤害并被减速一小段时间。这应该能给穹盾内的玩家一些额外的保护,并让敌人在冲锋前三思。 治疗穹盾(Healing Dome)将允许玩家在治疗穹盾内时获得小型医疗物品的双倍治疗量。这还将增加穹盾的持续时间,从而允许更多的治疗。这是一个伟大的重整工具,给直布罗陀和他的队友快速恢复的时间。 三重轰炸(Triple Bombardment)将把防御性轰炸拆分为三次充能,但半径更小,导弹更少。相比单次充能版本,这将给玩家在放置和覆盖不同角度时提供更多灵活性。 我们认为这些新升级将根据你偏好的游戏风格提供额外的防御或重整潜力。 恶灵 多年来,恶灵的选取率一直在缓慢下降。虽然她一直是一位受欢迎的英雄,但她正开始被其他突击型英雄遮盖光芒。我们希望找到方法给恶灵提供更多的团队功能,同时也为她的基础技能组增加一些优化更新。 我们收到的关于恶灵的反馈主要是她感觉过时了,而且她的终极技能提供的价值不够。此外,终极技能的施法时间太慢。 为了解决这些问题,我们将把两个冷却时间升级整合到她的基础技能组中,并用两个新升级替换它们;她现在可以更频繁地使用技能。我们也正在加快她终极技能的施法时间,让她在最初的引导过程中不那么脆弱。 新升级: 相位穹盾(Phase Dome)升级将在恶灵开始引导终极技能时创建一个穹盾。任何进入穹盾的人都会进入虚空,就像恶灵使用战术技能时一样进入无敌状态。这样做的目标是为恶灵的队友提供一个安全的地方,等她布置好传送门。一旦传送门布置完毕,穹盾就会消失,玩家将离开虚空并能够进入恶灵的终极技能传送门。由于恶灵的引导时间取决于距离,相位穹盾确实有超时间限制。我们不希望鼓励恶灵躲在角落里,而让他们的团队留在虚空中保持安全。 相位跳跃者(Phase Jumper)将延长恶灵战术技能的持续时间。她在虚空中停留的时间会更长。此外,她在虚空中还将获得二段跳的能力。这个升级应该会给恶灵提供额外的逃生和位移选择。 沃特森 尽管在上次加强期间选取率有所回升,但沃特森的选取率一直比较平稳。虽然她仍然是一位强大的控制型英雄并提供出色的区域管理,但我们想给她一些小幅加强,并增加与硬光(Hardlight)网格的协同作用。 我们希望解决的一些痛点包括她战术技能的部署速度及其有效性。为此,我们加快了部署速度,并增加了被她的围栏击中时的伤害。 随着本赛季引入新的硬光网格,我们希望我们的控制型英雄在围绕它们作战时拥有一些优势。沃特森本身就倾向于控制房间,所以我们给了她快速加固硬光的工具。 通过将她的战术技能放置在硬光网格前,它将立即被加固。这也会重建并加固破损的硬光。如果一个已经加固的网格在围栏前破裂,该网格将在短暂冷却后自动重建并加固。 当放置她的终极技能时,将释放一个脉冲,加固拦截者塔半径内的所有硬光网格并重建破损的硬光。与战术技能类似,如果被拦截者塔加固的网格破裂,它将在短暂冷却后重建并加固。 有了这些新的加固能力,沃特森将能够利用硬光真正封锁房间。 武器 HEMLOK 源自裂隙突击步枪——最新的精英武器 Hemlok 源自裂隙突击步枪是 Apex 英雄中有史以来第一款全自动消音武器。它还带有一种副射击模式,可以发射爆炸性的破拆弹(Breach Charge),对硬光和英雄可放置技能造成额外伤害。 我们一直想在 Apex 英雄中加入消音器,因为这是一种令人兴奋的武器机制,我们尚未真正探索过,而且能增加战术深度。然而,向现有武器添加消音器已被证明是一个挑战,因为这样做可能会改变它们的核心手感。最近,精英武器(Elite Weapon)的设计空间提供了一个独特的实验机会,我们觉得这里是引入 Hemlok 源自裂隙突击步枪的绝佳位置。 随着硬光允许控制型英雄封锁区域,我们想为玩家提供令人兴奋的新工具来攻破这些堡垒。打造一把精英武器来实现这一幻想是一个激动人心的机会,因为我们可以让我们的想法更具爆发力。 RE-45 爆发型 RE-45 爆发型将永久取代战利品池中的 RE-45 自动型! 我们进行了长期的讨论并评估了比赛数据,试图决定是否可以合理地替换 RE-45 自动型,但最终我们觉得 RE-45 爆发型是一个更令人兴奋的版本,具有更明确的特性。在其能量形态下,它不再与其它高射速、全自动、轻型弹药武器在饱和的设计空间中竞争,有助于创造更多样化的武器阵容。 神射手武器 如果你关注我们有一段时间了,你就会知道我们一直致力于从长距离、神射手武器主导的元环境转向更多的近距离战斗。我们很高兴地报告,我们看到神射手武器的统治地位终于有所下降,其他武器类型的可行性也因此回升。 2026-02-24 至 2026-03-02 尽管如此,我们注意到 30-30 中继器落后于同类武器,因此我们将撤销之前的基础伤害削弱。 30-30 中继器基础伤害:41 → 43 散弹枪 在我们最近一轮对散弹枪的加强之后,我们看到它们的交战胜率有了令人鼓舞的提升。 2026-02-24 至 2026-03-02 虽然我们对这一进展感到满意,但与其他武器相比,它们在图表上的位置仍然相对较低。因为我们知道,由散弹枪强度和普及度主导的环境可能会导致玩家感到沮丧,所以我们将谨慎行事,并继续监控情况。 话虽如此,EVA-8 正在获得一个小幅加强,以提高其装填速度。 P2020 和 潜重锋 2026-02-24 至 2026-03-02 与各自的武器类别相比,P2020 和潜重锋略微落后,所以我们将给予它们一些调整! P2020 弹匣:[8 → 9] P2020 锁定粉碎弹所需的积蓄点数:[500 → 425] 潜重锋连射延迟降低 潜重锋后坐力降低 结语 我们希望这些设计师日志能让大家深入了解开发团队在“源自裂隙”下半赛季平衡调整中的决策过程。有关 Apex 英雄中发生的所有变动的完整列表,请务必查看现已发布的补丁说明!

查看原文

Breach Midseason Designer’s Notes Below, we will share insights into our goals for each Legend or Weapon, challenges we’ve identified, and what changes we are making in pursuit of those goals. Crushing the Peak of Dominant Team Comps Gibraltar’s Speed Boost and Electrified Dome Wraith’s Lowered Cooldowns and Enhanced Ult Watson’s Hardlight Auto-Reinforce Say Hello to a Brand NEW Hemlok Breach AR The Future of the RE-45 Burst State of the 30-30 Repeater, P2020 and Prowler INTRODUCTION Welcome to Designer’s Notes for the mid-season split for Breach! We appreciate all the time you’ve put into the season so far, and we’re grateful for all the feedback. With your feedback and our internal match data, we have been tuning and adjusting to find the balance sweet spot. Your feedback helped inform changes to Octane and the Ranked Drop Zones system, and we will continue to monitor these elements. We also tuned up Fuse a bit and are continuing to aim for him to deliver that offensive breacher experience. For this next split we are focused on our looking to punch up some Legends, lean into the breach gameplay, and bring a unique twist to the Hemlok. Our aim with this blog is to provide ongoing transparency and reasoning for why we are making the balancing decisions with each update. We want you to head into your matches with this knowledge, discuss how the changes are landing, and let us know what is working and what is not. Your continued feedback is important in helping us tune Apex and make the best competitive Battle Royale it can be! CRUSHING THE PEAK OF DOMINANT TEAM COMPS As we reach the midway point of the first season of 2026, we want to take a moment to introduce you to a specific indicator of game health: Legend squad composition. A healthy state for Legends is one where people feel many different team compositions are viable. Over the last year we have made a deliberate effort to squash the dominance of top-picked squad combinations to encourage creative player expression, or to allow you to play the way you are most comfortable and not feel like there’s one specific trio of characters that is ‘must-pick’. We measure this by looking at the 10 most popular team compositions and evaluating how much market share they occupy; we pursue a lower percentage/concentration from the most popular compositions, as it indicates greater legend diversity. When we see a rising percentage occupied by a handful of team compositions it indicates to us that the Legend meta has tilted towards a ‘must pick’ squad or Legend combo. We had a moment late last year where Sparrow and Ash were ripping up the Ranked charts. Anchored by that specific pair of Legends, our top 10 most popular squad compositions represented 25% of all squads in Ranked Apex. If you look at the period just before and after, there was a similar concentration of the top 10 squad compositions representing around 20% of all teams, which was still higher than we deemed healthy. As you can see in the chart above, over the last 12 months, through a series of impactful reworks, buffs and nerfs, we have seen the concentration of the top 10, 5 and 1 squad compositions drop dramatically. Reworked characters like Ash, Valkyrie and Octane have each had their ‘moment’ of being high pick rate, but we are happy to see the presence of a ‘must pick’ duo or trio in Apex has all but disappeared over the last 12 months. LEGENDS 2026-02-24 through 2026-03-02 GIBRALTAR Gibraltar has been sitting close to the bottom of the Legend pick rates across all ranks and skill levels for quite a while. We still feel like he has a strong kit but it’s been difficult for Gibraltar to find success, as newer Legends or recent buffs have made it easier to push into his Dome of Protection. Some of the biggest pain points we are seeing about Gibraltar are that he's big and slow and the dome is too easy to push into, especially with higher mobility Legends. Gibraltar’s size isn’t something we can change but we did want to tackle the feeling of him being slow. For this we’re adding a momentum passive to help him get around faster while out of combat. It requires him to build up to max unarmed sprint speed and then maintain it for a couple seconds to gain a speed boost. It also gives him some nice synergies with his Fast Shotties upgrade allowing him to activate that speed boost while he has a shotgun out. One thing that has been frustrating with Gibraltar was that his ultimate had a delay before you could throw it - it could make it feel unresponsive and it functions differently from other Legends. We are improving that execution time and so players won’t feel stuck when throwing his ultimate. We wanted to take Gibraltar’s upgrades beyond simple stat increases. To achieve this we’ve added three new upgrades and integrated the larger radius ultimate and faster cooldowns into the base kit. New Upgrades Thunder Dome will electrify the dome of protection. This will make it so the first enemy to enter the dome will take damage and be slowed for a short time. This should give the players in the dome some added protection and will make enemies think twice before pushing in. Healing Dome will allow players to get double healing for small meds while in the healing dome. This will also increase the duration of the dome allowing for more healing. This is a great reset tool, giving Gibraltar and his teammates time to quickly recover. Triple Bombardment will split Defensive bombardment into three charges but with a smaller radius and fewer missiles. This will give players a bit more flexibility on placement and cover different angles versus the single charge version. We think these new upgrades are going to give some extra defense or reset potential depending on your preferred playstyle. WRAITH Wraith has been on a slow decline in pick rate over the years. While she’s always been a popular legend she’s starting to get overshadowed by other Skirmishers. We wanted to find ways to give Wraith some more team utility while also adding some quality of life updates to her base kit. The feedback we’re hearing about Wraith is mainly that she’s feeling outdated and isn’t offering enough with her ultimate. Also that the ultimate cast time is too slow. To address these concerns, we’ll be integrating the two cooldown upgrades into her base kit and replacing them with two new upgrades; she’ll now have access to her abilities more often. We’re also speeding up the cast time for her ultimate, making her less vulnerable during that initial wind up. New Upgrades Phase Dome upgrade will create a dome when Wraith starts channeling her ultimate. Anyone who enters the dome will go into the void, making them invulnerable just like when Wraith uses her tactical. The goal with this is to offer Wraith's teammates a safe place to wait while she’s getting ready to place her portal. Once the portal is placed the dome will end, players will leave the void and be able to enter into Wraith's ultimate portal. The phase dome does have a timeout since Wraith’s channel time is based on distance. We didn’t want to encourage Wraith hiding in a corner while their team got to stay safe in the void. Phase Jumper will extend the duration of Wraith’s tactical ability. She will stay in the void for a longer time. She will also gain the ability to double jump while in the void. This upgrade should give Wraith some extra options for escape and traversal. WATTSON Wattson has had a pretty flat pick rate despite a bit of an uptick during her last set off buffs. While she is still a strong Controller and offers great area management, we wanted to give her some small buffs and add synergies with Hardlight Meshes. Some of the pain points we are looking to address are the speed of deployment of her tactical and of its effectiveness. For this we’ve sped up the deployment to be much faster and we’ve increased the damage when getting hit by her fences. With the new Hardlight Meshes this season we want our Controllers to have some advantages when fighting around them. Wattson already wants to take control of a room so we’ve given her tools to quickly reinforce Hardlight. By placing her tactical in front of a Hardlight Mesh it will be instantly reinforced. This will rebuild and reinforce broken Hardlight also. If an already reinforced mesh breaks while a fence is in front of it, the mesh will rebuild and reinforce after a short cooldown. When placing her ultimate a pulse will be released that will reinforce all Hardlight meshes and rebuild broken Hardlight within the radius of the Interception Pylon. Similar to the tactical, if a mesh breaks that was reinforced by the Pylon it will rebuild and reinforce after a short cooldown. With these new reinforcing capabilities Wattson is going to be able to really lockdown a room with Hardlight. WEAPONS HEMLOK BREACH AR - NEWEST ELITE WEAPON The Hemlok Breach AR is the first ever fully automatic silenced weapon in Apex Legends. It also comes with a secondary fire mode that launches an explosive Breach Charge, dealing extra damage to Hardlight and placeable Legend abilities. We’ve always wanted to add a silencer in Apex Legends as it's an exciting weapon mechanic that we haven't truly explored and adds tactical depth. However, adding one to existing weapons has proved to be a challenge, as doing so could change their core feel. Recently, the Elite Weapon design space, has provided a unique opportunity to experiment and we feel it’s the right spot to introduce the Hemlok Breach AR. With Hardlight allowing controllers to lock down areas we wanted to provide players with exciting new tools to break into those bunkers. Building an elite weapon to fulfill this fantasy was an exciting opportunity because we could be a little more explosive with our ideas. RE-45 BURST The RE-45 Burst will be permanently replacing the RE-45 Auto in loot pools! We had long discussions and evaluated match data trying to decide if we can reasonably replace the RE-45 Auto, but ultimately we feel the RE-45 Burst is a much more exciting version of the weapon with a more defined identity. In its energy form, it no longer competes in a saturated design space with other high fire rate, automatic, light ammo weapons and helps create more diversity in the weapon roster. MARSKMAN WEAPONS If you’ve been following along for any length of time, you know that we’ve been working to shift away from a long-range, Marksman-dominated meta to more close quarters combat. We’re happy to report that we’re seeing Marksman weapon dominance finally coming down and the viability of other weapon types rebounding as a result. 2026-02-24 through 2026-03-02 That said, we have noticed the 30-30 Repeater lagging behind other weapons in its class so we are reverting a previous nerf to base damage. 30-30 Repeater base damage: 41 → 43 SHOTGUNS After our recent round of buffs to shotguns, we have seen some encouraging upward progress to their encounter win rate. 2026-02-24 through 2026-03-02 While we’re happy with this progress, they still remain relatively low on the graph compared to the rest of the weapons. Because we know that a meta dominated by shotgun strength and popularity can lead to a lot of player frustration, we are going to proceed cautiously and continue to monitor the situation. That being said, the EVA-8 is receiving a small buff to increase its reload speed. P2020 AND PROWLER 2026-02-24 through 2026-03-02 Compared to their respective weapon classes, the P2020 and Prowler are lagging behind slightly, so we’re giving them both a bit of a tune up! P2020 magazine: [8 → 9] P2020 points to unlock Hammerpoint Rounds: [500 → 425] Prowler burst fire delay reduced Prowler’s recoil reduced CONCLUSION We hope these Designer’s Notes have helped provide meaningful insight into the dev team’s decision making processes for the balance changes in the second half of Breach. For a full change log of everything happening in Apex Legends, be sure to check out the Patch Notes, available now!

查看原帖

最近新闻

@apexlivecomms 的 X Thread

针对《Apex 英雄》近期出现的设备崩溃问题,官方已在所有模式的地图轮换中暂时移除了风暴点,并由电力区域(白昼)替代,直至修复完成。同时,官方宣布愚人节限时模式(LTM)重新开启,将持续至太平洋时间周一(6日)中午12点,前期的充能外卡(Wildcard)模式也仍可游玩。目前服务器连接问题已得到改善,此前无法进入比赛的玩家现在可以正常加入游戏。

04/04

@apexlivecomms 的 X Thread

We are aware players are currently unable to matchmake. We are working on it and will provide an update when possible.

04/03

来自反作弊团队的更新 - 2026/04/02

04/02

@apexlivecomms 的 X Thread

由于您提供的 `translated_thread` 内容为空,我无法为您生成具体的摘要。请提供需要翻译或总结的 X Thread 原文内容。 一旦您输入内容,我将严格遵守编辑指南,使用官方简中术语(如“世界尽头”、“突击型”、“集束炸弹”等),并确保赛季代号和传奇名称完全归一化,为您生成 80-180 字的简体中文摘要。

04/02

@apexlivecomms 的 X Thread

《Apex 英雄》官方近日发布了针对武器平衡性的快速修复更新。此前导致崩溃的地平线皮肤已重新启用。在武器调整方面,赫姆洛克(Hemlok)因表现过于强势,基础伤害由 23 降低至 22,且各级别弹匣容量均减少 2 发;同时,所有主动防御系统现已能正确拦截其破障弹。开发者表示,调整旨在削弱赫姆洛克在环境中的统治地位。此外,P2020 的伤害增加了 1 点,以提升副武器的选择多样性。

04/02

@apexlivecomms 的 X Thread

针对当前玩家反映无法进行匹配并进入多人游戏的问题,Apex 官方(apexlivecomms)发布公告表示已注意到该故障。目前技术团队正处于调查状态,后续将尽可能及时更新修复进度。玩家在问题解决前可能仍会遇到无法正常开始对局的情况。

04/02

评论区

滚动到这里后自动加载评论内容

鄂ICP备2025137109号