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突破 [[待确认]] 赛季中段设计师日志

《Apex 英雄》发布“源自裂隙”赛季中期开发者笔记,旨在通过针对性平衡调整打破过强阵容的统治地位。传奇方面,直布罗陀获得动量被动及“雷霆穹盾”等新升级以强化生存与防御;恶灵缩短了终极技能施放时间,并新增可提供无敌掩护的“相位穹盾”;沃特森则通过加快部署速度和自动加固“硬光网格”提升了区域掌控力。 武器库迎来重大变革:推出全自动消音精英武器“Hemlok Breach”,具备对传奇技能的额外破障伤害;RE-45 爆发将永久取代自动版本。此外,30-30 重复步枪基础伤害上调,猎兽冲锋枪降低了后坐力与射击延迟。开发团队强调将持续监控数据,以确保传奇与武器选择的多样性。

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ApexLiveComms (@apexlivecomms)#1Root2026/03/23 15:38 UTC

源自裂隙(Breach)赛季中期开发者笔记 下文我们将分享针对每位传奇或武器的目标见解、我们识别出的挑战,以及为了达成这些目标所做的改动。 打压过强阵容的统领地位 直布罗陀的速度加成与电能穹盾 恶灵的冷却缩减与强化终极技能 沃特森的硬光自动加固 全新 Hemlok Breach 突击步枪登场 RE-45 爆发(RE-45 Burst)的未来 30-30 重复步枪、P2020 与猎兽冲锋枪的现状 前言 欢迎阅读“源自裂隙”赛季分段切换的开发者笔记!我们非常感谢各位在本赛季至今投入的时间,也感谢所有的反馈。结合你们的反馈与我们的内部比赛数据,我们一直在进行调整以寻找平衡的甜点位。你们的反馈促成了对动力小子和排位赛跳伞区系统的改动,我们将继续监控这些元素。我们还对暴雷进行了一些调优,继续致力于让他提供那种进攻性的破障体验。在下一个分段中,我们的重心是加强部分传奇,深化破障玩法,并为 Hemlok 带来独特的变革。 本篇博文旨在通过每次更新提供持续的透明度,并解释我们做出平衡决策的原因。我们希望大家能带着这些知识进入比赛,讨论改动带来的影响,并告诉我们哪些可行,哪些不可行。你们持续的反馈对于帮助我们调优 Apex 并打造最棒的竞技战术竞技游戏至关重要! 打压过强阵容的统领地位 随着 2026 年首个赛季进入过半,我们想借此机会向大家介绍一个游戏健康状况的具体指标:传奇小队阵容。传奇的健康状态是让玩家觉得多种不同的团队阵容都是可行的。在过去一年里,我们刻意努力压制高选率小队组合的统治地位,以鼓励玩家的创意表达,或让你们能以最舒适的方式游玩,而不必觉得某三个特定角色是“必选”的。 我们通过观察最受欢迎的前 10 种团队阵容及其占据的市场份额来衡量这一点;我们追求降低最热门阵容的百分比/集中度,因为这预示着更高的传奇多样性。当我们看到少数几种团队阵容占据的比例上升时,这向我们表明传奇环境正向“必选”小队或传奇组合倾斜。 去年晚些时候,有一段时间琉雀(Sparrow)和艾许席卷了排位赛榜单。受这对特定传奇组合的影响,我们最受欢迎的前 10 种小队阵容占据了 Apex 排位赛所有小队的 25%。如果你观察前后时期,前 10 名阵容的集中度大约在 20% 左右,这仍然高于我们认为健康的水平。 正如你在上图中看到的,在过去的 12 个月里,通过一系列有影响力的重做、加强和削弱,前 10、前 5 和前 1 阵容的集中度显著下降。重做后的角色如艾许、瓦尔基里和动力小子都曾有过高选率的“高光时刻”,但我们很高兴地看到,在过去的 12 个月里,Apex 中“必选”双人或三人组的情况已基本消失。 传奇 2026-02-24 至 2026-03-02 直布罗陀 在相当长的一段时间里,直布罗陀在所有段位和技术水平中的选率一直接近底部。我们仍然觉得他的技能组很强,但直布罗陀很难取得成功,因为新传奇或近期的加强让推入他的防护穹盾变得更加容易。 我们看到的关于直布罗陀的一些主要痛点是,他体型大、速度慢,而且穹盾太容易被推入,尤其是面对高机动性传奇时。 直布罗陀的体型是我们无法改变的,但我们确实想解决他感觉迟缓的问题。为此,我们增加了一个动量被动技能,以帮助他在非战斗状态下移动得更快。这需要他积累到最大空手冲刺速度,然后维持几秒钟以获得速度加成。这也与他的“卓越霰弹枪”升级形成了良好的协同,使他在取出霰弹枪时也能激活该速度加成。 另一件让直布罗陀感到挫败的事情是,他的终极技能在投掷前有延迟——这会让人觉得响应迟钝,且与其他传奇的操作逻辑不同。我们正在优化执行时间,玩家在投掷终极技能时不再会感到卡顿。 我们希望直布罗陀的升级不仅仅是简单的数值提升。为了实现这一点,我们增加了三个新升级,并将更大半径的终极技能和更快的冷却时间整合到了基础技能组中。 新升级 雷霆穹盾(Thunder Dome)将使防护穹盾带电。这将使第一个进入穹盾的敌人受到伤害并被短暂减速。这应该能为穹盾内的玩家提供额外的保护,并让敌人在推入前三思。 治疗穹盾(Healing Dome)将允许玩家在治疗穹盾中获得小型药物的双倍治疗效果。这也会增加穹盾的持续时间,从而允许更多治疗。这是一个极佳的重整工具,能给直布罗陀及其队友快速恢复的时间。 三重轰炸(Triple Bombardment)将防御性轰炸拆分为三次充能,但半径更小,导弹更少。相比于单次充能版本,这将给玩家在布置和覆盖不同角度时带来更多灵活性。 我们认为这些新升级将根据你喜欢的游戏风格提供额外的防御或重整潜力。 恶灵 多年来,恶灵的选率一直在缓慢下降。虽然她一直是一位受欢迎的传奇,但她开始被其他突击型(Skirmishers)传奇盖过光芒。我们希望找到方法给恶灵提供更多的团队功能性,同时也为她的基础技能组添加一些体验优化更新。 我们听到的关于恶灵的反馈主要是她感觉过时了,终极技能提供的帮助不够,且终极技能的施放时间太慢。 为了解决这些问题,我们将把两个冷却时间升级整合到她的基础技能组中,并用两个新升级替换它们;她现在可以更频繁地使用技能。我们还在缩短她终极技能的施放时间,使她在初始充能期间不再那么脆弱。 新升级 相位穹盾(Phase Dome)升级将在恶灵开始引导终极技能时创建一个穹盾。任何进入穹盾的人都会进入虚空,使他们像恶灵使用战术技能时一样处于无敌状态。此举的目标是当恶灵准备放置传送门时,为她的队友提供一个安全的等待地点。一旦传送门放置完毕,穹盾就会消失,玩家离开虚空并能进入恶灵的终极技能传送门。由于恶灵的引导时间取决于距离,相位穹盾确实设有超时限制。我们不希望鼓励恶灵躲在角落里,而让队友一直呆在虚空中获得安全。 相位跳跃者(Phase Jumper)将延长恶灵战术技能的持续时间。她在虚空中停留的时间会更长。此外,她在虚空中还将获得二段跳的能力。这个升级应该会给恶灵提供额外的逃生和位移选择。 沃特森 尽管在上一轮加强期间有所回升,但沃特森的选率一直相当低平。虽然她仍是一名强大的控制神传奇,并提供了出色的区域管理能力,但我们想给她一些小幅加强,并增加与硬光网格(Hardlight Meshes)的协同。 我们要解决的一些痛点包括战术技能的部署速度及其有效性。为此,我们大幅加快了部署速度,并增加了触碰栅栏时的伤害。 随着本赛季引入新的硬光网格,我们希望控制神在围绕它们战斗时拥有一些优势。沃特森原本就擅长掌控房间,所以我们给了她快速加固硬光的工具。 通过将她的战术技能放置在硬光网格前,网格将立即被加固。这也会重建并加固已破坏的硬光。如果已加固的网格在栅栏前方被破坏,网格将在简短冷却后自动重建并加固。 当施放她的终极技能时,会释放出一道脉冲,加固拦截者塔半径内的所有硬光网格并重建被破坏的硬光。与战术技能类似,如果被拦截者塔加固的网格被破坏,它将在简短延迟后重建并加固。 有了这些新的加固能力,沃特森将能够真正利用硬光锁死房间。 武器 HEMLOK BREACH 突击步枪 - 最新精英武器 Hemlok Breach 突击步枪是 Apex 英雄中有史以来第一款全自动消音武器。它还配有第二种射击模式,可发射爆炸性的破障弹药(Breach Charge),对硬光和可放置的传奇技能造成额外伤害。 我们一直想在 Apex 英雄中加入消音器,因为这是一种令人兴奋且具有战术深度的武器机制,而我们尚未真正探索。然而,由于给现有武器添加消音器可能会改变它们的核心手感,这已被证明是一个挑战。近期,精英武器的设计空间提供了一个独特的实验机会,我们认为这是引入 Hemlok Breach 突击步枪的合适时机。 随着硬光让控制神能够封锁区域,我们想为玩家提供令人兴奋的新工具来突破这些堡垒。打造一款精英武器来实现这个幻想是一个令人兴奋的机会,因为我们可以让想法更具爆炸性。 RE-45 爆发(RE-45 BURST) RE-45 爆发将永久取代战利品池中的 RE-45 自动! 我们就决定是否能合理替换 RE-45 自动进行了长时间的讨论并评估了比赛数据,但最终我们觉得 RE-45 爆发是该武器更令人兴奋的版本,具有更明确的特性。在它的能量形态下,它不再与其他高射速、自动、轻型弹药武器在过度饱和的设计空间里竞争,并有助于提高武器库的多样性。 神射手武器 如果你近期一直关注我们,就会知道我们一直致力于从远程、神射手主导的环境转向更多的近距离战斗。我们很高兴地报告,我们看到神射手武器的统领地位终于在下降,其他武器类型的可行性也因此回升。 2026-02-24 至 2026-03-02 话虽如此,我们注意到 30-30 重复步枪在同类武器中表现滞后,因此我们将撤回之前对基础伤害的削弱。 30-30 重复步枪基础伤害:41 → 43 霰弹枪 在近期的一轮霰弹枪加强后,我们看到它们的交战胜率有了令人鼓舞的提升。 2026-02-24 至 2026-03-02 虽然我们对这一进展感到满意,但与其余武器相比,它们在图表上的位置仍相对较低。因为我们知道,一个由霰弹枪强度和普及率主导的环境可能会导致许多玩家的挫败感,所以我们将谨慎行事并继续监控情况。 话虽如此,EVA-8 正获得小幅加强以提升其换弹速度。 P2020 与猎兽冲锋枪 2026-02-24 至 2026-03-02 与各自的武器类别相比,P2020 和猎兽冲锋枪略显落后,因此我们将对两者进行一些调优! P2020 弹匣:[8 → 9] P2020 解锁锤击点弹药所需点数:[500 → 425] 猎兽冲锋枪爆发射击延迟降低 猎兽冲锋枪后坐力降低 结语 我们希望这些开发者笔记能帮助大家深入了解开发团队在“源自裂隙”后半段平衡调整背后的决策过程。有关 Apex 英雄中发生的所有变动的完整列表,请务必查看现已发布的补丁说明!

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Breach Midseason Designer’s Notes Below, we will share insights into our goals for each Legend or Weapon, challenges we’ve identified, and what changes we are making in pursuit of those goals. Crushing the Peak of Dominant Team Comps Gibraltar’s Speed Boost and Electrified Dome Wraith’s Lowered Cooldowns and Enhanced Ult Watson’s Hardlight Auto-Reinforce Say Hello to a Brand NEW Hemlok Breach AR The Future of the RE-45 Burst State of the 30-30 Repeater, P2020 and Prowler INTRODUCTION Welcome to Designer’s Notes for the mid-season split for Breach! We appreciate all the time you’ve put into the season so far, and we’re grateful for all the feedback. With your feedback and our internal match data, we have been tuning and adjusting to find the balance sweet spot. Your feedback helped inform changes to Octane and the Ranked Drop Zones system, and we will continue to monitor these elements. We also tuned up Fuse a bit and are continuing to aim for him to deliver that offensive breacher experience. For this next split we are focused on our looking to punch up some Legends, lean into the breach gameplay, and bring a unique twist to the Hemlok. Our aim with this blog is to provide ongoing transparency and reasoning for why we are making the balancing decisions with each update. We want you to head into your matches with this knowledge, discuss how the changes are landing, and let us know what is working and what is not. Your continued feedback is important in helping us tune Apex and make the best competitive Battle Royale it can be! CRUSHING THE PEAK OF DOMINANT TEAM COMPS As we reach the midway point of the first season of 2026, we want to take a moment to introduce you to a specific indicator of game health: Legend squad composition. A healthy state for Legends is one where people feel many different team compositions are viable. Over the last year we have made a deliberate effort to squash the dominance of top-picked squad combinations to encourage creative player expression, or to allow you to play the way you are most comfortable and not feel like there’s one specific trio of characters that is ‘must-pick’. We measure this by looking at the 10 most popular team compositions and evaluating how much market share they occupy; we pursue a lower percentage/concentration from the most popular compositions, as it indicates greater legend diversity. When we see a rising percentage occupied by a handful of team compositions it indicates to us that the Legend meta has tilted towards a ‘must pick’ squad or Legend combo. We had a moment late last year where Sparrow and Ash were ripping up the Ranked charts. Anchored by that specific pair of Legends, our top 10 most popular squad compositions represented 25% of all squads in Ranked Apex. If you look at the period just before and after, there was a similar concentration of the top 10 squad compositions representing around 20% of all teams, which was still higher than we deemed healthy. As you can see in the chart above, over the last 12 months, through a series of impactful reworks, buffs and nerfs, we have seen the concentration of the top 10, 5 and 1 squad compositions drop dramatically. Reworked characters like Ash, Valkyrie and Octane have each had their ‘moment’ of being high pick rate, but we are happy to see the presence of a ‘must pick’ duo or trio in Apex has all but disappeared over the last 12 months. LEGENDS 2026-02-24 through 2026-03-02 GIBRALTAR Gibraltar has been sitting close to the bottom of the Legend pick rates across all ranks and skill levels for quite a while. We still feel like he has a strong kit but it’s been difficult for Gibraltar to find success, as newer Legends or recent buffs have made it easier to push into his Dome of Protection. Some of the biggest pain points we are seeing about Gibraltar are that he's big and slow and the dome is too easy to push into, especially with higher mobility Legends. Gibraltar’s size isn’t something we can change but we did want to tackle the feeling of him being slow. For this we’re adding a momentum passive to help him get around faster while out of combat. It requires him to build up to max unarmed sprint speed and then maintain it for a couple seconds to gain a speed boost. It also gives him some nice synergies with his Fast Shotties upgrade allowing him to activate that speed boost while he has a shotgun out. One thing that has been frustrating with Gibraltar was that his ultimate had a delay before you could throw it - it could make it feel unresponsive and it functions differently from other Legends. We are improving that execution time and so players won’t feel stuck when throwing his ultimate. We wanted to take Gibraltar’s upgrades beyond simple stat increases. To achieve this we’ve added three new upgrades and integrated the larger radius ultimate and faster cooldowns into the base kit. New Upgrades Thunder Dome will electrify the dome of protection. This will make it so the first enemy to enter the dome will take damage and be slowed for a short time. This should give the players in the dome some added protection and will make enemies think twice before pushing in. Healing Dome will allow players to get double healing for small meds while in the healing dome. This will also increase the duration of the dome allowing for more healing. This is a great reset tool, giving Gibraltar and his teammates time to quickly recover. Triple Bombardment will split Defensive bombardment into three charges but with a smaller radius and fewer missiles. This will give players a bit more flexibility on placement and cover different angles versus the single charge version. We think these new upgrades are going to give some extra defense or reset potential depending on your preferred playstyle. WRAITH Wraith has been on a slow decline in pick rate over the years. While she’s always been a popular legend she’s starting to get overshadowed by other Skirmishers. We wanted to find ways to give Wraith some more team utility while also adding some quality of life updates to her base kit. The feedback we’re hearing about Wraith is mainly that she’s feeling outdated and isn’t offering enough with her ultimate. Also that the ultimate cast time is too slow. To address these concerns, we’ll be integrating the two cooldown upgrades into her base kit and replacing them with two new upgrades; she’ll now have access to her abilities more often. We’re also speeding up the cast time for her ultimate, making her less vulnerable during that initial wind up. New Upgrades Phase Dome upgrade will create a dome when Wraith starts channeling her ultimate. Anyone who enters the dome will go into the void, making them invulnerable just like when Wraith uses her tactical. The goal with this is to offer Wraith's teammates a safe place to wait while she’s getting ready to place her portal. Once the portal is placed the dome will end, players will leave the void and be able to enter into Wraith's ultimate portal. The phase dome does have a timeout since Wraith’s channel time is based on distance. We didn’t want to encourage Wraith hiding in a corner while their team got to stay safe in the void. Phase Jumper will extend the duration of Wraith’s tactical ability. She will stay in the void for a longer time. She will also gain the ability to double jump while in the void. This upgrade should give Wraith some extra options for escape and traversal. WATTSON Wattson has had a pretty flat pick rate despite a bit of an uptick during her last set off buffs. While she is still a strong Controller and offers great area management, we wanted to give her some small buffs and add synergies with Hardlight Meshes. Some of the pain points we are looking to address are the speed of deployment of her tactical and of its effectiveness. For this we’ve sped up the deployment to be much faster and we’ve increased the damage when getting hit by her fences. With the new Hardlight Meshes this season we want our Controllers to have some advantages when fighting around them. Wattson already wants to take control of a room so we’ve given her tools to quickly reinforce Hardlight. By placing her tactical in front of a Hardlight Mesh it will be instantly reinforced. This will rebuild and reinforce broken Hardlight also. If an already reinforced mesh breaks while a fence is in front of it, the mesh will rebuild and reinforce after a short cooldown. When placing her ultimate a pulse will be released that will reinforce all Hardlight meshes and rebuild broken Hardlight within the radius of the Interception Pylon. Similar to the tactical, if a mesh breaks that was reinforced by the Pylon it will rebuild and reinforce after a short cooldown. With these new reinforcing capabilities Wattson is going to be able to really lockdown a room with Hardlight. WEAPONS HEMLOK BREACH AR - NEWEST ELITE WEAPON The Hemlok Breach AR is the first ever fully automatic silenced weapon in Apex Legends. It also comes with a secondary fire mode that launches an explosive Breach Charge, dealing extra damage to Hardlight and placeable Legend abilities. We’ve always wanted to add a silencer in Apex Legends as it's an exciting weapon mechanic that we haven't truly explored and adds tactical depth. However, adding one to existing weapons has proved to be a challenge, as doing so could change their core feel. Recently, the Elite Weapon design space, has provided a unique opportunity to experiment and we feel it’s the right spot to introduce the Hemlok Breach AR. With Hardlight allowing controllers to lock down areas we wanted to provide players with exciting new tools to break into those bunkers. Building an elite weapon to fulfill this fantasy was an exciting opportunity because we could be a little more explosive with our ideas. RE-45 BURST The RE-45 Burst will be permanently replacing the RE-45 Auto in loot pools! We had long discussions and evaluated match data trying to decide if we can reasonably replace the RE-45 Auto, but ultimately we feel the RE-45 Burst is a much more exciting version of the weapon with a more defined identity. In its energy form, it no longer competes in a saturated design space with other high fire rate, automatic, light ammo weapons and helps create more diversity in the weapon roster. MARSKMAN WEAPONS If you’ve been following along for any length of time, you know that we’ve been working to shift away from a long-range, Marksman-dominated meta to more close quarters combat. We’re happy to report that we’re seeing Marksman weapon dominance finally coming down and the viability of other weapon types rebounding as a result. 2026-02-24 through 2026-03-02 That said, we have noticed the 30-30 Repeater lagging behind other weapons in its class so we are reverting a previous nerf to base damage. 30-30 Repeater base damage: 41 → 43 SHOTGUNS After our recent round of buffs to shotguns, we have seen some encouraging upward progress to their encounter win rate. 2026-02-24 through 2026-03-02 While we’re happy with this progress, they still remain relatively low on the graph compared to the rest of the weapons. Because we know that a meta dominated by shotgun strength and popularity can lead to a lot of player frustration, we are going to proceed cautiously and continue to monitor the situation. That being said, the EVA-8 is receiving a small buff to increase its reload speed. P2020 AND PROWLER 2026-02-24 through 2026-03-02 Compared to their respective weapon classes, the P2020 and Prowler are lagging behind slightly, so we’re giving them both a bit of a tune up! P2020 magazine: [8 → 9] P2020 points to unlock Hammerpoint Rounds: [500 → 425] Prowler burst fire delay reduced Prowler’s recoil reduced CONCLUSION We hope these Designer’s Notes have helped provide meaningful insight into the dev team’s decision making processes for the balance changes in the second half of Breach. For a full change log of everything happening in Apex Legends, be sure to check out the Patch Notes, available now!

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@apexlivecomms 的 X Thread

Apex 英雄现已推送平衡性更新,针对动力嫂子与导线管进行了调整。动力嫂子的“氮气门”场上最大存在数量由 3 个减至 2 个,生命值由 150 降至 100。导线管的“辐能转移”技能调整了护盾再生机制:再生速率由 15/秒下调至 10/秒,持续时间由 6 秒延长至 8 秒,队友与自身的总再生量均有所降低,同时瞬时护盾再生的持续时间由 4 秒延长至 6 秒。

05/30

@apexlivecomms 的 X Thread

Apex 英雄现已推送最新修复更新。本次更新解决了万蒂奇标记显示异常、希尔终极技能脚步声显示错误以及涡轮增压器 UI 信息不准的问题。同时,动力嫂子的“启动”爆炸效果现可清除烟雾与毒气,并优化了“外卡”模式下复制器的输入延迟,以及诸王峡谷与奥林匹斯的画面表现,PS4 主机性能亦得到提升。目前,开发团队正针对特定硬件在击杀敌人后出现的帧数下降及卡顿问题进行深入调查。

05/28

在电力之旅活动中突破你的极限

05/28

@apexlivecomms 的 X Thread

针对近期出现的视觉异常、性能下降及蓝屏崩溃问题,官方建议受影响玩家回退近期更新的驱动程序,并澄清此前关于更新 AMD 驱动的建议与该故障无关。此外,开发团队目前正持续调查特定硬件在击杀敌人后引发的 FPS 下降及卡顿问题,请相关玩家保持关注。

05/28

@apexlivecomms 的 X Thread

针对使用 AMD Radeon RX 400/500 系列显卡的玩家,若在游戏大厅遇到崩溃问题,请务必手动将显卡驱动程序更新至最新版本 Adrenalin Edition 26.5.2,以修复该异常。

05/27

@apexlivecomms 的 X Thread

针对在游戏大厅遇到崩溃问题的 AMD Radeon RX 400/500 系列显卡玩家,官方发布提醒:请务必手动将显卡驱动程序更新至最新版本,以解决该兼容性故障。

05/27

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